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Easy1

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This is a rather important issue if the game takes the period from 1950 to 1970 seriously.

As the topic says…what to do about the former colonies? Some if not most third world colonies have no manpower and no base IC. Take Nigeria for example, its population were at 33 millions in 1950 and its GDP where at 24 million (USD 1990), about the same GDP as countries like Austria, Yugoslavia and Hungary in the same year. Well, as you can see its GDP per capita is quite small, indeed was its industrial base, but Nigeria with most others former colonies are still severely underpowered and ill represented.

All former colonies have very few leaders and ministers. I don’t know about their resources but I guess they have too few of them rather than too much in comparison to what they really had. Thanks to the durable work being done on tech-teams for AOD most of them will have TTs, but I can imagine that the technological aspect for many of them is badly portrayed as HOI stands today.

In addition to Nigeria this is mostly a problem for the third world colonies that actually were something or (if WW2 took a different path for example) could have been something in the 50s and 60s. These countries were on the height of many well portrayed first world industrialized countries in lots of ways. The most eminent ones are the followings:

Bangladesh
India
Indonesia
South and North Korea
Philippines
Pakistan
Vietnam
Syria
Algeria
Egypt
Morocco

The screwed thing about HOI is that you need industry to assemble armies, or just simply men with rifles. This is not really a problem if you want to portray the first half of the 20th century, but it will be a very serious one if you want to portray the second half. So the only way some former colonies can be given the opportunity to assemble a reasonable number of soldiers in HOI atm is by giving them (more) industry.

A simple solution is to give any liberated colony the correct amount of base IC and provincial manpower in an event once liberated. Maybe they can be scripted to above all build militia and infantry divisions too. This would reflect what a lot of them actually did or at least could have done in the case of a major war– lots and lots of divisions with poor quality. Nigeria with more IC, pouring out tank divisions and bomber squadrons is not very realistic either.

When it comes to the former colony’s navies it was for the most part composed of ships that had been given or sold to them by industrialized countries. Their air forces were small if existing at all, created by western trainers and composed of aircrafts bought from industrialized countries. Same goes for more advanced technological equipment of the army like tanks and artillery.

It should be easier and cheaper to buy equipment, especially the old and outdated. Ideally, "the giving away equipment feature" in the diplomacy screen should somehow be modeled to be used by the AI more frequently. Alternatively there could be events giving equipment to former colonies – equipment that as we all now is disappearing when one upgrades units.
 
Last edited:

HogansHeros

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I think that you should be able to buy units from countries you are not allied with. I think there is an option about this in HoI2's misc file, but it seams to only change humans selling units to non-allies (if that) and still not allow buying from non-allied countries.

Come to think of it, seems like you can not trade provinces or techs with non-allies either.
 

Mrdie

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I think that you should be able to buy units from countries you are not allied with. I think there is an option about this in HoI2's misc file, but it seams to only change humans selling units to non-allies (if that) and still not allow buying from non-allied countries.
Isn't this a HOI3 action? It's a good idea, though.

Anyway I'd imagine that the minister issue would be easily solved if research was done into the 1960's and 70's governments. As it stands, most countries right now just have 1930's-40's ministers.
 

kunadam

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Most colonies industry was kept low by their master. Please do not confuse GDP with industrial output. Most of their revenues came from raw materials and food (here I refer to African colonies and not the Asian ones mentioned earlier).

New discoveries of oil and raw materials had to be managed with events. Note, that middle east oil fields were opened after the war, that needs to be modelled.
So yes there is a lot of work to be done for the post war period. I think it is mostly for the modders as the developers should focus on a smooth and bugfree code.