Which countries are you talking about? The world was up to its collective eyeballs in a world-wide depression and still recovering from the influenza pandemic and WWI. It was the mid-30's before Germany began any significant study of any real revolutionary armored tactics, and I believe Britain and possibly France were piddling around with very small-scale armored units. The USA didn't even have tanks at all. Japan began their incursions into the Asian mainland with only a handful of tanks so poorly made that rifle shells could cause scaling where armor flakes and broken bolts would bounce around inside. It was all theoretical whazzats and whazzits instead of large-scale operations. Even by 1940 and 41 the UK was still trying to use tanks as primarily infantry-support and recon.
Don't get me wrong here. I'm not trying to pooh-pooh on your idea. I just don't think your claim of large-scale air and armored units in the 20's and early 30's is a valid one. The hardware was certainly possible, but historically it wasn't built. And if it had been built, then the military thinking of the time just didn't quite know what to do with it, at least not until the Germans started looking into it after 1936. The whole reason for the success of Blitzkreig was that nobody else had tried it, thought about it, or played around with it until the Germans sprung it on them. During the first couple of years, the inadequacies of the German tanks and tactics were hidden and ignored by their early successes. By the time the Allies caught up in hardware and tactics in 42-43, the Axis production just simply couldn't keep up any more, negating any technological advantages they still had. Heck, all the countries still had battleship vs. carrier camps in their navies all the way through 1941.
That is partially true. As fair as air units are concerned, just the existence of the RAF and Armee de l'Air should be enough to justify independent air units
I certainly don't want that either, but there should be at least some element of tech rush in the game. Often, IRL, the first to get some technological advantage were able to exploit that to gain victory. Of course, often they weren't, so overall technological advancement and your economic and doctrinal strength should play a substantial role in military affairs. And economic strength should be a lead determiner of overall strength, no question at all.Now, while I'm not unwilling to see research unlock early WWII technology and inventions, I also am not real keen on seeing Vicky II become a tech rush game where the winner is the one to get tank divisions and all metal monoplanes squadrons before anyone else. It's just not what I'm looking for in this game. This is definitely the one area of historical reality that I really wish to retain. Victoria should leads us right up to the very edge of 1936.
Now, if we can somehow design the tech tree so that it's possible to edge into late 30's technology in one area, but have to sacrifice technology in the other areas, thus helping to penalize the super-specialization needed to get over the edge. THAT I can go for, in a limited way. You can research advanced light tanks by 1930 if you really work at it, but your economic research suffers so much because if it you can't afford to ever build them. That sort of thing.
But Victoria is so much more than a war game. Emphasizing military research and technology just really takes away the feel of the game.
In my opinion.![]()
Oh, and I agree completely. This could probably be modeled similarly to the HoI 3 tech tree, which has techs continuing out forever...but they keep getting more and more time-consuming to research the farther ahead you go. Sure, you might be able to get 1950 tank guns...but you might have to give up 1946 aircraft. Or worse. And I certainly want economics to play a more important role in the game than the military. But this thread is the military suggestions thread.