• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

lolada

Field Marshal
23 Badges
Aug 27, 2013
3.001
1.778
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Please fix the magic route. It's long standing and quite annoying bug, it would be nice if it would be fixed at last.
Situation: Army A fights army B and army B got routed. At the very same day (or day after I'm not sure) army C arrives only to be routed without firing a single shot.
Expected: Army A fights army C.
Think this is intentional to stop exploits, stack wipe prevention. Army C would instantly kill army A which is at near zero morale.
 

bzflater

Captain
74 Badges
Sep 11, 2012
457
841
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper +1 Edition
  • Victoria 2
  • Crusader Kings II: Way of Life
Think this is intentional to stop exploits, stack wipe prevention. Army C would instantly kill army A which is at near zero morale.
This argument is invalid as army C can still fight army A if they arrive on the next day instead of the same day.
 
  • 5
Reactions:

zdlugasz

Field Marshal
46 Badges
Jan 30, 2006
3.698
1.136
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III Complete
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Darkest Hour
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Is this WAD? Even if you seize a 20% colony (possible even lower) and send colonists, it will still have high autonomy (50% for provinces in the same continent) and nationalism when it turns into a city. I'm forced to burn all colonies instead of seizing them.


I do not know, I do not think so, so I list it here as a problem to fix.
 

PhroX

General
112 Badges
Apr 6, 2009
1.709
2.563
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Europa Universalis IV: Rule Britannia
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall
  • Victoria 2
  • Cities: Skylines - Parklife
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Golden Century
Can you fix the Burgundian Inheritance so that it no longer fires if Burgundy has a legitimate heir (i.e. ignoring the entire reason it happened historically)?
 

EvilFuzzyDoom

Second Lieutenant
67 Badges
Nov 8, 2013
100
41
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Starvoid
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
This:
0428846A98159BBD74BF713727C7AE0E4E5F6FA9

Dutch Patriots, friendly to Netherlands. Netherlands has a 2k stack parked on the square, military access with France. Every time the Patriot rebels siege down the province, the Dutch siege it down again. Then the rebels siege it down again. And it repeats again.

Whether it's an AI thing (program AI not to park troops in the same square as friendly rebels) or a hostility thing (flag rebel-occupied squares as friendly/unfriendly dependent on rebel hostility), it's very silly. This continued for about a decade.

Similarly:
8CFC71C3730CB0241A3202EE1E99C507F1E2E889

The rebels spawned while I had the island occupied. In peacetime, France transported their ENTIRE ARMY to the Caribbean to take out the friendly rebels. For the next ~50 years, I wiped out their fleet and was able to eat France's entire northern coast practically unopposed. France didn't disband troops and the rebels didn't teleport to... say, Calais? (Which I had with positive unrest, too).

In the same game, I got random cores when North American natives migrated, too. That made for some excellent, unfair early colonization, but I know what caused it (checking out the 1788 start before creating the game).
 
Last edited:
  • 3
Reactions:

lyz

First Lieutenant
5 Badges
May 30, 2014
203
48
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV Sign-up
Not fun.... three times in this campaign so far.... there is no reason for this in the game mechanics. This is a screwjob. The alliance with Poland was nearly 300 years old. Can I get a historical friend benefit at that point? It occurs about a month after winning a war and is quite unpredictable as it had not occurred in the 100 years or so that I owned provinces that were near my ally.


0EBE58D2A590E5BA0F600771EEA249528A51F07D



7925A91FCAA563AD100BDB398DF0C55EA129B217
 
Last edited:
  • 4
  • 2
Reactions:

chrnno

Lt. General
53 Badges
Apr 24, 2009
1.616
920
  • Victoria: Revolutions
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris Sign-up
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV Sign-up
  • Magicka 2 - Signup Campaign
  • Crusader Kings Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Crusader Kings II: Sons of Abraham
Well Poland definitely should dislike you and without considering being player they have a reasonable chance to act on that so makes sense. As for France once again you have provinces they should really dislike you for but it is really the fault of the "Not given cores an claims" modifiers... How the hell did you get it that high?

EDIT: Oh and just to make it clear I do dislike the mechanic since it often has huge minus relations from provinces it doesn't make sense or wanting entire regions but your examples are basically the place where it should apply.
 
Last edited:

lyz

First Lieutenant
5 Badges
May 30, 2014
203
48
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV Sign-up
Well Poland definitely should dislike you and without considering being player they have a reasonable chance to act on that so makes sense. As for France once again you have provinces they should really dislike you for but it is really the fault of the "Not given cores an claims" modifiers... How the hell did you get it that high?

I'm not sure how I got that malus so high. I did separate peace and did give them things from one of the opponents. Must have missed one. I was allied with Poland for about 300 years before this happened. I helped them become a world power and was planning on staying allied with them for the rest of the game. I was allied with France for around 200 years. It is a built in game mechanic. It happens after you win a war and (in my opinion) get too strong. They had no problems with me until after the war was over. Then, about a month later, they get all these "wants your provinces" modifiers and drop the alliance. I actually check to see if my powerful allies are going to throw me out the window after every peace deal. The reason France is in a war with me in the screenshot is because I declared war knowing that they had the "crazy beat down bug" in them and were going to break the alliance. I knew it was going that way.

France doesn't care anymore for some reason. I think I may be able to ally them again after they stop rivaling me. Sorry, this undocumented, yet not so random behavior (it happens when you are winning wars), has happened three times now in the same game. I'm a bit pissed off. Hey you know that nation that has been our buddy for about 12 generations now, we want their stuff. Who cares if we trust them implicitly to help us out when we need it? We must take Sardinia, yeah!

I was even avoiding taking same culture provinces to keep them happy.
 
Last edited:

Riekopo

Field Marshal
92 Badges
Apr 24, 2013
3.060
2.011
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
Another thing I just remembered, but I don't know if it can be fixed. It's something that has annoyed me since release. When two armies are fighting and then another army comes to reinforce one of the existing armies. The reinforcing can bring a negative modifier from a crossing or something and that negative modifier gets applied to the whole friendly force I think. This creates a situation where getting reinforced can actually hurt you. I think this is still an issue.
 

Chieron

General
72 Badges
Nov 27, 2011
1.955
585
  • Cities: Skylines
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings III
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
What would be historical colonial flags though? They largely used the flags of their home nations.
Maybe instead of half their parent's flag, use inserts (small version of parent flag on the upper hoist quarter of the colonial flag, like the Australian flag)
In case the colonial nations are historical (portuguese brazil, spanish/castilian la plata/new spain/new granada/thirteen colonies/..) use a historical flag or coat of arms (if applicable)
Not hight priority for me, anyway.

I'd like the canal events not to fire every few months, that's just irritating. They are expensive enough as is.
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
1. all involved armies after a peace deal get black flagged and teleport to random province near without exceeding supply limit there. Same mechanic as rebel stacks do. Shouldn't be hard to implement. Eradicates jumping on Iberia when their troops march black flagged around mediterenean and black sea for 2 years so to speak. Eradicates the need for armies needing transport after an island invasion half a globe away, leading to a 20k stack on some beatiful island drinking rum for 7 decades. But probably won't be implemented, as it gives new problems with people jumping on the opportunity of a nation at war that has troops abroad seeing armies pop out of thin air. Rebels CAN, but nation armies? Oh god forbid no....

2. HRE electing random asian/american nations if bashed enough. Coded ok, but historically accurate? Not really.

3. Independant colonal nations going full wonky on war declarations. Columbia invading India...

4. Some southeast asian nations often ally nations ridiculously far away. Sibir allying Bengal. Brunei allying landlocked mali.

5. Give eskimo/siberian nations eskimo looking armies! And polar bear pets.

6. Vent point: BETTER tooltips for many stuff ingame. The current ingame expalantion for LOAD of stuff, even diplomatic actions, and what all the possibilities are, is seriously lacking. Players need to study entire eu4 wiki to play your game effectively. Enough said.

7. vent point: Fix numbers on trade fleet income if assessing what trade fleet to send where. A tooltip saying sseinding 74 light ships here and 56 ones there for best income would be great.

8. Look at the gold reward CN can give to really big tax base nations. I literally had 4000 ducats from 10+ colonial nations in a year once. From events alone. It seems the reward for "monopoly company formed" scale with tax base of nation, which seem odd.

9. Change the way untraining an idea group works. Give back more monarch points, but let a nation spend decades to untrain an idea group. Don't give the untrain reward monthly, give the reward in free points to spend in a new idea group once the idea group finishes untraining.

10. Let a naton willingness to attach their troops to yours (in a war you lead) depend on their trust in you. Historical I'd say. Now its wonky, and it depends on loads of factors. Install a popup/pause option if an army attaches or DEtaches.

... might continue later ;)
 
  • 2
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.452
38.868
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Conveniently, Peasant Rebels can't enforce demands unless they occupy half your country or you get broken, so you've picked the worst possible rebel type to use in a screen shot complaining about rebels.
 

Dr. B

Field Marshal
44 Badges
Apr 13, 2007
2.511
1.788
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
1. all involved armies after a peace deal get black flagged and teleport to random province near without exceeding supply limit there. Same mechanic as rebel stacks do. Shouldn't be hard to implement. Eradicates jumping on Iberia when their troops march black flagged around mediterenean and black sea for 2 years so to speak. Eradicates the need for armies needing transport after an island invasion half a globe away, leading to a 20k stack on some beatiful island drinking rum for 7 decades. But probably won't be implemented, as it gives new problems with people jumping on the opportunity of a nation at war that has troops abroad seeing armies pop out of thin air. Rebels CAN, but nation armies? Oh god forbid no....

You know that nifty ability rebels also got, auto-transport to adjacent province, with that little arrow below that is filling up as they are (assumed to be) travelling to their destination?
We could use this for black-flagged armies after war, so they get auto-travelling to the capital (at double or triple speed). Would only solve black-flagged units though, not normal units trapped on own territory, but could perhaps be an idea.
 

Neoton

Major
12 Badges
Jul 28, 2013
502
345
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
Conveniently, Peasant Rebels can't enforce demands unless they occupy half your country or you get broken, so you've picked the worst possible rebel type to use in a screen shot complaining about rebels.
I am not complaining about rebels in general, it just sucks that I can't calm a few insignificant peasants in the middle of nowhere without weakening my entire country.
 
  • 3
Reactions:

Grubnessul

Your Friendly Dictator Next Door
76 Badges
Dec 17, 2006
6.000
559
  • Magicka 2 - Signup Campaign
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
That sounds bad, I'll look into it tomorrow.
I had the same in my England game. Cromwell spawned as a 1/0/1 ruler.
 

josh127

Field Marshal
23 Badges
Aug 13, 2013
2.814
846
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
When doing a shattered retreat armies are supposed to only go a max of 10 provinces. However, that doesn't take into consideration where they have access. In a situation such as one where you have the Strait of Marmara blocked, armies will shatter all the way around the Black Sea.

Rebel armies on islands teleport to other provinces. However, the teleportation is not limited to islands. It can also happen on mainland. Having rebels seize Chesapeake and then do a magical teleportation trick to Massachusetts where they stack wipe an army you had shattered retreating from another battle is ridiculous. Then again, the fact that they teleported in that situation is the part that's really ridiculous.
 
  • 2
Reactions: