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Zuckergußgebäck

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The ability to "liberate" a country like in EU and make them a satellite.
Was already in Victoria 1, so I doubt it will be left out in Victoria 2. :)

The ability to give land to said satellite in a peace negotiation. E.g. Germany destroys Russia in a war and liberates the Ukraine. In a second victorious war I should be able to force Russia to give provinces to the Ukraine.
Take the provinces in the peace treaty and sell them to Ukraine for free. :)
 

unmerged(49649)

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I'd like the 'release nation' option in peace negotiations from EUIII in Victoria. That shouldn't be very hard to put in.

I would also like to be able to force my enemy, in peace negotiations, to hand over provinces that are the cores of other nations to those nations.

Also, Neville, don't remove it :p . No matter how clever the AI is (and it isn't) there will always be a need for this.
 

unmerged(144721)

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In game there should be three basic parameters of the country (they were, but others):

1. Military power - this parameter is unlimited. It works by a principle "take away and not give to another ". Military power is got only after a victory over war. Also lower after defeat or after voluntary declaration of independence (in this case falls less twice). During this moment the new independent country receives a level of military power how many it the country given independence has lost. That is, something turns out like " the law of conservation of military power ", as in physics :). This parameter does not go down because of other reasons. Each province has the factor determining a part of military power of the country.

2. Reputation (bad boy). The lowest number is the aggressor. The highest is the ideal of democracy. At declaration of war to the aggressor your reputation does not lower (or raises a little). And at declaration of war to " the ideal of democracy " to the country, your reputation (BB) lower very much.
For example:
Reputation of the declared country-------------declarer's change of reputation
Kind.......100...............................................................-75
............75.................................................................-50
Average 50.................................................................-25
............25...................................................................0
Malicious 0..................................................................+25

3. World authority = Military power + reputation (Bad Boy). The world authority is a parameter of the country which defines how you will be perceived by other states. Something like prestige in EU.

PS: These are my unrealizable imaginations. I know, that such will not be in V2.
 

Zuckergußgebäck

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2. Reputation (bad boy). The lowest number is the aggressor. The highest is the ideal of democracy. At declaration of war to the aggressor your reputation does not lower (or raises a little). And at declaration of war to " the ideal of democracy " to the country, your reputation (BB) lower very much.
For example:
Reputation of the declared country-------------declarer's change of reputation
Kind.......100...............................................................-75
............75.................................................................-50
Average 50.................................................................-25
............25...................................................................0
Malicious 0..................................................................+25
Wouldn't this be very easy to exploit to lower your own BB? Just declare war on another country with high Badboy and you will suddenly be much better regarded in the world? Or have I misunderstood?
 

unmerged(63310)

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Dec 5, 2006
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Wouldn't this be very easy to exploit to lower your own BB? Just declare war on another country with high Badboy and you will suddenly be much better regarded in the world? Or have I misunderstood?

That seems what happens in reality pretty often... though I don't know if the reduction should be huge.
 
Jan 22, 2010
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Supporting rebels,separatist,
affecting on decisions of Congress,
possibility to organise congress,
creating of constitutive nations (example-in Yugoslavia Serbs,Croats...),
possibility to recognize some country or not (like Abhazia,South Ossetia...),
I forgott rest of my wishes...:D
 

Featauril

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Zuckergußgebäck said:
Take the provinces in the peace treaty and sell them to Ukraine for free. :)

That's not really what he means. Sure you can already do that, but you accrue the BB for no gain to yourself as you are giving the provinces away.

We want a way to reduce a country without necessarily gaining territory ourselves, I think.
 

unmerged(144721)

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And also it would be desirable, that the countries with very high prestige and military power could unite around of themselves the unions with the countries having very small prestige and military power. As it was, when Prussia was hegemon of fine princedoms (German, North German Confederation), and then their association to uniform Germany.
 

King

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And also it would be desirable, that the countries with very high prestige and military power could unite around of themselves the unions with the countries having very small prestige and military power. As it was, when Prussia was hegemon of fine princedoms (German, North German Confederation), and then their association to uniform Germany.

You mean like some sort of sphere of influence type thing?
 

unmerged(138973)

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I would like to see some kind of demand diplomatic option. You could use it to demand a province, money or treaty anulment. Using it would increase your badboy except when the country your sending the demand to is within your sphere of influnce or a satalight.
 

unmerged(144721)

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You mean like some sort of sphere of influence type thing?
I mean like: that less prestigious and weak countries agreed on association in alliances or the unions with more prestigious and powerful countries better. As Prussia all over again in North German Confederation, and then in Germany.
 

Bezborg

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I'd like for some form of differentiation in tech levels between satellites I decide to liberate, the criterium being something like "seniority" within my borders...

To elaborate... I frequently found myself unwillingly included in large scale wars. This often ended up with me suddenly owning vast territories that were out of my preferred spheres of gaming (I tend to keep my reach in the same continent as I started in), so naturally I wanted to liberate those territories as independent states. But alas there was a grave problem... In most occasions I couldn't liberate nations because they would have a huge technological advantage over their neighbours, so I had to sell off the provinces to any nation in the vicinity so that I wouldn't have to deal with them anymore...

I'm proposing that there be some amount of years within which a certain newly acquired territory could claim to be sufficiently influenced by my authority in order for them to have my level of technology.

If I (relatively) accidentally come by provinces in Asia let's say (well what can you do, sometimes you accept a peace proposal and be done with it), and I want to immediately liberate them (and not sell them off... I am their savior after all), so they have been under my control for a few days only, I think they should retain the level of technology that their previous owner had.

And to complete my proposal, let's say that amount of years be 5? :)
 

joethepro36

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I would like first and foremost to see an increased "weight" of war exhaustion and battles within peace deals. An epic battle that results in 100000+ casualties for a side should be enough to add to the warscore. Additionally, a high level of war exhaustion gives additional warscore to the other side. This could be implemented by battles having variable warscore results (like 10000 casualties being say 1/10th of 100000 casualties or whatever) and battles having a more significant effect on territory changes.

For example, france and germany go to war with massive casualties etc. for both sides and they're too exhausted to continue on without huge economic ramifications. France suffers a higher war exhaustion and has lost a great deal more men than germany (assuming no territory taken for arguements sake) therefore germany would be able to take one or more provinces depending on the extent of the victory.
 

RedRalphWiggum

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I would like first and foremost to see an increased "weight" of war exhaustion and battles within peace deals. An epic battle that results in 100000+ casualties for a side should be enough to add to the warscore. Additionally, a high level of war exhaustion gives additional warscore to the other side. This could be implemented by battles having variable warscore results (like 10000 casualties being say 1/10th of 100000 casualties or whatever) and battles having a more significant effect on territory changes.

For example, france and germany go to war with massive casualties etc. for both sides and they're too exhausted to continue on without huge economic ramifications. France suffers a higher war exhaustion and has lost a great deal more men than germany (assuming no territory taken for arguements sake) therefore germany would be able to take one or more provinces depending on the extent of the victory.

I agree. If WW1 had been a war in Vicky, Germany would have won at the end.
 

unmerged(144721)

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1) An opportunity that foreign great powers estimated balance of forces of the neighbours if one of them becomes very strong due to another. In a history of 19 century so it was forever.
For example: Russo-turkish war 1877-1878. Russian approach to Istanbul. The Great Britain expects imbalance of forces on the Balkans, and joins in an alliance with Turkey against Russia.

2) An opportunity that there were different relations between the countries with various types of board and ideology.

3) An opportunity to create military alliances of coalition type, that is the alliances directed against the certain party. As alliances of defensive assignment. About it I already wrote earlier.
 

unmerged(63310)

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I mean like: that less prestigious and weak countries agreed on association in alliances or the unions with more prestigious and powerful countries better. As Prussia all over again in North German Confederation, and then in Germany.

That is what King meant by sphere of influence... some of that is already in V2. How exactly it work only devs know but that any of the 8 great powers can force lesser powers into coalitions or doing something for them is included somehow if those lesser powers are in their spheres. Which could make great powers go to war over lesser powers influencing rights.

Which would be very nice in the game. Just like Tunisia, Egypt, Afghanistan, China etc almost provoked or did provoke several wars. Eventually Balkans which provoked WW1 is almost in this category as well though Austro-Hungry was falling apart Germany wanted to keep it together while Russia opposed Austro-Hungry. Meanwhile France and UK just did not want to see a strong Germany which would have emerged if Austro-Hungry was kept together and had some type of renewal.
 

Orinsul

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What i said elswehere about congresses, large peace treaties ill repeat here

the Alliance leaders have a treaty between them and a ceace fire declared, that treaty then must be ratified by all members who get an instant event to sign it or continue the war or demand an ammendment to the treaty [i.e. say i'll sign it if i get this provone.]or if my ally gets this one intead of that one.] if they do anything but sign it then that goes back up to the alliance leaders and if they change it then the process starts again.
If they go ahead with a peace when not all members stop fighting then they can continue small individual wars [i.e. germany and france make a peace but greece and turkey keep on fighting each and similiarily serbia and bulgaria.] small aspects of the war continue but in isolation but on the whole the world is at peace more or less.
Back and forwards negotitations are whats needed