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Illanair

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The whole "Must merge ALL transport fleets to be allowed to move troops anywhere" thing is at the top of my head. I don't need 80 transports to move 20k troops - Especially not when half of them are across the world already reserved for other things.

I just want to move over to that island next to me, Paradox - Why must you turn it into a decade long campaign. :(
 

HerrStarr

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Brazil by 1500.
USA by 1600.
Etc. etc.
Colonies independence should not be allowed before 1700, because AI cannot handle it.

And colonies that have 100% liberty desire in 1750 NEVER try do declare independance, that's strange too.
 
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Druplesnubb

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Are you asking Paradox about going back in time to 1444 to kill Oirat leader so in the future realistic historical non-competetive mostly-singleplayer game can balanced while remaining non fiction?
No, just nerf his stats. or atleast give some nations higher military tradition at start so they aren't as hopelessly outclassed.
 

WeissRaben

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Brazil by 1500.
USA by 1600.
Etc. etc.
Colonies independence should not be allowed before 1700, because AI cannot handle it.

And colonies that have 100% liberty desire in 1750 NEVER try do declare independance, that's strange too.
Why? Because IRL it didn't happen? That's not a reason.
Because in 1550 Brazil shouldn't have the numbers to even THINK about rebellion? That's a reason.
 
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HerrStarr

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Why? Because IRL it didn't happen? That's not a reason.
Because in 1550 Brazil shouldn't have the numbers to even THINK about rebellion? That's a reason.
The second one, obviously.
When brazil get free in 1500 he drop 20k armies wich is probably 3/4 of the brazilian population by time

The only alternative is to return most of his lands to uncolonized status
 
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WeissRaben

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The second one, obviously.
When brazil get free in 1500 he drop 20k armies wich is probably 3/4 of the brazilian population by time

The only alternative is to return most of his lands to uncolonized status
If they hadn't paywalled development improvement, I would have proposed to have all colonies starting at 1-1-1 and move up from there. But, well, they did.
 
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grommile

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Any chance you could fix the thing where being on 50 Legitimacy is worse than being on zero, because at least if you're on zero you get offered some actual agency to repair it?
 

lyz

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"Wants your provinces" is somewhat beyond your control, but the France issue is entirely your fault,

Thanks for that opinion. The one with Poland quit after a few years and I was able to marry, ally, and later, PU them. France quit wanting my provinces as well (guess it wasn't totally me). I tried to sell Poland the provinces it wanted and it didn't buy them for 0 ducats. I agree that it is a needed mechanic; however, right now, it is too random (France wanting Sardinia and Cafa really?).

I do not believe it is like AE. I know exactly how much AE I am taking on a peace deal. I don't know that my allies are going to turn on me. That's not on the peace deal screen.
 
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blackchoas

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Thanks for that opinion. The one with Poland quit after a few years and I was able to marry, ally, and later, PU them. France quit wanting my provinces as well (guess it wasn't totally me). I tried to sell Poland the provinces it wanted and it didn't buy them for 0 ducats. I agree that it is a needed mechanic; however, right now, it is too random (France wanting Sardinia and Cafa really?).

I do not believe it is like AE. I know exactly how much AE I am taking on a peace deal. I don't know that my allies are going to turn on me. That's not on the peace deal screen.
I mean it shows you if your allies will approve or disapprove of the peace deal, I'm not sure if it shows numbers or not but it should if it doesn't that I certainly agree with
 
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tonygonz

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Not sure if this classifies as a fix, but I would really like a way to tell my vassals NOT to attack the stack of pretender rebels that are about to save me from a 10 year regency waiting for an inbred 1/0/4 leader with a weak claim by putting a 3/5/5 leader with a strong claim on the throne in his place (as actually happened to me last night).
 

grommile

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I do not believe it is like AE. I know exactly how much AE I am taking on a peace deal. I don't know that my allies are going to turn on me. That's not on the peace deal screen.
What is on the peace deal screen is that you are about to upset your allies by not giving them provinces that they've occupied in their own name on which they have core or a claim, which is a thing that people are pointing out to you about your snapshot of the diplomatic screen with France: you'd racked up an insane amount of the penalties for doing that.
 
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Trytols

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Dunno if someone else asked but i would like to have Client States or something similar to a colonial nation for africa and indonesia provinces.
 

WoollyMammoth

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1. Colors of allied, neutral, and enemy armies

It would be nice if allied armies had a green lining, and hostile armies a red lining. In some areas (e.g. Italy. HRE), and with multiple wars, it can be difficult to figure out which armies are friendly, neutral, or enemy.

2. (Military) tech difference easier to check

One of the things I do is to check the military tech of a country when in war. Doing this one goes to the tab by clicking on the country, but for your own country going to that tab works differently and you have to take multiple steps to find the information. If the tech is higher or lower than yours, highlighting that by having the number have a green or red border or color would make it easier to see if a country has a higher or lower tech. Especially when in war I like to find that kind of information fast.

3. Who is in command?

The most powerful ally in the war should be the war leader, deciding on the war strategy. Whether that be the a.i. or a player. Or have this as an option. The reason being is it is sooooo frustrating to have your ally army (or multiple allies) be doing their own thing, while an army is bearing down on you. It makes the difference between winning or losing the war. :'( For example give control of your troops to the A.I./ most powerful player that would decide strategy and implement. The MPA (most powerful ally) could request you to supply more troops/ money based on the manpower/ economy. There could also be some events/ choices there, that could influence opinion and relations, as well as the economy/ politics (unstable country). This could making an alliance a more thoughtful consideration, relieve some of the micro, and get more organized wars.

4. Attach to army not always working properly

For some reason quite often (when crossing a straight or some provinces?) the attached army stops and sits still in a province, no longer following the army it was attached to, leaving it stuck and by itself in a province. Unable to move it, until one figures out that it is attached to an army several provinces over (in another country).
 
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ikkiks

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I don't know if it was mentioned before, but the AI likes to steal colonies next to them when in war, even if they can't sustain these colonies, making them go bankrupt. You can see it more often if you play as natives.
 
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grommile

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1. Colors of allied, neutral, and enemy armies

It would be nice if allied armies had a green lining, and hostile armies a red lining. In some areas (e.g. Italy. HRE), and with multiple wars, it can be difficult to figure out which armies are friendly, neutral, or enemy.
Armies already have colour-coded labelling. There's a label below the sprite that indicates the army size. If the label is green, it's yours. If it's blue, it's an ally in one or more of your current wars. If it's red, it's an enemy. If it's grey, it's none of the above.
 
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earlofbrigand

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HRE mechanics. There needs to be a two-tier system really. Electors (Bohemia excepted) and smaller German nations were a lot closer to the 'The Empire' than Italian city states, Savoy etc.

The system could include 'apply for the emperors protection' decision. Which doesn't make you a vassal of the Emperor, but does bind you into the HRE much more closely. Perhaps banning expansion within the HRE (so you'd have to take the decision to revoke protection if you wanted to invade your neighbour) and having to donate troops to battles involving the HRE as a whole. Obviously, this is quite restrictive, but considering the fate of many members as the game progresses, it has to be better than eaten up.

Italian nations would have some sort of negating factor that puts them off doing this - German nations would be more likely to choose this option. Similarly, the smaller you are, the more likely you are to do it (and the reverse if big).
 

D-A-C

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A couple of things, don't know if they have been mentioned or not:

1. Generals ages would be nice so we know roughly if they are nearly finished or not, and indeed some very small percent chance of a general improving with victories would be nice. There is nothing worse that rolling 3-4 times and getting absolute crap from the general pool.

2. Defender of the Faith could do with a bit of an overhaul. I think it should be tied to the life of the monarch who claims it, instead of sometimes being stuck with it for life.
 
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