There's just SO MUCH of the game that needs major revamping.
There's a lot of room for improvment / redesign in many areas, yes but there's also a lot of good stuff in already - a lot of game well worth playing.
[...]Civil wars don't feel like a crisis because you're teetering so much on civil war all the time that whenever you fall into one its because you fell behind on grinding out those bribes... lame--not fun.[...]
This seems to be a common sentiment among some of the games loudest critics. "grinding out bribes" is a way that the game can be played, I agree that is not fun, but then, why play it that way? ... I think it's symptomatic of wanting to rush ahead toward some goal like winning a war, painting the map in a certain way "now" or trying to complete a mission tree. That makes players sometimes feel compelled to disregard some aspects of the game, like other cogwheels at work in the Character / Loyalty / Powerbase systems, that also have interlockings with the economies for gold and political influence.
Generally speaking, I think, in order to avoid such "lame-- not fun" situations, players need to
be made more compelled to engage with the game's systems, cut corners and plan ahead.
This comes back to my previous reply here:
providing challanging obstacles as a game goes longer and a players conquest go wider. abundant manpower, exessive trade-micro and lack of consistently compelling choices in expenditure of gold on inventions and buildings
... to be clear, we can find a lot of this in the game as-is, given a starting location and difficulty-setting that challenges you. I was on the edge of my seat in the first 50-100 years of my games with Rome and Epirus - on normal difficulty. But as an experienced player, playing Rome on normal in the lategame, I can't help but notice a lack of compelling obstacles to overcome - no reason to be stringent with my bribes and other influence expenditure and eventually not even with my gold and never ever with my manpower. (I would have started a new game already, but I want to finish painting and view / record the timelapse / replay that is available through console)
It's also possible that new /returning players tend to more easily fall into short-sighted habits like handing out bribes because the alternatives and their advantages haven't been made clear to them. (this echoes through all GSG's I think - throughout various iterations of estates in EU4, novice players may have been told to just keep their estates content by the simplest means possible...)
(for reference, regarding bribes, in my ongoing Rome game I've kept my eyes on the horizon somewhat consistently, tried to avoid handing out bribes to save PI, and probably didn't do it more than 5-10 times total until the games end)