ccollins said:whats a good research tree?
I have been going with:
Plate mail, Power, and Schools.
You can focus on any advnace, however there are a few that have significantly higher base mtth values (plate armour) that will make that a much slower group to get - unless you have the bonusses coming in from some of the other techs or the province improvements that those techs allow.+Paladin+ said:Is there a certain sequence to which you have to adhere, or can you, for example, research plated armor right from the beginning?
###########################
#half_plate discovery #
###########################
province_event = {
id = 3022
name = "TECH_DISCOVERY"
tag = half_plate
picture = event_techinvention
trigger = {
condition = {
type = not
value = {
type = has_advance
value = { half_plate = yes }
}
}
condition = {
type = has_advance
value = { scalemail = yes }
}
condition = { type = advance_focus value = half_plate
}
condition = { type = capital value = yes }
}
mean_time_to_happen = {
months = 350
modifier = {
condition = {
type = has_improvement
value = { smithy = yes }
}
factor = 0.95
}
modifier = {
condition = {
type = has_improvement
value = { armory = yes }
}
factor = 0.8
}
modifier = {
condition = {
type = has_improvement
value = { library = yes }
}
factor = 0.9
}
modifier = {
condition = {
type = has_improvement
value = { university = yes }
}
factor = 0.75
}
modifier = {
condition = {
type = has_improvement
value = { civilian_harbour = yes }
}
factor = 0.95
}
modifier = {
condition = {
type = has_improvement
value = { naval_harbour = yes }
}
factor = 0.95
}
modifier = {
condition = {
type = has_improvement
value = { grand_shipyard = yes }
}
factor = 0.95
}
modifier = {
condition = {
type = has_improvement
value = { roadnet = yes }
}
factor = 0.95
}
modifier = {
condition = {
type = has_improvement
value = { extensive_roadnet = yes }
}
factor = 0.95
}
modifier = {
condition = {
type = ruler_martial
value = 14
}
factor = 0.95
}
modifier = {
condition = {
type = ruler_martial
value = 17
}
factor = 0.9
}
modifier = {
condition = {
type = ruler_martial
value = 20
}
factor = 0.9
}
modifier = {
condition = {
type = has_advance
value = { scaled_leather = yes }
}
factor = 0.9
}
modifier = {
condition = {
type = has_advance
value = { plated_chainmail = yes }
}
factor = 0.9
}
modifier = {
condition = {
type = noble_power
value = 0.35
}
factor = 0.9
}
modifier = {
condition = {
type = noble_power
value = 0.5
}
factor = 0.85
}
modifier = {
condition = {
type = burgher_power
value = 0.35
}
factor = 0.9
}
modifier = {
condition = {
type = burgher_power
value = 0.5
}
factor = 0.85
}
}
immidiate = {
effect = {
type = add_advance
value = half_plate
}
}
}