Hi folks,
First Disclaimer: I love Stellaris and I don´t want to make it into another game. I totally get that the streamlining of Stellaris is a great part, if not the greatest part of it´s success. So it would be pointless to demand that Stellaris turns into a "full" grand strategy.
But the reason of my blogpost is simple: For me, it doesn´t lived up to the expectation. My other Paradox Games, CKII and EUIV, are still superior to Stellaris in my opinion. And after thinking a while over what bugs me with this title, I found that it´s not the "Grand Strategy Complexity" that is missed by me, it´s some Paradox-esque uniqueness, that makes this games great but didn´t make it into Stellaris to that extent I hoped. I would like to elaborate what I feel is missing and provide some ideas how it can be brought in without turning the game into something different.
If you like or hate my ideas or want to add something, feel free to start a discussion. That´s the point of this post anyway.
Player Ambition and Change are the two words I choose to bring my ideas in order. But let me start with Ethics.
Ethics
In my opinion CKII is a game about power in relation to the individual. It´s about people, their desires, their faults and what this means to politics.
EUIV is a game about politics, it´s these nets of alliances and rivalries, that make the bulk of foreign relations, that can make the world a good place to live or making everything go up in flames.
Stellaris for me is a game about Ethics, about ideas and way of lives that clash. The opponents are now literally alien to one another and they want to show the Galaxy, that they are right with their ideas of how things should be done. And in these clashes of ideas lie the seeds of war and progress.
Player Ambition
This paradox "thing" is great in EUIV and absolutely masterful in CKII. You have no goal and they dictate you nothing like "conquer the world", more so, these games try to discourage you to do so. So, you really have nothing to do, the only thing you can care about, if you want to, are those Prestige points. But the games let you want things without telling you anything. You want your old guy have this courtier before his death, because he truly deserved it after being married to that hag for 40 years. You hate the guts of this Duke for what he´s done to you, so you want him dead, and when you have him, you don´t care that your vassals consider you a tyrant, even when you could throw him in the Oubliette. You want to beat the other nation in the colony game, for that you need these isles. You simply want to help your ally after being invaded, even when staying at home would be no difference, because "he" has done "so much" for you.
I miss these self generated ambitions, where the game makes me want to want something. Even when you don´t care about the victory condition, there is not much to want. Expand! is the prime directive in my opinion, and that´s a shame, because the pure discouragement to conquer all the time was exactly, what made Paradox Games feel so real. Because the "real world" is more Crusader Kings than Total War. I wanna wish a Stellaris, where I can be contempt with my little peaceful or hateful Empire, without the obligation to Expand! to keep the game interesting.
Change
The other great thing is the ability of the game to change. Change your perspective, change your enviroment, change the way you play mid-game. You are forced to give the Council Power and suddenly you have to deal with them. Your succession laws change and you turn from a Gavelkind Mafia Clan to a Primogeniture Dictator. You were a bright, beloved genius until you died, now you are a envious, hateful dumb idiot. The King is a Heretic, the new continent dips the power balance, your greatesst ally is now your greatest enemy, the Pope excommunicates you and your nation turns the back on him
Ideas
In my opinion, the Ethics are the key to everything. They will make me want to want somethings, if the game encourages me to fight (not only with war) for my ideas. Give my Xenophile or Pascifist Empire a pop-up, when my neighbors enslaving people or purging them. That alone will give the player reason enough to intervene. More so, give Happiness and/ or Influence modifier if in my neighbourhood enforces things my empire would hate. Let me negotiate with other races about their policies. Let me pay or threaten them to abolish slavery, let me give myself the "stop atrocities" for more warscore for more years, let me open the borders for refugees fleeing from an aggressive force.
There´s no game with a better revolt system than Crusader Kings II I think. These rebels want something and it´s not always "independence". The revolts in CKII feel so real, that I think Stellaris need something like that.
Let the rebels first and foremost fight for ethics. The Xenophobe Faction would like to make the Xenophile empire Xenophobe as well, or the other way around. They want to flee the Slaves or they want to have slaves like your oppressive neighbor. Maybe they hate the King/President and wanna see him jailed, maybe they don´t like your Dictatorship and demand Democracy. And let them have Spaceships by conquering mine, by the way. And when goverments can fall through revolutions, they should fall through Coup d´Etat as well. And these Coups can be intiated by me to change my empire, than I would have to fight my own people.
Let us fight other empires for their ethics or negotiate "good behavior", let me fight to make the government (but not the people) one ethic change. Let us learn from one another, from Cooperations there could be Ethic changes in the pops. When two races agree to build something together, your pop could convert to Xenophil, when people just saw their world turned to ash, they can become Xenophobe or militaristic. When everything resolves more about ideas than colonies, Space would indeed be great again.
And then the great "thing" from EUIV. The diplomatic net. The relation are so dense and complicated. Sometimes in the game, attacking one small province is like throwing a burning match in hay. Suddenly, the war of Portugal vs. Castille sets Europe aflame. And that´s great diplomacy. Stellaris should grow into this net with all it´s advantages and drawbacks. That would give the game the depth it needs and the wars would mean more as "give me your stuff..
Like my ideas? Hate them? Just comment.
Keep on gaming,
Dennis
First Disclaimer: I love Stellaris and I don´t want to make it into another game. I totally get that the streamlining of Stellaris is a great part, if not the greatest part of it´s success. So it would be pointless to demand that Stellaris turns into a "full" grand strategy.
But the reason of my blogpost is simple: For me, it doesn´t lived up to the expectation. My other Paradox Games, CKII and EUIV, are still superior to Stellaris in my opinion. And after thinking a while over what bugs me with this title, I found that it´s not the "Grand Strategy Complexity" that is missed by me, it´s some Paradox-esque uniqueness, that makes this games great but didn´t make it into Stellaris to that extent I hoped. I would like to elaborate what I feel is missing and provide some ideas how it can be brought in without turning the game into something different.
If you like or hate my ideas or want to add something, feel free to start a discussion. That´s the point of this post anyway.
Player Ambition and Change are the two words I choose to bring my ideas in order. But let me start with Ethics.
Ethics
In my opinion CKII is a game about power in relation to the individual. It´s about people, their desires, their faults and what this means to politics.
EUIV is a game about politics, it´s these nets of alliances and rivalries, that make the bulk of foreign relations, that can make the world a good place to live or making everything go up in flames.
Stellaris for me is a game about Ethics, about ideas and way of lives that clash. The opponents are now literally alien to one another and they want to show the Galaxy, that they are right with their ideas of how things should be done. And in these clashes of ideas lie the seeds of war and progress.
Player Ambition
This paradox "thing" is great in EUIV and absolutely masterful in CKII. You have no goal and they dictate you nothing like "conquer the world", more so, these games try to discourage you to do so. So, you really have nothing to do, the only thing you can care about, if you want to, are those Prestige points. But the games let you want things without telling you anything. You want your old guy have this courtier before his death, because he truly deserved it after being married to that hag for 40 years. You hate the guts of this Duke for what he´s done to you, so you want him dead, and when you have him, you don´t care that your vassals consider you a tyrant, even when you could throw him in the Oubliette. You want to beat the other nation in the colony game, for that you need these isles. You simply want to help your ally after being invaded, even when staying at home would be no difference, because "he" has done "so much" for you.
I miss these self generated ambitions, where the game makes me want to want something. Even when you don´t care about the victory condition, there is not much to want. Expand! is the prime directive in my opinion, and that´s a shame, because the pure discouragement to conquer all the time was exactly, what made Paradox Games feel so real. Because the "real world" is more Crusader Kings than Total War. I wanna wish a Stellaris, where I can be contempt with my little peaceful or hateful Empire, without the obligation to Expand! to keep the game interesting.
Change
The other great thing is the ability of the game to change. Change your perspective, change your enviroment, change the way you play mid-game. You are forced to give the Council Power and suddenly you have to deal with them. Your succession laws change and you turn from a Gavelkind Mafia Clan to a Primogeniture Dictator. You were a bright, beloved genius until you died, now you are a envious, hateful dumb idiot. The King is a Heretic, the new continent dips the power balance, your greatesst ally is now your greatest enemy, the Pope excommunicates you and your nation turns the back on him
Ideas
In my opinion, the Ethics are the key to everything. They will make me want to want somethings, if the game encourages me to fight (not only with war) for my ideas. Give my Xenophile or Pascifist Empire a pop-up, when my neighbors enslaving people or purging them. That alone will give the player reason enough to intervene. More so, give Happiness and/ or Influence modifier if in my neighbourhood enforces things my empire would hate. Let me negotiate with other races about their policies. Let me pay or threaten them to abolish slavery, let me give myself the "stop atrocities" for more warscore for more years, let me open the borders for refugees fleeing from an aggressive force.
There´s no game with a better revolt system than Crusader Kings II I think. These rebels want something and it´s not always "independence". The revolts in CKII feel so real, that I think Stellaris need something like that.
Let the rebels first and foremost fight for ethics. The Xenophobe Faction would like to make the Xenophile empire Xenophobe as well, or the other way around. They want to flee the Slaves or they want to have slaves like your oppressive neighbor. Maybe they hate the King/President and wanna see him jailed, maybe they don´t like your Dictatorship and demand Democracy. And let them have Spaceships by conquering mine, by the way. And when goverments can fall through revolutions, they should fall through Coup d´Etat as well. And these Coups can be intiated by me to change my empire, than I would have to fight my own people.
Let us fight other empires for their ethics or negotiate "good behavior", let me fight to make the government (but not the people) one ethic change. Let us learn from one another, from Cooperations there could be Ethic changes in the pops. When two races agree to build something together, your pop could convert to Xenophil, when people just saw their world turned to ash, they can become Xenophobe or militaristic. When everything resolves more about ideas than colonies, Space would indeed be great again.
And then the great "thing" from EUIV. The diplomatic net. The relation are so dense and complicated. Sometimes in the game, attacking one small province is like throwing a burning match in hay. Suddenly, the war of Portugal vs. Castille sets Europe aflame. And that´s great diplomacy. Stellaris should grow into this net with all it´s advantages and drawbacks. That would give the game the depth it needs and the wars would mean more as "give me your stuff..
Like my ideas? Hate them? Just comment.
Keep on gaming,
Dennis
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