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Filou

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It would be nice to be able to force a government change in peace option, basically imposing your constitutional type on the defeated country. Wiemar Republic style... or that spread the Communist Revolution thingy.
 

Black Lotus

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As what was said before, decesive battles should have a huge impact at the peace table. Commonly several major battles were able to bring the parties to the diplomatic table.

Also, I fully support the idea of having a round table style of peace treaty discussion, possibly even being hosted in different nations. For example the Russo-Japanese War was concluded in the United States. All major and important minor nations should have a say in the final decision.
 

unmerged(144721)

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It would be nice to be able to force a government change in peace option, basically imposing your constitutional type on the defeated country. Wiemar Republic style... or that spread the Communist Revolution thingy.
And the purpose of war: to impose republic. Ingeniously!
 

Eichenthal

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Core-trading

What I really would like to see is the possibility to give up or claim provinces considered beeing core under certain conditions.

For example Italy should be able to give up claims on austrian-held Tirol to enhance relations with them, to appease pacifists, maybe to reduce BB. Should have a negative effect on militancy of jingoist or fascist pops, though.

On the other hand, you should be able to claim cores as well (as a result maybe increase in BB, negative effect on relation with holder of the province, anyone else considering it a core, great powers?, will please any pop supporting expansionism in your county, upset pacifists) under certain circumstances. I thought of someting like:

Claiming a province is possible if at least one of the following conditions is fulfilled:

-you own it for more than 10 years and at least 10% of its population is considered national
-you own it and at least 20% of its population is considered national
-it borders a province you control and at least 25% of its population is considered national
-it borders a core of yours and at least 30% of its population is considered national
-at least 35% of its population is considered national


what do you think?
 
Last edited:

Seelmeister

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I too thought of this concept when it is possible to convoke the Congress. For example the Treaty of San Stefano after Russian-Turkish war has not been recognized to some powers, and they have organized the congress in which the Berlin contract has been made (they cut Bulgaria).

I feel this would certainly help the game reflect the time period. Perhaps if there is a regional conflict, any great powers in the area (this could be decided based on spheres of influence?) Would automatically get a pop-up message with a choice of supporting one actor, supporting the other (both with negative effects if lacking CB?), making noises about ending the conflagration (lowering relations with one or both actors?) or ignoring (loss of prestige)
 

unmerged(144721)

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I feel this would certainly help the game reflect the time period. Perhaps if there is a regional conflict, any great powers in the area (this could be decided based on spheres of influence?) Would automatically get a pop-up message with a choice of supporting one actor, supporting the other (both with negative effects if lacking CB?), making noises about ending the conflagration (lowering relations with one or both actors?) or ignoring (loss of prestige)
It is known already, the Congresses will not be. In our example now Russia after war will give incomplete independence of Bulgaria, but only its part how it has taken place already on the Berlin Congress.
 

naggy

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Also, I fully support the idea of having a round table style of peace treaty discussion, possibly even being hosted in different nations. For example the Russo-Japanese War was concluded in the United States. All major and important minor nations should have a say in the final decision.

The problem is going to be: how do you get multiple AI partners to agree on a result, esp in a way that the player can't be an eternal monkeywrench? (To say nothing of multiplayer).

As a general rule in Paradox games, the AI is by turns too stubborn or too lenient in war, and if you multiply this in a 6 party congress, who knows what you'll get.
 

unmerged(77752)

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I know that gun-boat diplomacy has been announced and will be elaborated upon on a future dev diary, but I was thinking about what else could in included in war diplomacy which seemed pretty basic in Vic 1

Armistices: If im working over/getting worked, I should be able to negotiate a temporary armistice so that we can negotiate terms of peace. I shouldn't have to keep fighting a war when both countries are making offers and counter offers to one another. Being able get an armistice, of a limited period of time, and be able to negotiate peace terms would be a good feature. If terms couldn't be reach with one another, either due to stubbornness or greed, countries could reputiate armistances at say prestige loss and continue fighting to get better terms (ala Brest-Litovsk)

Peace Conferences: If im in a Great War or an important war, being able to bring your allies into a peace conference to divide and partition your war gotten gains would be an awesome idea. No longer should I have to make a peace that screws my allies over, or if I'm a junior partner in an alliance be screwed over by the alliance leader. You should be able to give your allies and yourself a proper peace settlement that's fair and keeps your alliance together. Competing interests within your alliance for lands and spheres of influence would be cool, and make it more realistic peaces. Making nations and forcing the liberation of countries would be an awesome addition

Occupation: If a country I've been to war at, being able to occupy parts of their nations to ensure that peace terms are fully implemented. I shouldn't make a peace, then have to evacuate my enemies territory ASAP or otherwise face bad attrition. My troubles should be able to chill out in enemy territory and make sure that they don't get any ideas of starting stuff up or not obeying peace treaties.

Disarmament and DMZ's: While disarmament was in Vic1, it seems like an utter useless demand of peace. Countries would ignore it and never decrease or eliminate elements of their armed forces. Being able to force military disarmament whether thru occupation of parts of their country or be able to re-start war without prestige loss to force them to disarm. As well DMZ's would be a key element to add. Having a border area next to your country that cannot be militarized unless they want more war would be a realitic element that was lacking in Vic1.

Specific Indemnities: While its always great to have money in indemnities, being able to get specific goods from a defeated country, either for free or significantly reduced prices would add another element of realism. I shouldn't HAVE to annex nations just to get their resources. Rather I should be able to demand either cheap goods or free goods at my demand as a condition of peace. While money is good and would allow you to buy goods, imports in effect were treated as an expense and moreless encouraged annexations rather than economic subjugation.
 

Surgünoglu

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The problem is going to be: how do you get multiple AI partners to agree on a result, esp in a way that the player can't be an eternal monkeywrench? (To say nothing of multiplayer).

As a general rule in Paradox games, the AI is by turns too stubborn or too lenient in war, and if you multiply this in a 6 party congress, who knows what you'll get.

How about as war exhaustion for allies goes up, and as they occupy more territory, they start having demands for war gains?

These war gains are represented by a number, negative or positive (negative in the case of demand as, as the player negotiates for more to be given to the ally, the number goes up). A positive result makes for a relations boost and this represents the possibility that an ally often ignored will not be an ally for long. After all, Japan wasn't satisfied with WWI's outcome (and the naval limitations that followed) which just made it a bit easier to turn its back on the Western allies.
 

CaptRobau

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Armistices: If im working over/getting worked, I should be able to negotiate a temporary armistice so that we can negotiate terms of peace. I shouldn't have to keep fighting a war when both countries are making offers and counter offers to one another. Being able get an armistice, of a limited period of time, and be able to negotiate peace terms would be a good feature. If terms couldn't be reach with one another, either due to stubbornness or greed, countries could reputiate armistances at say prestige loss and continue fighting to get better terms (ala Brest-Litovsk).

If implemented well this could work.

Peace Conferences: If im in a Great War or an important war, being able to bring your allies into a peace conference to divide and partition your war gotten gains would be an awesome idea. No longer should I have to make a peace that screws my allies over, or if I'm a junior partner in an alliance be screwed over by the alliance leader. You should be able to give your allies and yourself a proper peace settlement that's fair and keeps your alliance together. Competing interests within your alliance for lands and spheres of influence would be cool, and make it more realistic peaces. Making nations and forcing the liberation of countries would be an awesome addition.

I fully support this idea although I think it'll be tricky to implement. I think we've come a long way if we get a peace system as in HttT (which is still 1-on-1 peace talks).

Occupation: If a country I've been to war at, being able to occupy parts of their nations to ensure that peace terms are fully implemented. I shouldn't make a peace, then have to evacuate my enemies territory ASAP or otherwise face bad attrition. My troubles should be able to chill out in enemy territory and make sure that they don't get any ideas of starting stuff up or not obeying peace treaties.

The high attrition was added to make moving around in enemy territory after peace less exploitable (still possible through the engineer stack on capital in V1). With your idea I just have to declare war, move my country into enemy territory, sign a peace, move to key provinces, declare war again and win.

Disarmament and DMZ's: While disarmament was in Vic1, it seems like an utter useless demand of peace. Countries would ignore it and never decrease or eliminate elements of their armed forces. Being able to force military disarmament whether thru occupation of parts of their country or be able to re-start war without prestige loss to force them to disarm. As well DMZ's would be a key element to add. Having a border area next to your country that cannot be militarized unless they want more war would be a realitic element that was lacking in Vic1.

Disarmament is very difficult to implement. Does this country get to build or own any units or a set amount. What is that amount? Does it vary per country? Very hard to implement. DMZ's less but I see few historic precedent for it to be a high priority. Would be nice though if time permits adding it as it might add some flavour (Northern Ireland as a DMZ in the 20s after the Irish kick the Tommies square on their ass).

Specific Indemnities: While its always great to have money in indemnities, being able to get specific goods from a defeated country, either for free or significantly reduced prices would add another element of realism. I shouldn't HAVE to annex nations just to get their resources. Rather I should be able to demand either cheap goods or free goods at my demand as a condition of peace. While money is good and would allow you to buy goods, imports in effect were treated as an expense and moreless encouraged annexations rather than economic subjugation.

China comes to mind. Want to get some specific indemnities from that resource motherlode.
 

Eichenthal

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I know that gun-boat diplomacy has been announced and will be elaborated upon on a future dev diary, but I was thinking about what else could in included in war diplomacy which seemed pretty basic in Vic 1



Armistices: If im working over/getting worked, I should be able to negotiate a temporary armistice so that we can negotiate terms of peace. I shouldn't have to keep fighting a war when both countries are making offers and counter offers to one another. Being able get an armistice, of a limited period of time, and be able to negotiate peace terms would be a good feature. If terms couldn't be reach with one another, either due to stubbornness or greed, countries could reputiate armistances at say prestige loss and continue fighting to get better terms (ala Brest-Litovsk)


totally agree
Peace Conferences: If im in a Great War or an important war, being able to bring your allies into a peace conference to divide and partition your war gotten gains would be an awesome idea. No longer should I have to make a peace that screws my allies over, or if I'm a junior partner in an alliance be screwed over by the alliance leader. You should be able to give your allies and yourself a proper peace settlement that's fair and keeps your alliance together. Competing interests within your alliance for lands and spheres of influence would be cool, and make it more realistic peaces. Making nations and forcing the liberation of countries would be an awesome addition


would love that but don't see any AI handling that realistically or even playable
Occupation: If a country I've been to war at, being able to occupy parts of their nations to ensure that peace terms are fully implemented. I shouldn't make a peace, then have to evacuate my enemies territory ASAP or otherwise face bad attrition. My troubles should be able to chill out in enemy territory and make sure that they don't get any ideas of starting stuff up or not obeying peace treaties.


+1
Disarmament and DMZ's: While disarmament was in Vic1, it seems like an utter useless demand of peace. Countries would ignore it and never decrease or eliminate elements of their armed forces. Being able to force military disarmament whether thru occupation of parts of their country or be able to re-start war without prestige loss to force them to disarm. As well DMZ's would be a key element to add. Having a border area next to your country that cannot be militarized unless they want more war would be a realitic element that was lacking in Vic1.


+1
Specific Indemnities: While its always great to have money in indemnities, being able to get specific goods from a defeated country, either for free or significantly reduced prices would add another element of realism. I shouldn't HAVE to annex nations just to get their resources. Rather I should be able to demand either cheap goods or free goods at my demand as a condition of peace. While money is good and would allow you to buy goods, imports in effect were treated as an expense and moreless encouraged annexations rather than economic subjugation.

would be highly historic to have germany partly pay WWI indemnities in ships, coal and steel.


Which brings me to another idea: what about trading ships as well?
Selling not-up-to-date-vehicles to second and third world nations was and still is quite common