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Polarisan

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IMHO, a great adittion to this game would be some kind of family tree.

The frequency of deaths, the still random inheritances, and regency councils demand this.

I'm sure it'll also add a bit of flavour to the game to have royal family members as generals..? ( taking a page out of rome TW )

Just shooting ideas.

Cheers;
Niker
 

Iamwinterborn

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Additionally, if you find yourself in a "reconquest" war against a vassal, you actually can't make peace with them directly (since they are a vassal). Consequently, you have to take BB for every province you take, even if it is a core of yours, and even if it is from the vassal itself!

"Reconquest" CB wars should really give 0 BB for all of your core provinces, regardless of whom you are taking them from. (Arguably, all wars should give 0 BB for taking back your cores, though that is at least open to debate.)

Same thing for lessers in a PU: Take Lithuania, if I DoW them as Muscovy, Poland becomes leader in alliance, and I can only do peace with them, which means all my cores are 4bb each.


The casus belli system was a great idea in concept, but was really poorly implemented, once a war becomes more complicated than 1v1, it starts falling apart.

Not to mention there should be more customization potential (but hey, it's already broken as is, so fix the broke stuff first, and not make this any more complicated than it already is ;)), like being able to set "different" casus bellis for defender and attacker in a war, or being able to define different bonuses/penalties for different provinces (even if it is just the current "temp_claim" = X bonus, and "All others" = Y bonus. More complicated would be nicer, but I bet the devs have a hard enough time teaching the AI what to think with current peace deals. *coughAIWhitePeacingWithCountryAIHasOverruncough*)
 

HNT

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  1. Provincial Decision Ledger
  2. Provincial Decision Ledger
  3. Provincial Decision Ledger

100% agreed on number 1, 2 and 3. Managing provincial decisions was rather tedious in IN3.2 :(, in HT3 it's imo a nightmare of micromanagement. :mad: Every time you have a number of magistrates, pausing the game browsing the decisions; enact the relevant ones. Play, expand your empire, pause, enact..... Dear Paradox :), please implement a kind of decision filter:
a) listing all imaginable decisions;
b) enable to check those the player is interested in; thus removing those just generating "background noise";
c) assign the checked decision to specific columns.
Please Paradox? :)
 

HNT

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1) While a defender, I think the infamy penalty for taking provinces from an agressor is too high. Instead of 3 I prefer 2. Then you really have a good opportunity to thoroughly punish an agressor.

2) The vassalization infamy (4) is imo too high.

3) Introduction of a mercifull peace option. Suppose I have 80%WS; I ask for provinces worth 50%, theoretically giving me 8 infamy. If the deal is made my real penalty should be 5 infamy i.e. 50/80*8. That's a reward for a mercifull peace.

4) Using an imperialism CB on country A, being allied with country B, C, D. Then this CB should also be applicable to country B, C and D.
 

Von Uber

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+1 on regency Councils. In my current game, I have had more years of regency than King, which is plain silly.
 

Zan Thrax

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3) Introduction of a mercifull peace option. Suppose I have 80%WS; I ask for provinces worth 50%, theoretically giving me 8 infamy. If the deal is made my real penalty should be 5 infamy i.e. 50/80*8. That's a reward for a mercifull peace.

What that is, is incentive to always prosecute a winning war to the highest war score possible, leaving the victim too weak and helpless to defend themselves from subsequent attackers. So you cherry pick the primo provinces for minimal infamy and then the remnants get torn apart by the vultures.
 

gardel va

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For those who think there that Regency Councils are too frequent, I did a small amount of historical research. If we assume that, as in the game, a regency council would be in effect until the sovereign was around 16, regency council conditions would have existed in England for 24 years of the 422 year game time (6 years for Richard II, 15 years for Henry VI, 3 years for Edward V, and 6 years for Edward VI) and 29 years out of 422 for Franch (3 years for Charles VIII, 1 year for Francis II, 6 years for Charles IX, 7 years for Louis XIII, 1 year for Louis XIV, and 11 years for Louis XV). It's rare for me to have regency councils for more than 29 years of the game, so it seems to me like the feature is fairly consistent with history.

Otherwise, I agree on the provincial decisions ledger. I'd also like to see the BB penalty reduced for provinces captured in a defensive war.
 

PanzerWilly

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For those who think there that Regency Councils are too frequent, I did a small amount of historical research. If we assume that, as in the game, a regency council would be in effect until the sovereign was around 16, regency council conditions would have existed in England for 24 years of the 422 year game time (6 years for Richard II, 15 years for Henry VI, 3 years for Edward V, and 6 years for Edward VI) and 29 years out of 422 for Franch (3 years for Charles VIII, 1 year for Francis II, 6 years for Charles IX, 7 years for Louis XIII, 1 year for Louis XIV, and 11 years for Louis XV). It's rare for me to have regency councils for more than 29 years of the game, so it seems to me like the feature is fairly consistent with history.

Otherwise, I agree on the provincial decisions ledger. I'd also like to see the BB penalty reduced for provinces captured in a defensive war.

I've had 20-30 years of regency councils a century, which according to your numbers is about 4x too high from history. It's not common enough to have a straight succession to the legal heir.

Seems a lot of others are having the same problems.

I wouldn't mind a regency council when the heir is 12 or 13 but the vast majority of the time he is 2 or 3. It's hard to look forward to wack-a-rebel for 12 years.
 

Hidden Legend

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Henry VIII began his reign with a few months of Regency council headed by his father's mother Margaret Beaufort.

I definatly think that the Crusader Kings style succession laws and familly marriages would work really well here.

For example France being well known for having a Salic law which they fought a hundred year war to ensure their succession this had most of the war during the game time. Yet how can other nations inherit through the Female line. It seems a little off to me.
 

unmerged(101035)

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I have to admit I'm confused by both of the common responses. There already IS a ledger page for province decisions... unless you mean a totally separate ledger, but I am not sure why that would be hot being as it's already one button access?

Also, I will have to disagree that you shouldn't take the BB hit for giving allies land. If anything what should be changed is the AI being willing to give YOU the ally BB free land when you are junior partner. Otherwise though, you simply have to wait for your ally to peace out with it's own land gain. I think the BB for the negotiator/perceived puppet master mirrors well, say... modern day disdainful comments about the US in a way. I mean if a big bad country leads an alliance and takes it upon itself to carve up territory for others... wouldn't world perception be mostly skewed towards the big baddie? Maybe I'm weird, but it actually makes more sense to me this way. You do, after all, have the option letting your allies peace out on their own time with territorial gains. I can see how it is annoying if you are trying to keep your allies with pretty looking boundaries, but I can't see how making somebody take a BB hit makes more sense.

Edit: Ah, I see where later comments said the province ledger needed a filter. Yeah, a filter would be nice.
 

unmerged(101035)

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I agree. The CB goals are a decent idea all around (for gameplay and to prevent crazy abuse), but they need to be better or more fully incorporated across the board in different war scenarios.

Let's say I have several Reconquest CBs against several countries in eastern Europe. If I go to war with Poland (using a "reconquest" CB against their ("my") lands), and Bohemia defends them (whom I also have a "reconquest" CB against), I should be able to claim the specific "reconquest" lands from both Poland and Bohemia during peace deals. As it stands, I can only get the credit (no infamy) for Poland. I realize this defeats the "war aims/goals" of the system, but this is in fact a criticism I have of the system. You wouldn't just say, "Oh, well, Bohemia, you see I have claims to your land, but since I never pressed a button to say that was my goal, I guess I can't actually claim that land now... so fortunately for you I have to wait 5 years and then press a button to say that, yes, now I officially claim those lands"). If it is indeed a legitimate claim to the lands, I should have legitimate claims to the lands, regardless of how the war began.

Yes indeed, I really LOVE the intent of the new CB system... but indeed ALL countries drawn into a war should have ALL available CB's incorporated, whether you declared war against them directly or not. It wouldn't defeat the intent either, because although you'd accomplish multiple goals in one war, you would also then be left with no CB for the next war... same difference, only makes more sense I think.
 

unmerged(146595)

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1. Infamy accrued for giving provinces to allies in peace deals.

When I take command of a war started with a valid CB by an ally, that CB is not taken into account when determining the cost and infamy charge for taking the provinces. In addition, rather than charging the account of the nation receiving the provinces, the peace broker is given infamy! :eek:

This clearly needs to be rectified.

I can see why the overlord should take the infamy hit if the ally is also his vassal, but just an ally? No. Just no.


The problem with giving the lesser partner in an alliance infamy when they receive provinces is thus: It would be far, far too easy to "game".

Say I want to destroy England, as France. We're allied for now though. I go to war with Spain, England joins me. England, bless their hearts, does a lot of fighting and claims half of Spain. In the peace deal, I give them everything they took. This, however, puts them at, or over, the BB limit. They become Dishonorable Scum, and in a couple years, after destroying my relationship with them, I attack with the Dishonorable Scum CB, netting me a bajillion provinces for very little infamy / warscore.

I agree that the situation is stupid though. Perhaps offer it at a reduced infamy cost. Or split the infamy equally between the leader and the lesser partner. Or require the lesser partner to agree, and make the AI smart enough to realize what a destroyed reputation can do to them (actually, do the latter part of this suggestion regardless).


I like a lot of suggestions in this topic. Regency / family trees need to be reworked (ironically, aside from the rampant regency councils, the namesake of the expansion doesn't play much of a role). A filter for provincial decisions needs to be implemented... I tend to ignore them, for the most part, especially in large empires.
The CB system is spectacular, love it, but it really needs to be more forgiving for defenders, and needs to be redone for multiple enemies / allies. I declare Holy War on Tunisia... why does that also not apply to their allies, the Mamluks and Ottomans? It obviously wouldn't apply if an ally was France while I'm Sicily, so perhaps one CB should apply for everyone it's applicable to. For example, if France and Burgundy both own cores of mine and are both allied, if I declare war on France with the Reconquest CB, it should apply to Burgundy if they join in, for my cores that they own. But not to Naples, who also joins the war against me but has none of my cores.
For defenders, the Ottomans declare Holy War on me. Why then do I not receive that CB when I go for the peace deal? Or a similar CB, that lets me punish them for being so aggressive? Forcing them to concede defeat or pay me a couple hundred ducats just doesn't have the same impact.
 

Lokicat

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TThe CB system is spectacular, love it, but it really needs to be more forgiving for defenders, and needs to be redone for multiple enemies / allies. I declare Holy War on Tunisia... why does that also not apply to their allies, the Mamluks and Ottomans? It obviously wouldn't apply if an ally was France while I'm Sicily, so perhaps one CB should apply for everyone it's applicable to.

I do believe the CB needs to be looked at in terms of Holy Wars. I've been in situations where Tunisia attacks, the Mamluks, Ottomans and the rest of the Middle East pile on and attack me on mass, and after a long war I push the muslims out of Europe and in return get a bucket load of infamy.

The funniest part of the game was when I kicked the Ottomans out of the last province in Europe messages popped up to say that Austria & Milan had achieved their missions by kicking the Ottomans out of Europe :wacko: They were neutral and didn't declare war at all, they the glory...and I got the infamy.

Either should the Infamy be less when you take a province from a religion which you have a big negative (say -4) in terms of tolerance? Alternately, could there be bonuses for achieving religious goals (i.e. liberate Mecca from the Christians if you are Muslim, Jerusalem as a Christian,etc.) that offsets the infamy? Finally, how can you achieve a mission like that and not lift a finger?
 

HNT

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  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron Anthology
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • East India Company Collection
Integrate the red alliance CB directly into the blue CtA, thereby avoiding 2 stab hits.

edit nvm if it has been patched already, I'm playing 4.0c.

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