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arbiter6

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Sometimes, Everytime with me to be honnest, you get to that point when you fractures Europe into minors and you are the only TRUE power to be reckonned with on the face of the earth...

Colonial power fell, land they seized went back to the natives, most minors are your vassals, france, austria and bohemia are 4 provinces big and all you do is own just your land (as in you didn't go on a conquering spree, you kept reasonable frontiers...)

In the east, barbarian, 10 tech levels behind you, are barely scraping to hold their frontiers and when they grow too big they fracture into minor kingdoms...

What do you do from here ? I can send my troops pretty much anywhere accross the world and lose all my infamy in 5 years when it reaches 12... Assuming i even reach that level.

I don't want to grow too big since i own all of the intalian peninsula which is the richest part to have I guess : And i don't want to own single provinces here and there.


Any thoughts on what can be done without going colonial or WC?
 

tuore

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Difficulty level up and historical luckies. Then it shouldn't be so easy to break up bigger countries through war (obviously you can always fund rebels...).
 

unmerged(136348)

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When that happens to me and i'm not bored of the game alltogether i usually either create a colonial vassal like peru or usa, cancel the vassalization and then load up as that country. it's a new country to play with, your research isn't lost as created vassals get the same level tech, and you get to play against what you've created.

once i loaded up as peru and let my hre with borders on north africa, england, prussia, spain run itself and it collapsed within 20 years. a brave new world and opponents to play against.
 

arbiter6

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Difficulty level up and historical luckies. Then it shouldn't be so easy to break up bigger countries through war (obviously you can always fund rebels...).

Yeh maybe i should try that :) but then i'd probably be crushed as a minor :'(

When that happens to me and i'm not bored of the game alltogether i usually either create a colonial vassal like peru or usa, cancel the vassalization and then load up as that country. it's a new country to play with, your research isn't lost as created vassals get the same level tech, and you get to play against what you've created.

once i loaded up as peru and let my hre with borders on north africa, england, prussia, spain run itself and it collapsed within 20 years. a brave new world and opponents to play against.

NICE ! Maybe i should try that ! too bad i didn't go colonial and don't want to :'( the single thought of crossing the atlantic with 100 ships and 50 K troops makes my skin crawls of attrition.

The only thing you can do from there is play Magna Mundi. :p

I tried magna mundi but i was harrassed by the messages and the weird importance jews have. Don't get me wrong, i'm jewish, but the fact that every one in five messages was about some jewish elder having something to say annoyed me :rofl:
 

anomanderus

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Yeh maybe i should try that :) but then i'd probably be crushed as a minor :'(



NICE ! Maybe i should try that ! too bad i didn't go colonial and don't want to :'( the single thought of crossing the atlantic with 100 ships and 50 K troops makes my skin crawls of attrition.



I tried magna mundi but i was harrassed by the messages and the weird importance jews have. Don't get me wrong, i'm jewish, but the fact that every one in five messages was about some jewish elder having something to say annoyed me :rofl:

You displease Rashi.
 

Semi-Lobster

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Sometimes, Everytime with me to be honnest, you get to that point when you fractures Europe into minors and you are the only TRUE power to be reckonned with on the face of the earth...

Colonial power fell, land they seized went back to the natives, most minors are your vassals, france, austria and bohemia are 4 provinces big and all you do is own just your land (as in you didn't go on a conquering spree, you kept reasonable frontiers...)

In the east, barbarian, 10 tech levels behind you, are barely scraping to hold their frontiers and when they grow too big they fracture into minor kingdoms...

What do you do from here ? I can send my troops pretty much anywhere accross the world and lose all my infamy in 5 years when it reaches 12... Assuming i even reach that level.

I don't want to grow too big since i own all of the intalian peninsula which is the richest part to have I guess : And i don't want to own single provinces here and there.


Any thoughts on what can be done without going colonial or WC?

I find that a lot of the problems stems from the AI. The AI will do completely stupid things and eventually get so much bad boy that everybody jumps on them. I think that the AI generally is very scrappy, very ambitious and good at trying to get bigger and better, the problem is that then they get too big, too successful, too quickly and break up. France is a prime example of countries that disintegrate, thanks to the AI never using cultural unity France is almost certain to splinter and explode in spectacular fashion in most every game, which leads to Burgundy gobbling things up but since Burgundy has less potential revolters, they're able to weather storms better.
 

unmerged(514)

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Is there a post which sums up the differences between HTTT and Magna Mundi?

No. The differences cannot be summed up in them aximum size of a single post.

Download the manual from my sig to get a general idea, then try it. It is in itself anentire new game deceptively similar in graphical appearance to EU3.
 

unmerged(193306)

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Sometimes, Everytime with me to be honnest, you get to that point when you fractures Europe into minors and you are the only TRUE power to be reckonned with on the face of the earth...

I think most players come to feel your pain, arbiter6. The truth is, the game is just too easy--even on Very Hard/Aggressive. We keep on because it's very rich and detailed and has a whole different balance to the micromanagement boredom of Civilization, and there's nothing else like it. But once you "get it", you run out of challenges pretty quickly. A modest solution is to play minors and/or non-European countries. The suggestion to switch countries mid-game and take down your behemoth is something a lot of people like doing... I haven't tried it, but it sounds interesting. Personally, I spend most of my game time trying to re-create historical European borders, or installing a powerful Byzantium. Or replacing Catholicism with Protestantism... or, lately for me, deconstructing the specific game mechanics. ;)

And now, just for the personal sadistic pleasure of pissing off a Paradox employee :) :

No. The differences cannot be summed up in them aximum size of a single post.
Um... try?

It is in itself anentire new game deceptively similar in graphical appearance to EU3.
Same engine, mostly same gameplay concepts, same user input mechanisms, same underlying mechanics, graphically derivative. I know it's getting a separate release eventually because it's truly the most substantial EU3 mod ever created... but 'new game'?...
 

6354201

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No. The differences cannot be summed up in them aximum size of a single post.

Download the manual from my sig to get a general idea, then try it. It is in itself anentire new game deceptively similar in graphical appearance to EU3.

I'm sure a couple paragraphs (obviously within the scope of one forum post) can adequately provide an overview of the most important changes. It's a mod after all, not a scientific discovery.
 
Last edited:

unmerged(115269)

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Create and release all vassels, then start anew, taking into being that you can listen to Shackel and play as one of your new vassels instead
 

Jerzul

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Switch to a different country. Wait for your old empire to collapse...then load up as your old empire and try to restore your former glory!
 

Weijun

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Um... try?


Same engine, mostly same gameplay concepts, same user input mechanisms, same underlying mechanics, graphically derivative. I know it's getting a separate release eventually because it's truly the most substantial EU3 mod ever created... but 'new game'?...
I will take a stab at it. Magna Mundi adds a greater level of complexity to most elements of the game. This means that the same tasks in vanilla cannot be accomplished nearly as quickly. The process itself is usually more involved and immersive, so there is much more for you to do.

To give an example. In vanilla EU3, converting a province to your state religion is a matter of sending a missionary and waiting until he succeeds. In Magna Mundi, a successful missionary establishes a religious community of your state religion. Subsequent conversion attempts make the community larger and stronger until they are the dominant religion in the province. Even after the province has switched to your state religion, there are still religious minorities. With increasing difficulty, you can continue to convert and whittle away the minorities, until the province truly only follows one faith. Religious minorities (usually) add a host of penalties to the province (each religion is different). The conversion process, however, is disruptive, and makes the minorities much less friendly. Religious tolerance is a viable and meaningful alternative.

Basically, every feature has this level of complexity. Attempting to expand at vanilla speed will be a frustrating experience. Once you get the hang of the mechanics, however, the game is much more immersive.

Major features include: religion, the navy and piracy, natives (colonization), nomadic provinces, provincial infrastructure, trade, espionage, smarter AI, meaningful national ideas, administrative efficiency, modernization, the Holy Roman Empire, feudal Japan, and the Barbary Pirates.

Ubik is right, in that the manual explains it all better. The short of it is that Magna Mundi makes everything you do in vanilla a more involved process. This means there is more to do, especially when you are not at war.
 

unmerged(193306)

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Thanks Weijun--most helpful, even for me (and I'd given MM a half-hearted effort, but was somewhat wearied by the additional learning curve).

My point was, "make the sales pitch." Directing someone to make a substantial time investment to figure out whether it's worth trying something like Magna Mundi is not very useful nor likely to be very effective.
 

Shackel

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Bouncing off of Jerzul's comment, I can say that it would be better to switch to the best nation that was formerly beaten by you.

Then take your things back.

In my case, I took over Northern Spain, France, Flanders, a bit of Germany, Portugal, and most of the East Coast of North America... So I grabbed the second best nation, which had almost a quarter of my income.

A gutted Aragon with only the most important provinces, and half of Mali and a Brazillian province. It took me 50 years to expand my West African colonial empire, but I got shut out of Brazil. Then old me imploded. Super Orleans replaced France, and I jacked the Iberian provinces. If it was the 1700s(only in the 1600s. D:), it would have been a pretty cool colonial game later on.

You could get an even better game out of doing that. :3
 

unmerged(199227)

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You could also try capital hopping and culture shifting for new bonuses?

In fact I'd like to see an AAR where someone does that just to eat up all the dominant European nation events.
 

Flammehav

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You could always try some some other goals than just beeing big. Maybee be ahead of ef everyone in tech, wich means you have to be very spesific about what provinces you take. Or maybee it's to make sure a whole area is of a spesific religion. Beeing shite and trying to convert the sunni muslim could be a challange :)

And ofcourse playing as an african or even worse an american nation and try to survive the europeans.