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Sayd

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1. Make AI not so dumb when attacking stone wall with infantry divisions spam.
2. Less provinces, so AI would want less divisions.
3. Make AI divide their divisions to smaller one if they want to cover more.
4. Air zones are too big, even in europe.

That is a base game, country DLC is good thing to implement by outsource.
 
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TalyonUngol

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All nations (aka core game mechanics). War score, peace conferences, occupation transfer, front lines, spearheads, supply.

No single nation needs a rework more than basic gameplay, which has been broken since release and is still broken. Some of them are just very poorly designed and implemented (war score), others are literally broken (as in bugged, like frequently needing to reload so that out-of-supply armies don't receive phantom supply or battleplans attacking provinces that don't even have a front line drawn).

I get that USSR and Italy are dated. But the game's every-nation mechanics are outright broken, and these broken aspects also impact USSR/Italy.

While you are correct, running around with really dated focus trees gets boring. Improving the mechanics of the game may or may not improve the life and fun of the game. When Hungary got their tree, I am very positive people starting playing Hungary more just because of that tree. It breathes life to get more focus trees than work on mechanics. I'm not saying I wouldn't want mechanics, but I would much rather have a good Italy tree that makes things fun.
 

TalyonUngol

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Sure, the ventilator might help one breath life into a bod, but it's better to correct the underlying conditions that put someone on the ventilator if possible.

Except the underlying conditions aren't fatal and aren't as important as the ventilator as per your analogy.

Removing the ventilator will kill the patient, but these conditions are minor itching.
 
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Jan 24, 2019
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i would love to see the border conflicts reworked, as its absolutely one of the wonkiest systems in the game still.
 

Emperor_Napoleon

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Improving the mechanics of the game may or may not improve the life and fun of the game.

This is a strange view to take.. I don't see how improving the mechanics of the game wouldn't improve the "life and fun of the game". By definition, improving something makes it better.

The person you responded to is talking about major gameplay mechanics, not just "minor itching" as you so dismissively put it. To be honest it seems like you're just an apologist for Paradox consistently ignoring major gameplay and AI flaws/oversights. This is not the way that games grow in a constructive way, by just telling the devs over and over again "nah it's alright, you guys don't really need to fix or change anything with the game, just give us some more shiny focus buttons, they're nice."
 
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Prince Ire

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1) Soviet Union, because its a very significant country whose focus tree is fairly bare bones compared to a lot of others

2) Italy, same as the Soviets

3) Poland, because it was given its own unique tree but said tree is absolutely terrible.
 

TheMeInTeam

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Except the underlying conditions aren't fatal and aren't as important as the ventilator as per your analogy.

Removing the ventilator will kill the patient, but these conditions are minor itching.

I'd rather see the surgery than allow parts of the game to continue in a vegetative state. I didn't even touch on the AI above for example, but few things kill replay-ability of the game's most-used mode like the AI's inability to play in it.

As for "Improving the mechanics of the game may or may not improve the life and fun of the game."...the mechanics of the game ARE the game. Not all of it, but a large percentage of everything that makes up what HOI 4 is are its mechanics. Making the game worse makes it worse, making it better makes it better. That should be self-evident, but you seem to be making a case otherwise.

If you disagree with that assessment, try modding the game so that supply consumption is 100x higher, that naval invasions take 100x more convoys, or that equipment costs 100x the usual amount and see how "fun" it is to play. Same for removing or adding restrictions that warp the game outside of something resembling WW2.

Most of the mechanical complaints are less extreme than those exaggerated examples, but if you broadly accept that alterations like the above would make the game worse (and to differing degrees), it is difficult to reconcile your general position wrt mechanical improvements. The quality of each mechanical implementation in HOI 4 is on a continuum. They could be done better or worse to varying degrees.
 
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Alpha Bravo 77

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For me artillery also need a rework. now artillery battallion is 36 guns composed but it was 12 guns. the regiment was composed by 3 or 4 battalions of different caliber (light medium or heavy artillery). light artillery could be parachutable or able to be deployed for mountain or marine units.
 

TalyonUngol

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I'd rather see the surgery than allow parts of the game to continue in a vegetative state. I didn't even touch on the AI above for example, but few things kill replay-ability of the game's most-used mode like the AI's inability to play in it.

As for "Improving the mechanics of the game may or may not improve the life and fun of the game."...the mechanics of the game ARE the game. Not all of it, but a large percentage of everything that makes up what HOI 4 is are its mechanics. Making the game worse makes it worse, making it better makes it better. That should be self-evident, but you seem to be making a case otherwise.

If you disagree with that assessment, try modding the game so that supply consumption is 100x higher, that naval invasions take 100x more convoys, or that equipment costs 100x the usual amount and see how "fun" it is to play. Same for removing or adding restrictions that warp the game outside of something resembling WW2.

Most of the mechanical complaints are less extreme than those exaggerated examples, but if you broadly accept that alterations like the above would make the game worse (and to differing degrees), it is difficult to reconcile your general position wrt mechanical improvements. The quality of each mechanical implementation in HOI 4 is on a continuum. They could be done better or worse to varying degrees.

The mechanics -ARE- important and I never said they weren't, but focus trees provide new things to do.

So lets assume that we stopped making focus trees with country packs and reworks after La resistance. Then we take 1-2 years just to work on mechanics and the AI. By the time all those things came out, most players would probably have dropped hoi4 because there was no -CONTENT- updates. Updating how supply works or fixing the peace conference is not content. All the content is the Focus trees, the events, the goofy formable nations and the like. That's content because it allows you to do -NEW- things instead of things that have already been done. So after the 1-2 years of AI and mechanic improvements, then thats another year or two to get a content update and then back to mechanic fixing and such. Thats four years for any new content. Hoi4 would not have a very active playerbase at the time by a logical standpoint, because the game would have gotten stale and boring since everything has been done and completed. There's nothing new to try and achieve.

I absolutely do want some mechanic updates and updates to the game that isn't reworks, but I also realize that I need content updates as I'm getting bored -right- now. I've done pretty much everything that I've wanted or can do myself with my player skill and updating how the supply works or having the AI do better naval invasions, wouldn't really add to the games content for me. Now a peace conference update could open up some new possibilities but more than likely, I'd slow down my Hoi4 gaming.

This is a strange view to take.. I don't see how improving the mechanics of the game wouldn't improve the "life and fun of the game". By definition, improving something makes it better.

The person you responded to is talking about major gameplay mechanics, not just "minor itching" as you so dismissively put it. To be honest it seems like you're just an apologist for Paradox consistently ignoring major gameplay and AI flaws/oversights. This is not the way that games grow in a constructive way, by just telling the devs over and over again "nah it's alright, you guys don't really need to fix or change anything with the game, just give us some more shiny focus buttons, they're nice."

Read above. No one is apologizing for Paradox. Mechanics and AI improvements are not content updates. Focus trees, events and formable nations are content and content is what keeps the game fresh. You can update all the mechanics and AI you want, but the game is still the same and it's already all been done and no point of even playing again just because the AI became smarter.

I've already formed the Roman Empire as Italy... why would I bother again just because USA can naval invade better? That's what I mean by it wouldn't add any life to the game to improve such things.
 
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Jays298

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The wast majority of players, play Germany. It would be benificial for bouth gameplay and replayability to give the agressor a facelift and some new techs.

Other nations would be USSR, Italy and Japan.

But my main wish is a pure AI upgrade. Make it positiv for Germany to have allies. I would pay money for that!

As opposed to negativ for Germany to have allies? As in Italy promptly abandoning North Africa (and the oil!), Romania / Hungary crowding the eastern front while doing nothing but sitting there (doesn't happen as often as it used to). I rarely see their allies act smart.

I'd also like to see a communist path for Germany. Nothing fancy, just similar to what France has. That's arguably more plausible than restoring the Kaiser (especially if retconning back to early as 1930).

Italy is kind of fun human controlled now. But the AI needs a lot of work playing a nation that's half in Africa, half in Europe. Like if they upped the victory points in North Africa and reduced what is in Ethiopia that might help.

I would really like better war mechanics over anything else. Rear lines, Logistics, offensives / cool downs. Probably the Barbarossa patch.

A better Air unit system (the AI manages army attached planes badly...very badly...but micro managing wings of 100 planes for entire areas isn't great either.). Shame there couldn't be Air Fleets (air flotilla) assigned to multiple or single regions like the Navy fleets are, with Air command leaders, etc.
 
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Olanov

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I think it goes without saying that in order: Soviet Union, then Italy.

Seeing the Polish touched upon eventually as well, but as far as mechanics go, I'd really like to see something done about Peace Conferences and Logistics. AI paradrops would be sure nice to see as well, rarely.
 

brovko

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Союзные войска, такие как Индия, Канада, Норвегия и Ост-Индия, портят игру своей слабостью и мешают им играть за союзные страны. Нет снабжения, нет ротации, они существуют, чтобы Германия Нужна функция удалить с линии фронта союзные войска