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LastSalian

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I still believe the military access and idea group limits were a stupid change.
And BTW it affects to those nations that need to reform. As you are forced to take either Administrative, Innovative or Economic, you can't take another administrative next, typically Humanism or Religious. Of course, I'd prefer they allow to reform with any Administrative idea set :)
 

Itchel

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Province modifier "trading by merchant republics or trade companies" does not stack with the modifier "looted" From the looks of things.

This one totally ruins the point of looting provinces! and somehow it manages to attach itself to france and provinces not controlled by merchant republics or trade companies which gives me a suspicion that it also attaches itself to provinces of lucky nations
 

grommile

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This one totally ruins the point of looting provinces! and somehow it manages to attach itself to france and provinces not controlled by merchant republics or trade companies which gives me a suspicion that it also attaches itself to provinces of lucky nations
It is very precisely the provinces not owned by MRs/TCs that get (and are intended to get) the Goods Produced bonus for the presence of an MR/TC in the trade node they belong to.
 
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yerm

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I would like to reiterate the request for removal of call for peace from allies. It is quite frustrating to be getting call for peace penalties, it is especially awful when you do not even have an option (eg coalition, ally is losing, etc). Call for peace should ONLY have an effect on nations who are actually in charge of the peace negotiation process! It fires both ways too, and in fact an AI ally to a human player is often far more damaged than the human who is more capable at tanking dip points or dealing with WE than the ally who just went total war and now their human friend won't end it.

Absurd request I know, but... since the MA changes troops getting stuck has become common. Armies will end up in countries with no simple way home. Please allow some kind of "go home" option for armies following a war; maybe some kind of a soft exile or optional exile for troops outside your country, such as if not at war and not inside owned territory the troops are exiled and walk directly to the capital, and maybe at half speed or something balanced. Hell, I'd even take a year-long rebel teleportation option.
 
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WeissRaben

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I would like to reiterate the request for removal of call for peace from allies. It is quite frustrating to be getting call for peace penalties, it is especially awful when you do not even have an option (eg coalition, ally is losing, etc). Call for peace should ONLY have an effect on nations who are actually in charge of the peace negotiation process! It fires both ways too, and in fact an AI ally to a human player is often far more damaged than the human who is more capable at tanking dip points or dealing with WE than the ally who just went total war and now their human friend won't end it.
Either the removal of CfP for allies, or the removal of the diplomatic penalties for jumping ship if the alliance if currently in CfP.
 
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Itchel

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It is very precisely the provinces not owned by MRs/TCs that get (and are intended to get) the Goods Produced bonus for the presence of an MR/TC in the trade node they belong to.
I don't care which provinces it's given to, I care that this modifier doesn't stack with the "looting" modifier and if it's given to almost everybody making it so almost nobody can be looted
 

Clownie

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As just experienced by DDRJake on stream: AI allies' length of war modifier accounting for the length of the war itself, and not how long they've been in it, which causes AI to instantly white peace when called in. This is kind of bad.
 
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Mattymooz

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Wiz, can you please get the team that sorts out the map to fix indonesia. There are random islands on the malaysian peninsula and suluwesi that mean you can land onto a province on the other side of the land. Also there are issues with the ports in Kutai and Parambang (or whatever it's called)
 

DVF

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I really hope that Paradox reworks the rengency system to make it actually make sense and make us able to declare war durring a regency.
 
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illathid

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I don't care which provinces it's given to, I care that this modifier doesn't stack with the "looting" modifier and if it's given to almost everybody making it so almost nobody can be looted
Well considering that looting has been reworked for 1.12 this may be fixed.
 

exenter

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What I find worse - I diploannexed country and since colony was say 60% advanced I was able to send my colonist to flip culture and religion.
Colony completes, it was overseas so I got core, BUT
- I got full nationalism
- 100% local autonomy

Is this WAD? Even if you seize a 20% colony (possible even lower) and send colonists, it will still have high autonomy (50% for provinces in the same continent) and nationalism when it turns into a city. I'm forced to burn all colonies instead of seizing them.
 

Adrian Gaming

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Coring system. With the advent of development, the acquisition of cores needs to be fixed.

Annexed different culture/religion provinces should not be cores but should gradually be absorbed as cores (like in EU R and Vic2) which opens up development options and such (you can add buildings to control their resistance to your occupation, culture changes, religious buildings to convert them, roads built in your language with your money so your troops can move faster and their trade can benefit so they hate you less). This would really open up a lot of avenues for game design.
 

grommile

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Coring system. With the advent of development, the acquisition of cores needs to be fixed.
Given the nature of the Overextension mechanic, you're proposing a remarkably large redesign, not just a "fix". Perhaps you should write up your idea properly and put it in the Suggestions forum :)
 
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Adrian Gaming

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Given the nature of the Overextension mechanic, you're proposing a remarkably large redesign, not just a "fix". Perhaps you should write up your idea properly and put it in the Suggestions forum :)
Perhaps. Its been beat to death already and I don't want to hit the horse that's been kicked already. Perhaps. :)
 

Demetrios

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itsuart

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Please fix the magic route. It's long standing and quite annoying bug, it would be nice if it would be fixed at last.
Situation: Army A fights army B and army B got routed. At the very same day (or day after I'm not sure) army C arrives only to be routed without firing a single shot.
Expected: Army A fights army C.
 
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