Run for your lives, delra is alt+tab venting during a game as Romania.
In Eu3 my favourite type of campaign is taking over an ambitious medium or minor and take it down their desired route of expansion to make a glorious empire out of them. It gives Eu3 a unique kind of replay value as there always are countries left on the map which I haven't learned to play as so when I read something interesting about someone (Bukhara article -> Chagatai campaign), I launch my EU3 and just make a run as that country.
It makes my heart cry that I can't do it in HoI3 being limited and forced to play over and over again as handful of big major countries.
Medium powers that aren't playable right now include very interesting countries like Argentina, Australia, Belgium, Brazil, Bulgaria, Czechoslovakia, Hungary, Spain, Netherlands, Poland, Romania, Sweden, Turkey, Yugoslavia. And don't get me wrong, I played as every single one of them, conquered lots of land, built a lot of IC but never was happy with the result.
Why? Well, you can play as them and even go somewhere but their horrible research rate and lack of ability to expand this research rate via conquest or building universities makes it impossible to really go far as those countries. If you don't believe me, go unite whole South and Central America or the Balkans and notice you still are at 6-7 research slots while damned Mussolini's Italy sits at completely undeserved 16 since day one. The only mediums currently able to go somewhere are Chinese states, Nat. China and Guangxi Clique who have 8 and 10 research slots and Comm. China starting with cores on other two allowing for research boost from expansion.
Here's my list of ideas what to do to improve gameplay as medium powers:
1. Increase their base Leadership. All those mediums should be able to support at least 8-10 research slots at once at the beginning of the game. Just like Guangxi Clique or Nat. China currently do. Disproportion between majors and mediums is too high. Don't nerf mediums tech-wise so much, you still can nerf them in manpower and resources so majors can stomp all over them.
2. To make #1 not overpower Germany, reduce leadership from conquest for majors even further. But for heaven's sake, don't make it flat like it's now, make leadership rise very fast up to around 20, then growth should become considerably slower almost completely halting above 30 slots. This would prevent Germans from having 45 research slots but also allow more ambitious mediums to go up above a dozen of slots in the course of the game. Just make available leadership a logarithmic function of map leadership or something similar mathematically.
3. Allow built and licensed units to be upgraded from other countries. Purchasing rifles in the US for your infantry, getting better tanks from Soviets and better Destroyer ASWs from UK should be available to every country in the Allies provided they are capable of paying for it. Currently licenses which on their own are an excellent idea don't work very well cause purchased units won't ever get upgraded.
4. Allow promoting "no leader"s to randomly created 0-skill generals at cost of officer ratio (1000 officers to get one for example). This way countries having only handful of commanders but being very interested in the warfare could work out a general pool big enough to command their armies. Currently even some major powers run very low on commanders, Japan for example. Not to mention mediums and minors.
5. Do it in 1.4. Thanks. (just kidding;-p)
Share your ideas. Maybe a dev bumps into this thread while looking for screenshots of supply system being broken.
In Eu3 my favourite type of campaign is taking over an ambitious medium or minor and take it down their desired route of expansion to make a glorious empire out of them. It gives Eu3 a unique kind of replay value as there always are countries left on the map which I haven't learned to play as so when I read something interesting about someone (Bukhara article -> Chagatai campaign), I launch my EU3 and just make a run as that country.
It makes my heart cry that I can't do it in HoI3 being limited and forced to play over and over again as handful of big major countries.
Medium powers that aren't playable right now include very interesting countries like Argentina, Australia, Belgium, Brazil, Bulgaria, Czechoslovakia, Hungary, Spain, Netherlands, Poland, Romania, Sweden, Turkey, Yugoslavia. And don't get me wrong, I played as every single one of them, conquered lots of land, built a lot of IC but never was happy with the result.
Why? Well, you can play as them and even go somewhere but their horrible research rate and lack of ability to expand this research rate via conquest or building universities makes it impossible to really go far as those countries. If you don't believe me, go unite whole South and Central America or the Balkans and notice you still are at 6-7 research slots while damned Mussolini's Italy sits at completely undeserved 16 since day one. The only mediums currently able to go somewhere are Chinese states, Nat. China and Guangxi Clique who have 8 and 10 research slots and Comm. China starting with cores on other two allowing for research boost from expansion.
Here's my list of ideas what to do to improve gameplay as medium powers:
1. Increase their base Leadership. All those mediums should be able to support at least 8-10 research slots at once at the beginning of the game. Just like Guangxi Clique or Nat. China currently do. Disproportion between majors and mediums is too high. Don't nerf mediums tech-wise so much, you still can nerf them in manpower and resources so majors can stomp all over them.
2. To make #1 not overpower Germany, reduce leadership from conquest for majors even further. But for heaven's sake, don't make it flat like it's now, make leadership rise very fast up to around 20, then growth should become considerably slower almost completely halting above 30 slots. This would prevent Germans from having 45 research slots but also allow more ambitious mediums to go up above a dozen of slots in the course of the game. Just make available leadership a logarithmic function of map leadership or something similar mathematically.
3. Allow built and licensed units to be upgraded from other countries. Purchasing rifles in the US for your infantry, getting better tanks from Soviets and better Destroyer ASWs from UK should be available to every country in the Allies provided they are capable of paying for it. Currently licenses which on their own are an excellent idea don't work very well cause purchased units won't ever get upgraded.
4. Allow promoting "no leader"s to randomly created 0-skill generals at cost of officer ratio (1000 officers to get one for example). This way countries having only handful of commanders but being very interested in the warfare could work out a general pool big enough to command their armies. Currently even some major powers run very low on commanders, Japan for example. Not to mention mediums and minors.
5. Do it in 1.4. Thanks. (just kidding;-p)
Share your ideas. Maybe a dev bumps into this thread while looking for screenshots of supply system being broken.