Looking again it's at 9 and some change, so it's much closer to ten in reality with education to the 1944 level and the +5% leadership minister (of which there appears to be 2).
Also took Norway (I have a few Mil brigades wandering around Norway securing the rest of the territory - but the border with Sweden and all ports are secure) - it's right out though, to invade continental Europe. Canada's manpower pool only seems to be able to support 3 corps worth of infantry of various sorts. and several MIL divisions (2x) for garrisoning purposes, and their support equipment (destroyers, transports, etc). It's simply too spooky to leave all those ports ungarrisoned, since even a landing of 4-5 divisions would require 1/3rd of my strength to go to wherever they landed. I did a test invasion of Bretagne/Brittany and tried to establish some defensive positions, but was unable to hold out - with only 20 or so manpower in the pool I got spooked and evacuated because I would never be able to sustain a knock down drag out fight against heavy weapons (Germany sent a heavy tank and mech/light tank divisions after me lol).
I also rethought how I worked the navy, because as is so often the case I'm finding, teching your navy doesn't really seem to have much of a *real* effect - so in a replay I just left the DDs at 36' and bought some LC's to act as destroyer leaders. Everything seems fine, got myself back into the exact same position with all the same territorial conquests, and no lost ships - and my land doctrines are far better. So once these last few garrison type MIL divisions finish, I think my bulk forces are going to try to conquer Japan, and then that will be the limit of what this sort of Canada can do.
In a humorous note, I've been shoving 30 excess IC into supplies to try to keep my resources in the green, but with several large runs of IC (hey I can't spend all this manpower), I decided my best bet to secure resources was to affect a raid on Rome. Which we managed to do - pillaged their stockpile and saw my IC shoot up to ~230 for a few weeks lol.
Also took Norway (I have a few Mil brigades wandering around Norway securing the rest of the territory - but the border with Sweden and all ports are secure) - it's right out though, to invade continental Europe. Canada's manpower pool only seems to be able to support 3 corps worth of infantry of various sorts. and several MIL divisions (2x) for garrisoning purposes, and their support equipment (destroyers, transports, etc). It's simply too spooky to leave all those ports ungarrisoned, since even a landing of 4-5 divisions would require 1/3rd of my strength to go to wherever they landed. I did a test invasion of Bretagne/Brittany and tried to establish some defensive positions, but was unable to hold out - with only 20 or so manpower in the pool I got spooked and evacuated because I would never be able to sustain a knock down drag out fight against heavy weapons (Germany sent a heavy tank and mech/light tank divisions after me lol).
I also rethought how I worked the navy, because as is so often the case I'm finding, teching your navy doesn't really seem to have much of a *real* effect - so in a replay I just left the DDs at 36' and bought some LC's to act as destroyer leaders. Everything seems fine, got myself back into the exact same position with all the same territorial conquests, and no lost ships - and my land doctrines are far better. So once these last few garrison type MIL divisions finish, I think my bulk forces are going to try to conquer Japan, and then that will be the limit of what this sort of Canada can do.
In a humorous note, I've been shoving 30 excess IC into supplies to try to keep my resources in the green, but with several large runs of IC (hey I can't spend all this manpower), I decided my best bet to secure resources was to affect a raid on Rome. Which we managed to do - pillaged their stockpile and saw my IC shoot up to ~230 for a few weeks lol.