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grumbold

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I grab some siege equipment first. It seems to make a big difference to siege times.
 

unmerged(485)

Advocatus Sancti Sepulcri
Nov 24, 2000
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I like the reduction of build time by getting the tile factory - the first level in mining. Build time doesn't really make that much of a difference but I like to get that first anyway.

The military research depends on my population make up.
 

unmerged(27479)

Sergeant
Apr 2, 2004
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Is there a certain sequence to which you have to adhere, or can you, for example, research plated armor right from the beginning?

By the way, would Religious Flexibility and Religious Inflexibility not have the opposite effects, i.e. flexibility reducing piety due to religious teachings being more liberal and religion being taken less seriously, and inflexibility increasing piety due to relious teachings being more traditional and religion being taken more seriously? According to the manual, however, both increase piety over time. Or have I misread something? Granted I was more interested in fiddling with the program than in reading the manual, and so I merely browsed over it.
 
Last edited:

unmerged(12746)

Yon Dan
Dec 15, 2002
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Armor of Crush weapons for me.

But I always look to increase province income, Farming, Ploughs, Chickens you name it. In every strat game I have ever played gold is good, in addition I have always approched strat games with the Axiom from Sun Tza "the possibility of invincibility lies within the defense, the possibility of victory within the offense"

I will always look to build province tech and income production first and foremost, over the long haul its always served me well where money was any kind of factor in the game.
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
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+Paladin+ said:
Is there a certain sequence to which you have to adhere, or can you, for example, research plated armor right from the beginning?
You can focus on any advnace, however there are a few that have significantly higher base mtth values (plate armour) that will make that a much slower group to get - unless you have the bonusses coming in from some of the other techs or the province improvements that those techs allow.

Example:

Code:
###########################
#half_plate discovery	  #	   
###########################
						   
province_event = {
	id = 3022

	name	= "TECH_DISCOVERY"
	tag		= half_plate
	picture = event_techinvention
	trigger	= {
		condition = {
			type = not
			value = {
				type = has_advance
				value = { half_plate = yes }
			}
		}
		condition = {
			type = has_advance
			value = { scalemail = yes }
		}
		condition = { type = advance_focus value = half_plate
 }
		condition = { type = capital value = yes }
		}

	mean_time_to_happen = {
		months = 350

		modifier = {
			condition = {
				type = has_improvement
				value = { smithy = yes }
			}
			factor = 0.95
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { armory = yes }
			}
			factor = 0.8
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { library = yes }
			}
			factor = 0.9
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { university = yes }
			}
			factor = 0.75
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { civilian_harbour = yes }
			}
			factor = 0.95
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { naval_harbour = yes }
			}
			factor = 0.95
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { grand_shipyard = yes }
			}
			factor = 0.95
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { roadnet = yes }
			}
			factor = 0.95
		}
		modifier = {
			condition = {
				type = has_improvement
				value = { extensive_roadnet = yes }
			}
			factor = 0.95
		}
		modifier = {
			condition = {
				type = ruler_martial
				value = 14
			}
			factor = 0.95
		}
		modifier = {
			condition = {
				type = ruler_martial
				value = 17
			}
			factor = 0.9
		}
		modifier = {
			condition = {
				type = ruler_martial
				value = 20
			}
			factor = 0.9
		}
		modifier = {
			condition = {
				type = has_advance
				value = { scaled_leather = yes }
			}
			factor = 0.9
		}
		modifier = {
			condition = {
				type = has_advance
				value = { plated_chainmail = yes }
			}
			factor = 0.9
		}
		modifier = {
			condition = {
				type = noble_power
				value = 0.35
			}
			factor = 0.9
		}
		modifier = {
			condition = {
				type = noble_power
				value = 0.5
			}
			factor = 0.85
		}
		modifier = {
			condition = {
				type = burgher_power
				value = 0.35
			}
			factor = 0.9
		}
		modifier = {
			condition = {
				type = burgher_power
				value = 0.5
			}
			factor = 0.85
		}
	}

	immidiate = {
		effect = { 
				type = add_advance 
				value = half_plate 
			}
	} 	
}
 

Duuk

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Siege Equipment, Power, Schools

--> I have no idea why on schools except it looks cool. But siege equipment makes a huge difference and power speeds up travel times for units.
 

Cat Lord

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Also, be aware that you do not need to research "religious" advances.

They are quite peculiar and are used for Heresy-related events, and will probably appear in your desmene anyway. ;)

Cat
 

ccollins

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My reasoning for my reasearch research is as follows:

Schools, according to the FAQ they speed up research and spread of knowledge. (Both good things)

Power, Roads and Major road netowrk speed up spead of knowledge

Plate Armor, I need something sturdy to protect me from the Moslems! It seems to take 3 to 1 to stand a chance of beating them! :eek:
 

von Murrin

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That's because they waaay out-tech you in the beginning. Plate mail is no cure-all. Try seige, leather, chain, crush weapons, etc. Tailor your military research to match your laws and power balance. Plate doesn't help if you have 20 knights and 10,000 peasants. :D
 

unmerged(27479)

Sergeant
Apr 2, 2004
79
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Well, I went to research something simpler, i.e. leather armor instead of plate, and the advance have come in a bit faster. There have also been some advances that I was not researching, which I suppose came from my vassals.
 

InnocentIII

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Heh. I've been going for all level 1, then choosing level 2...

Especially with gold-related, I'd much rather have all the easy ones now than 2-3 harder ones that I won't get for ages. I'll have to try it another way sometime though, and see what works best.
 

C.N.

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My priority techs for level 1, in no particular order:

Military:
- Siege (fast sieges, loose less money)
- Bows (improve my archers)
- Pierce Weapons (improve pikemen, light inf)
- Crush Weapons (improve heavy inf, light cav)
- Leather Armor (improve armor for all)
- Chain Armor (improve armor for light cav, kinghts, heavy inf, pikemen)

Economy:
- Power (roads - tech spread)
- Mining (tile-factory - money, faster construction)
- First 3 farming techs (two-field, plows, chickens - extra money without investment costs)

Social:
- Schools (libraries - money, tech spread)
- The four loyalty techs (divine duty, divine rights, sculptures, relics ?)
EDIT: The burgher loyalty tech have lowest priority, because I sooner or later build courts of justice (which raise burgher loyalty) to get rid of crime buildings.