I has seen a thread about сombat and I has decided to create about diplomacy. What do you think?
RedRalphWiggum
I too thought of this concept when it is possible to convoke the Congress. For example the Treaty of San Stefano after Russian-Turkish war has not been recognized to some powers, and they have organized the congress in which the Berlin contract has been made (they cut Bulgaria).
Trading provinces in peace. Even if you win a war often they swapped land at times. It's like you give me this piece and X amount of money and I'll give you peace and this small piece of land here.
Exactly. That's what I was thinking of, that and the formation of Yugolslavia. I think the Belgian war of independence sort of fits it too.
That was already in V1 and subject to large manipulations by human players. AI valued cores and neighboring provinces extremely so it would even trade some worthless colonial provinces in Africa by giving away valuable mines or silk/gold somewhere as long as it wasn't core. Or trading it 1 province for 3 or 4 non-core provinces.
Not sure how to fix that because I do think some type of land trades should be in game... mostly for nations which have cores of other nations and don't want to go to war to defend constantly and to even colonial borders. Perhaps AI will only accept trades for provinces with equal or higher populations as this usually indicates somewhat the value of the province. So then no more trading empty African provinces...except for other empty provinces- although could still trade populated Asian ones though it is a bit more difficult to manage doing that very often there.
Excellent post! I very much hope, it not late to discuss diplomacy still.I think Paradox should focus most of their efforts on expanding diplomacy features, as it will greatly benefit all their games and especially this one. Ultimately how much different will Victoria II be from Victoria I aside from inherent benefits in the new engine without at least one major new feature? In HOI3 they tried many new major features, if they are scaling that approach back, then diplomacy should be the focus.
The ultimate goal should be that regular peace mechanics can provide that which would need an event in Victoria I. After all, I see diplomacy as the end game. What is the point of building a great economy if not to build a great miltary? What is the point of the military if not enact your diplomatic agenda? Nothing is more frustrating than winning a major war and not being able to exact at least historical results.
I guess I am recommending that diplomacy is THE new feature, rather than any specific facet.
I think the "improve relation" option is too easy!
I mean after a war where you killed hundreds of thousands, you only have to spend around 10 diplomats and some cash to be best pals in the world with your former enemy.
Also it should be scaled so that a great power can't be in good standing with all other great powers.
So if France improves it relationship with Russia, it should have a negative effect on its Ottoman relationship.
No, that wasn't in V1. You're thinking in peace, when I said peace I meant through a peace treaty in war. The Mexican American war is a prime example. They ceded us the land we, we wound up paying them an indemity for it.
I think alliances for revolting nations needs to be fixed. If the UK wanted to ally with the C.S.A. they would have jumped at the offer.