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Ivan Rogov

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WHY, if all my soldiers and officers have ZERO militancy, does an event happen where one of my units defects out of the clear blue???
 

Eärendil

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Maybe because of low reliability?
 

Ivan Rogov

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What governs reliability? It was a French engineer unit in 1906 after I had discovered bolt action rifles.

EDIT: OK, I recall that I recruited all my engineer units from Savoie and Nice. Could this have something to do with it - that I acquired their homes from Sardinia after the first It. Uni war?
 
Last edited:

Eärendil

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Well if it was a regular unit, then I don't know why it defected, maybe you had a leader with negative numbers in reliability?

AFAIK colonial and native units have less reliability than regular and are thus able to defect. Same goes for irregulars.

I don't know if there's a really small random chance that a regular unit defects, I've never heard of it. But units defecting is definately because of (lack of) reliability.
 

Ivan Rogov

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No leader. The unit has existed for at least forty years.
 

Dietmar1982

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I pretty sure it has something to do with reliability.
In a Russian game i played, i had the Lenin returns event, giving a negative reliability bonus. sone after my troops started to revolt. they keept on doing that for the rest of the game, just one unit at the time.

Not a big problem for my 200 unit army, but kind of annoying
 

Corbett

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Dietmar1982 said:
I pretty sure it has something to do with reliability.
In a Russian game i played, i had the Lenin returns event, giving a negative reliability bonus. sone after my troops started to revolt. they keept on doing that for the rest of the game, just one unit at the time.

Not a big problem for my 200 unit army, but kind of annoying

Yes, it's definitely reliability. Native units or ones with bad officers tend to revolt every once in a while. I've seen regulars do it, but only rarely.

And I had Lenin shot. :p
 

RELee

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One thing to remember, and you may already know this, is that your armies are never without a leader. A "default" gets assigned with the following traits:

Shock: -1
Defense: -1
Morale: -1
Organization: -10
Reliability: -1
Speed: -10
Fire: -1
Experience: -25

I remember reading somewhere that native divisions have a lowered reliability. This could be true of divisions built from pops other than your nationals as well, but I am unable to locate anything in the files to confirm this. Of course, I had to use the pop-up tool tip over the default leader to get his stats, since it appears to be hard-coded in the game. Lowered reliability of native and non-national divisions must be hard-coded as well, assuming that is the case. We can probably confirm this by going into the detail screen of regular, native, and non-national divisions; but I can't do that right at this moment. :(

One question in my mind now. Is there any correlation between unit reliability and soldier pop militancy? My guess at the moment is no, because of the differences in the revolts. One involves an actual division revolting, while the other is another case of revolters created (sort of out of nowhere) from a disaffected pop.
 

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Natives have a base reliability of 4, so yeah, they are much lower than the 8 that Regulars have.

However...I have had one regular unit, N. German (I was Germany), with a good leader defect. Odd too, since my map was all green on revolt risk.
 

Ivan Rogov

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The units that "defected" (I reloaded from autosave) were regular, non "native" units. It infuriates me when this happens, especially when I have gone to such LENGTHS to eliminate militancy! :mad:
 

OHgamer

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There is simply a hardcoded internal event that kicks off once in a blue moon to have a unit revolt.

It's rare, most of the time it affects non-national pop units, but it can on rare occasion happen to full national units.

Simple as that, and nothing that can be changed in the event files AFAIK.