After a certain point i just end up losing every battle due to this of me satcking infantry
So what does that mean? Do i put half artillery at tech 17?Here a few rule of thumb i go by:
- Unless you have a lot of Cav combat ability or +shock damage (Hordes, hungary, poland etc.) don't use cav.
- Pre Mil tech 13: arty does nothing for combat. So never more then 11 for max siege bonus on a fort. Usually its just 1 arty. It really is just a luxury good at this stage.
- Tech 13-16 is an intermediate. For SP 1/3-1/2 of cambat with in arty as backline and a few more inf then arty for the frontline. In MP you must have a full backline at this stage or you get murdered.
- Tech 17+ you always want a full backline of arty in bigger battles. For SP you can get away with running 1/2 arty backline for each stack and merge 2 stacks before slapping the AI. For MP your designated combat stacks should have 1x combat with in arty and 2x combat width in infantry.
Ideally from tech 17 onwards, you would have as much artillery as you can fit to the combat width, but ofc you must have at least the same amount of front line troops (infantry + cavalry). That way the artillery fires ‘over’ your front line but is not engaged directly by an enemy unit.So what does that mean? Do i put half artillery at tech 17?
I'd amend this to suggest you add a few more infantry units than you have artillery. I usually go with +10% inf, so if my combat width is 27, I'll run 30 infantry. This is simply so your cannons don't get put on the frontline (where they take extra damage) the moment your infantry starts dying/fleeing, giving your army a bit more staying power.Ideally from tech 17 onwards, you would have as much artillery as you can fit to the combat width, but ofc you must have at least the same amount of front line troops (infantry + cavalry). That way the artillery fires ‘over’ your front line but is not engaged directly by an enemy unit.
If you only play SP and don’t want to min/max, simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints
from tech 16, tech 17 gives +1 cavalry shock and doesn't affect artilleryIdeally from tech 17 onwards
Ty!Ideally from tech 17 onwards, you would have as much artillery as you can fit to the combat width, but ofc you must have at least the same amount of front line troops (infantry + cavalry). That way the artillery fires ‘over’ your front line but is not engaged directly by an enemy unit.
If you only play SP and don’t want to min/max, simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints