What post release mechs are you looking forward too?

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FireStoat

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Unseen mechs (MAD 3R, WHM 6R, etc), Raven, and HBS cutting their teeth on 'whole cloth' mech designs like the Hatchetman & Valkyrie. More or less, if we have an 'in success' movement of new content design, I'll be happy with as much as they can throw at us. When it comes to mechs I'm all about quantity over quality for available choices.
 

Cyttorak001

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I’d love to see the Cyclops, is modeled by PGI, so that increases the probability I guess?
The problem with the Cyclops is its command and control systems. To do it justice, it would need features similar to a Raven or any 'Mech carrying a Beagle Active Probe. HBS hasn't really fleshed out its rules for information warfare yet, so you'll have to wait a bit for the Cyclops.
 

Pyrite

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I would have to say...every 3025-era design that won't cause legal issues. The more the better. In particular right now lights seem to be a bit underrepresented.

Ideally I would like to see a minimum of 2 mech chassis for every tonnage possible. That way you can't immediately tell what something is the instant your sensors pick it up, just by tonnage. IE, with the mechs in the game now, if you see a 20 tonner pop up you know it's a Locust of some sort. If an 80 ton mech pops up, it could be either a Victor or an Awesome, which need to be handled pretty differently. You need to figure out what you're dealing with pretty quick in that case. It adds a bit to the game to need to take your recon very seriously. In the case of the 20 ton mech it would be cool if it could be a Locust, or a Flea, or a Mercury (yes there is a non-Lostech variant), or...whatever else.

A couple specific designs that tend to be forgotten about which I wouldn't mind eventually seeing though:
Whitworth - a small cheap missile boat
Clint - it has the same movement profile as a certain (unmentionable) very nimble 45 ton recon mech. The only real advantage the other guy has over the Clint is that it's a lot cooler looking, really. The Clint could be tweaked to fill the unnameable one's role just fine, and with the rejiggering of autocannons its default configuration would probably be pretty viable.
 

shadojak

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The only ones I really want to see are the ones I can't talk about. :(
 

Juodas Varnas

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The problem with the Cyclops is its command and control systems. To do it justice, it would need features similar to a Raven or any 'Mech carrying a Beagle Active Probe. HBS hasn't really fleshed out its rules for information warfare yet, so you'll have to wait a bit for the Cyclops.
Would the Cyclops REALLY need the unique CnC suite?
I mean, if i remember correctly, during the Succession wars, pretty much all of the Cyclopses no longer had functional B-2000 computers (i think it was mentioned that only like 10% of all Cyclopses still had the B-2000s by the end of the Succession wars) and only after the Clan Invasion was the IS successful at replicating the B-2000s.
 

TaurianMerc

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Anarath

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in general any thing on the list of this page is "common"ly available through out the IS/Periphery.:) [not speaking to the rarity in each location, just in production at 1 or more facilities throughout the IS.]
http://www.sarna.net/wiki/Technical_Readout:_3025

(and no I am NOT advocating for LAM's... gah... wouldn't be able to find a conversion replacement module anywhere out here...)

then there are active models from this list. those with star league era LosTech have had those items replaced with current era equipment.:(
http://www.sarna.net/wiki/Technical_Readout:_2750

anything else is a prototype or specific/unique to a house or unit, and not in an available production run as of yet.
 
Last edited:

Sable Phoenix

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Honestly, I wish the Javelin was going to be in the game. It's kind of a crappy mech, but for some reason I've always had an inordinate fondness for it. Just a light with two SRM launchers, there's nothing flashy about it, but it gets the job done. It's so... businesslike.

The Javelin is in MWO, so it could be in this game... but it won't, at least not yet, and this makes me sad.

The Thug and Flashman have also been favorites of mine, but neither exist in MWO so we're not likely to ever get them in HBS:BT either.

For the mechs that will actually be in the game at release, the one I'm most looking forward to is the Grasshopper.
 

Exemplar Voss

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The Crab!
One thing to keep in mind with the crab is that the tweaks to heat change its performance profile. It's built to soak the heat from its large lasers (16 heat, 16 heat sinks) In HBS BT, it won't manage that, at least according to the two week old video with mechlab screenshots. It will generate 60 heat and soak 48. (Worse if you add in the medium and small lasers). It also has little free tonnage, so isn't very customizable

While this is a good thing for people worried about laser boats, a couple stock energy heavy designs are worse as a result.
 

MeiSooHaityu

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One thing to keep in mind with the crab is that the tweaks to heat change its performance profile. It's built to soak the heat from its large lasers (16 heat, 16 heat sinks) In HBS BT, it won't manage that, at least according to the two week old video with mechlab screenshots. It will generate 60 heat and soak 48. (Worse if you add in the medium and small lasers). It also has little free tonnage, so isn't very customizable

While this is a good thing for people worried about laser boats, a couple stock energy heavy designs are worse as a result.

I think this would be a mech where hardpoint inflation would help. If it matches MWO's, then the Crab would have 5 energy hardpoints. This is where it might be more advantageous to remove a LG Laser and fill all remaining hardpoints with MD Lasers (1 LG, 4 MD). I think that would make it a bit more practical and allow it to stay effective. It might still run hot, but turning off a MD laser at a time to sustain fire while keeping the heat under that damage threshold would be useful.
 

Timaeus

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I think this would be a mech where hardpoint inflation would help. If it matches MWO's, then the Crab would have 5 energy hardpoints. This is where it might be more advantageous to remove a LG Laser and fill all remaining hardpoints with MD Lasers (1 LG, 4 MD). I think that would make it a bit more practical and allow it to stay effective. It might still run hot, but turning off a MD laser at a time to sustain fire while keeping the heat under that damage threshold would be useful.
There are a total of apparently 7E, 2(?!)B, & 2(?!)M on the Crab model currently. Apparently. some may overlap. o_O
 

MeiSooHaityu

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There are a total of apparently 7E, 2(?!)B, & 2(?!)M on the Crab model currently. Apparently. some may overlap. o_O

Doing a quick check through Smurfy, I think the only Crab that has ballistics and missile hardpoints is the "Florentine" which is a MWO hero mech. I wouldn't expect those harpoints to make it into post-launch BattleTech content only because it doesn't really follow the Crab's traditional theme (all the official Crab variants are all energy). This isn't to say that it isn't possible, but I am thinking unlikely in any case.
 

Cyttorak001

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Would the Cyclops REALLY need the unique CnC suite?
I mean, if i remember correctly, during the Succession wars, pretty much all of the Cyclopses no longer had functional B-2000 computers (i think it was mentioned that only like 10% of all Cyclopses still had the B-2000s by the end of the Succession wars) and only after the Clan Invasion was the IS successful at replicating the B-2000s.
Do quads *really* need 4 legs? Let's just remove two of them, teach it to walk upright and call it good.
 

Deaghaidh

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I'd kind of like to see the Merlin. Not the sexiest thing, but it's a new mech of the era actually made in the Periphery!
 

MeiSooHaityu

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I'd kind of like to see the Merlin. Not the sexiest thing, but it's a new mech of the era actually made in the Periphery!

I bet Alex Inglesia could make it look amazing.
 

Deaghaidh

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I bet Alex Inglesia could make it look amazing.

They should all have a "Made in the Outworlds Alliance" stamp on them. How was the pacifist country with the laughable education system the first to start making new mechs?
 

MeiSooHaityu

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They should all have a "Made in the Outworlds Alliance" stamp on them. How was the pacifist country with the laughable education system the first to start making new mechs?

I'm sure they inspired the Capellans to give it a shot themselves.
 

Juodas Varnas

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Do quads *really* need 4 legs? Let's just remove two of them, teach it to walk upright and call it good.
Jim-Carrey-Not-Funny.gif