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Riekopo

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Are there any issues that stand out to you guys as needing fixing? There's usually some things that do. If we point them out then hopefully they get patched.
 

lyz

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Peace deal screen: When the diplomatic points are going to be payed for by my vassal, why do they say it is going to cost me and why does it compare the points needed to the points I have?

Annexation screen: Incorrectly lists the basetax of a vassal when the vassal owns provinces with hostile core creation costs.

AI: More coordinated attacks when multiple allies are involved. Send troops where they are needed in a war to match troops sent by the enemy. EG Poland and Lituania send 33K troops to Crimea and leave them there when the Ottomans are in the war as well.
 
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The United States of America in 1780 with an army of 150,000 soldiers, goes right up there the same as Spanish Siberia. Especially when ALL of N. America is colonized by Spain. And then those pesky Americans are dropping a fleet in India, and INVADING friggin India in 1780. (So Colonization is majorly broken, for overseas colony growth.)

We should also add, Elective Monarchy and the fact that House Jagiellon is illegitimate.
 
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Oogh

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The boredom that ensues every time, every save when you grow too big.
 
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jebates

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Colony growth should be slowed. Maybe they can just expand the territory the Siberian clans control to all of coastal Siberia and that'd fix it (Spanish Siberia)?

AI needs to prioritize coring over stability increases.

Some sort of culture conversion mechanic change. Honestly, it's gotten so bad that I'd just delete the feature for non-colonial overseas. I stop playing sometimes because the culture map starts looking like a MC Escher painting.

Simpler rules for military access.
 
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TheGrouch91

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Definetely peace deal screen. I actually wanted to make a thread about it but forgot. There are so many things on it that are just plain confusing, misleading or simply wrong. Even as an experienced player you often think twice before signing a peace deal because you may lose a crapton of diplo points ect. I dont even wanna know how confusing that thing must be for newer players.
 

Wizzington

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Definetely peace deal screen. I actually wanted to make a thread about it but forgot. There are so many things on it that are just plain confusing, misleading or simply wrong. Even as an experienced player you often think twice before signing a peace deal because you may lose a crapton of diplo points ect. I dont even wanna know how confusing that thing must be for newer players.

Peace system has received a major rework in 1.12 (it was detailed in one of the DDs) that also involved the fixing of pretty much every known issue with the peace screen.
 
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Republic of Mercury

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The bug where colonists take 601 days to get to any province, even if it's 3 provinces from your capital. I accidentally deleted my Muscovy game because of that. (Yeah. I am not a clever woman.)
 
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Nations taking the diplomatic defense act (+50% hostile core creation), getting wiped out but the modifier remaining on their provinces despite the fact that there is no nation to pay for the upkeep of the policy!
 
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oblio-

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Peace system has received a major rework in 1.12 (it was detailed in one of the DDs) that also involved the fixing of pretty much every known issue with the peace screen.
Cool!
 

Wizzington

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The bug where colonists take 601 days to get to any province, even if it's 3 provinces from your capital. I accidentally deleted my Muscovy game because of that. (Yeah. I am not a clever woman.)

Should be fixed in 1.12.

Nations taking the diplomatic defense act (+50% hostile core creation), getting wiped out but the modifier remaining on their provinces despite the fact that there is no nation to pay for the upkeep of the policy!

Fixed in 1.12.
 
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Elective monarchy events referring to your ruler with the title of the ruler of the country that elected him. Having your Polish king called archduchess because Maria Theresa acceded to the Austrian throne is, weird, to say the least...
 

Gaussia

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Peace system has received a major rework in 1.12 (it was detailed in one of the DDs) that also involved the fixing of pretty much every known issue with the peace screen.

The changes was:
Now able to take capital and non occupied provinces.
Dip points and Prestige scale with Development. (not unexpected since AE already had this change)
Able to demand gold when annexing

Also revoke core no longer requires Dip (much required balance, don't think it was very used before).

While al very good changes I would think calling it a Major rework would be pushing it since only the first point really introduces something new (which there had already benn quite some tlk about).
 
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Wizzington

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When I'm saying major rework I'm talking about the fact that the peace code was pretty much torn out and rewritten from scratch (the old peace code was kind of a hopeless mess and the reason why there were so many bugs). Don't underestimate what a difference it is makes to able to negotiate for any province though.
 
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Republic of Mercury

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When I'm saying major rework I'm talking about the fact that the peace code was pretty much torn out and rewritten from scratch (the old peace code was kind of a hopeless mess and the reason why there were so many bugs). Don't underestimate what a difference it is makes to able to negotiate for any province though.
Something else that needs to be fixed: That fact that I have to wait to play the expansion!
 
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