@Ferdinand_Bardamu
Thank you for the kind words, glad that the efforts I made trying to make this huge block of text somewhat helpful and irrelevant got appreciated
But I would have a hard time commenting on what is "EU4 culture", to be honest. Even in this pretty niche community that we are, there are a lot of different kinds of players who expect different things from the game. There are the achievement seekers, who know every mechanics of the game and abuse them in everyway to do stuff that don't make sense in a roleplay way but that are effective, there are the very competitive players who love multiplayers and are all about balancing and such, there are the map painters who like to build huge blob and conquer the worlds, there are the chill casual players (like me) who enjoy the sandbox aspect of the game while trying to remain coherent with a narrative we've built to ourselves, and there are the historical accuracy obsessionists who watch carefully every little flavor details and wanna stick to history as much as possible.
EU4 has mechanics that are extremely abstract and reduce a lot the "immersion" aspect, but it allows somehow all these different categories of players to feel satisfied with the game. And I'm pretty sure if they decide (and I hope they'll do) to design EU5 with more grounded and "concrete" mechanics, some stuff you can do with EU4 won't be possible anymore, or it will be harder. And some parts of the community might not like it.
Personnally, I would prefer a game that makes me feel more in immersion in the campaign's narrative, letting me feel that there is a sort of different story with each campaign, and that I'm not forced to conquer all the time in order to not be bored. But yeah, I think it would inevitably mean that mindlessly blobbing becomes harder. In that sense, EU5 would be a game with a different "philosophy" than EU4
But I'm liking what they're showing with Victoria 3 so far, it gives me some hope that this is the kind of approach they might take.
Thank you for the kind words, glad that the efforts I made trying to make this huge block of text somewhat helpful and irrelevant got appreciated
But I would have a hard time commenting on what is "EU4 culture", to be honest. Even in this pretty niche community that we are, there are a lot of different kinds of players who expect different things from the game. There are the achievement seekers, who know every mechanics of the game and abuse them in everyway to do stuff that don't make sense in a roleplay way but that are effective, there are the very competitive players who love multiplayers and are all about balancing and such, there are the map painters who like to build huge blob and conquer the worlds, there are the chill casual players (like me) who enjoy the sandbox aspect of the game while trying to remain coherent with a narrative we've built to ourselves, and there are the historical accuracy obsessionists who watch carefully every little flavor details and wanna stick to history as much as possible.
EU4 has mechanics that are extremely abstract and reduce a lot the "immersion" aspect, but it allows somehow all these different categories of players to feel satisfied with the game. And I'm pretty sure if they decide (and I hope they'll do) to design EU5 with more grounded and "concrete" mechanics, some stuff you can do with EU4 won't be possible anymore, or it will be harder. And some parts of the community might not like it.
Personnally, I would prefer a game that makes me feel more in immersion in the campaign's narrative, letting me feel that there is a sort of different story with each campaign, and that I'm not forced to conquer all the time in order to not be bored. But yeah, I think it would inevitably mean that mindlessly blobbing becomes harder. In that sense, EU5 would be a game with a different "philosophy" than EU4
But I'm liking what they're showing with Victoria 3 so far, it gives me some hope that this is the kind of approach they might take.
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