Making it an unsettled land...
Like a pre-1.8 Ezo and just end up with it being colonized by Spain?
Making it an unsettled land...
Making the pacific island interesting wuld be very nice. York is actually in the game files, along with lancaster though I have never seen either of them appear as they both lack cores. I've thought about this more and maybe Burgandy/Lorraine/Bar/Alcase could form Lotharingia or something. I dimly recall that Charles the Bold was trying to make Burgandy a Kingdom before he ate a halberd.
How would you split it up then? The area was controlled by various minor tribes we mostly know very little about. The reasons for the current setup are more or less what I stated at the end of this post a little while ago.
I'm not saying we would split it up if we had better information, but if you do have information feel free to share
The situation is quite different from the old Swahili tag. While that setup was never ideal it did correspond to the nominal borders of a real state, the Sultanate of Kilwa. The fact that Kilwa didn't really have a very firm grip on most of it is why the setup was changed a couple of patches ago to what we have now (with the most important Kilwan vassals starting out independent since that's a more fitting way to show the de facto situation).
I'm not sure if you're trolling...
http://en.wikipedia.org/wiki/Flevoland
How would you split it up then? The area was controlled by various minor tribes we mostly know very little about. The reasons for the current setup are more or less what I stated at the end of this post a little while ago.
I'm not saying we would split it up if we had better information, but if you do have information feel free to share
The situation is quite different from the old Swahili tag. While that setup was never ideal it did correspond to the nominal borders of a real state, the Sultanate of Kilwa. The fact that Kilwa didn't really have a very firm grip on most of it is why the setup was changed a couple of patches ago to what we have now (with the most important Kilwan vassals starting out independent since that's a more fitting way to show the de facto situation).
The game definitely needs a Flevoland tag.
Tonga has already been suggested, and I think that's a good idea. They had a fairly large empire at the game's start date, although it was crumbling against revolts in Samoa and Fiji.
Oceania in general needs more stuff. Maybe even a DLC/expansion of its own. It's probably the most boring region in the game right now, and not just in unmodded EU4; I've yet to see a mod that adds anything much in the way of content down there. Which is a pity, because there's a lot going on down there at this time. Apart from Tu'i Tonga, Tahiti may have been running a maritime empire in the Tuamotu Archipelago, New Zealand was still in the process of being settled by the Maori, and Samoa and Fiji had become independent polities alternating between marriage alliances and warfare between each other and their former masters in Tonga; their style of diplomacy would probably have been quite recognisable to Europeans at the time.
And how would one eat a halberd? What type of seasonings, sides, drink (presumably alcoholic) and IQ would someone need to make it go down?
That said, Lotharingia or some type of Burgundian Kingdom (or buff) would be a good idea. I might as well add that to my list.
Well, if SIBERIAN NATIVES can get countries - I repeat, siberian natives, few dozen thousands of hunter gatherers from the forest - why not? Oceania was obviously super minor part of world history (I wouldn't be surprised if population here didn't exceed 1 million in 1800, there were like 300 000 of natives on Australia back then...) but hey, it had few maritime kingdoms. Hawaii, Tonga, Saudeleur (?), transoceanic voyages and stone faces. Definitely not more primitive than Siberian natives
Hell, compared with Siberian natives Maori and Aborigines could totally be in game as tribal countries. Especially Maori who weren't doing bad against colonists.
And they were badass.
And here we return to the paradox of reindeer hunters having 4 countries while Madagascar and its numerous maritime feudal kingdoms are reduced to 3 prov wild island nobody cares about.
Oceania in general needs more stuff. Maybe even a DLC/expansion of its own. It's probably the most boring region in the game right now, and not just in unmodded EU4; I've yet to see a mod that adds anything much in the way of content down there.
Florence is in the game, as Tuscany. Granted, calling it "Tuscany" before 1569 is anachronistic, but it is the same state. The game really should have an event where the name "Florence" gets changed to "Tuscany" (after annexing Siena presumably).
These:
![]()
(Though this is an abstraction. There are other nations that could be included, some that could be replaced, etc)
Palembang is the most glaring and uncontroversial omission from 1444.
It just came to my mind that Burgundy maybe needs some kind of special government that allows it to be a vassal to the emperor and the French king at the same time while acting very independent, a bit like the Daimyos who can fight each other although they are vassals. Maybe with a faction-like system where the "factions" are more like policies, ways how the Duke acts, either as a vassal to the emperor, to the king or acting rather autonomous. Depending on which way is active, there would be certain bonuses and maluses, but rather diplomatically, for example while following the 'imperial way', Burgundy would get a relation bonus with the emperor, a malus with France and would count as a member of the empire, while following the 'autonomy way' could give military, prestige or legitimacy bonuses and a relation malus with both France and the emperor.I'd definitely support either a patch or a mod that fleshed out Burgundy and gave it a viable "endgame" so to speak other than either become Netherlands or become France. Basically the way that Burgundy is currently treated in the game as a fully fledged recognized kingdom is a bit silly when it is essentially a revolter state. Having an event or decision where after Burgundy stabilized its borders it gained Papal recognition and became a proper kingdom would be quite nice. I actually thought of making one myself long ago but then I remembered that my modding ability starts and ends with writing bad flavour text.
It just came to my mind that Burgundy maybe needs some kind of special government that allows it to be a vassal to the emperor and the French king at the same time while acting very independent, a bit like the Daimyos who can fight each other although they are vassals. Maybe with a faction-like system where the "factions" are more like policies, ways how the Duke acts, either as a vassal to the emperor, to the king or acting rather autonomous. Depending on which way is active, there would be certain bonuses and maluses, but rather diplomatically, for example while following the 'imperial way', Burgundy would get a relation bonus with the emperor, a malus with France and would count as a member of the empire, while following the 'autonomy way' could give military, prestige or legitimacy bonuses and a relation malus with both France and the emperor.
On one hand I think that this would be a very cool system to represent Burgundy's unique position as a very powerful vassal of both emperor and France, on the other hand it's probably to much and complex for one country alone, let alone one that gets split between France and Austria after 5 years in 9 games out of 10...
... I'm pretty sure AI countries with LD 100 declare war on their overlords instantly.How about making it a HRE member state and vassal of France which has liberty desire over 100?
... I'm pretty sure AI countries with LD 100 declare war on their overlords instantly.
Which in Burgundy's case would probably come down to "will any of the other appanages join in?", since Burgundy's LFL exceeds France's on day 1.Dev. diary claims that vassals with LD 100 will wait till they think that they can actually win.