What Mods would you like to see?

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GundamMerc

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I would love to see something less akin to a BICE mod and more along the lines of a Hoi4 to Hoi3 conversion mod, that gives us back air supply, (limited) stockpiling so tanks can consume fuel to run instead of to build, NATO counters and a deeper tech line, so there are more than 4 techs in the fighter tree. Something like researching improved engines, airframes etc to then unlock the newer spitfire model.

I want the depth of choice that I feel certain designs in HoI4 have removed, while keeping the depth of choice that was added. In grand strategy it's all about choice and variety.

I'm assuming you mean to leave out all the game-breaking stuff in HOI 3, such as building divisions of 1INF/3ART.
 

Marfach

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I'm assuming you mean to leave out all the game-breaking stuff in HOI 3, such as building divisions of 1INF/3ART.
Yes, also the near-infnite stockpiles that made starving Germany or Britain difficult, and the not of merchantable quality convoy raiding system and general naval mechanics.
One of my only issues with HoI3 was the lack of thorough naval mechanics, and the ability to hop the channel into Britain before the smoke cleared over Paris.
Also the capital sniping, supply line sniping and port sniping that made for some really gamey mechanics.

HoI4, from what I've seen in the streams, does a good job of fixing almost every problem I had with HoI3 (British Hit and Run invasions being another problem). So, all I want now, is a mod to return some of the content they removed to make it appeal to a more 'casual' fanbase and reduce the learning curve. When you're used to micro managing multiple fronts while running 25 (or 60 with BICE) research projects at once, hunting subs, keeping air superiority over normandy and managing production, it seems there won't be much left to do in HoI4 as battle plans can manage a front while you tend to other things and with only 4 techs and a national focus to manage I think it will feel quite bare-bones to HoI3 players.

Edit: I also really want division - corps - Army - Army-group Commander streamlining back. That made the world of difference in things like the Burmese theater and the Finnish front and was a great game mechanic that really let you make your army your own and feel the effects of reorganization.
 
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GundamMerc

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Yes, also the near-infnite stockpiles that made starving Germany or Britain difficult, and the not of merchantable quality convoy raiding system and general naval mechanics.
One of my only issues with HoI3 was the lack of thorough naval mechanics, and the ability to hop the channel into Britain before the smoke cleared over Paris.
Also the capital sniping, supply line sniping and port sniping that made for some really gamey mechanics.

HoI4, from what I've seen in the streams, does a good job of fixing almost every problem I had with HoI3 (British Hit and Run invasions being another problem). So, all I want now, is a mod to return some of the content they removed to make it appeal to a more 'casual' fanbase and reduce the learning curve. When you're used to micro managing multiple fronts while running 25 (or 60 with BICE) research projects at once, hunting subs, keeping air superiority over normandy and managing production, it seems there won't be much left to do in HoI4 as battle plans can manage a front while you tend to other things and with only 4 techs and a national focus to manage I think it will feel quite bare-bones to HoI3 players.

Edit: I also really want division - corps - Army - Army-group Commander streamlining back. That made the world of difference in things like the Burmese theater and the Finnish front and was a great game mechanic that really let you make your army your own and feel the effects of reorganization.

Ah good, so the best parts of HOI 3 with the good parts of HOI 4. You had me scared there that you were going to be one of those "all change is bad" purists. Anyways, I'd certainly look forward to a more in-depth research tree and command structure. I would point out that there are going to be "NATO-Style" counters in the game that you can turn on instead of having the models. I'm not certain that they're actually NATO counters, but they look like the stuff from HOI 3. They showed it off in one of the WWW streams during the playthrough as Japan.
 
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Marfach

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Ah good, so the best parts of HOI 3 with the good parts of HOI 4. You had me scared there that you were going to be one of those "all change is bad" purists. Anyways, I'd certainly look forward to a more in-depth research tree and command structure. I would point out that there are going to be "NATO-Style" counters in the game that you can turn on instead of having the models. I'm not certain that they're actually NATO counters, but they look like the stuff from HOI 3. They showed it off in one of the WWW streams during the playthrough as Japan.
I saw that stream and I was meh about it, it keeps the sprites which I find cluster the screen, I dont much like the new map either so as soon as a nostalgia provoking map mod comes out I'll be right on that, but It's the sparse technology, lack of OOC and also the oil usage that bother me. With that said, I'm sure all of these problems will quickly be fixed by some modder. Which is the joy of having a dedicated hard-core fan-base I guess.
 

AMANONLY

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Don't know if somebody said it first but the Resource Wars from Fallout could be interesting. Could lead up to the Great War when all the nukes were dropped, or the goal could be to keep the great war from happening.
 
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JerkyJerry

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In MP, the ability for players to choose the faction they want to be in, for any country, before the game/series begins.

And of course..........

black-ice.jpg
 
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Tus3

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I'd more like something brand new, (as whilst KR is a great mod I already played it enough on DH), like some sort of combination between Bonaparte's Legacy and KR (Commune of Prussia anyone? Or perhaps even the fascist dictator Al Capone invading a communist Confederacy?).
 

RolandRahn

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The 191-timeline was already mentioned.
Deo Vindice (a hoi2/hoi3 mode where the CSA and the USA are buddies)

WEIRD STUFF STARTING HERE:
This one would be difficult/maybe impossible:
Alien invasion.
Turtledove's WorldWar series.
Or, maybe another setup a la "Mars Attacks" meets Turtledove's "Worldwar"
The race sits on Mars, is several decades ahead of us.
Advantage is that a Hohmann transfer would be possible every 26 months....allowing several Invasion waves within the time frame of the game.
 

BBBD316

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If there is a fallout mod, post resource war, can I just request that the map get modded to make the most of the space. Seeing as the lore doesn't cover any other parts of the world.
 
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Matt the Czar

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Teh_Googly

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KAISERREICH
 
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Grallak

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Give the people what we want. More official anime portraits like in the Finnish WWW. Also sound pack when you click on divisions being small cute girls. Enough watching boring old geezers. Give us something we can rely on.
TtWJqUq.png


Seriously, I would pay for that. heck, I even enjoyed the sound packs that came with mare nostrum, more than mare nostrum.
 
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excaleranth

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I know this would be insanely hard to do, but a warhammer 40k mod would be cool. Imagine an Armageddon or Cadia scenario, or a random map where one faction starts off owning the planet and the other invades. Players can control members of a faction, like space marine chapters, imperial guard armies and the ad mech for the Imperium, chaos war bands, ork tribes, and tyrannid swarms all working for their larger race. Titans, orbital bombardments, shield generators, heavy infantry, deploying troops from space... There are no peace deals or capitulation, only the total annihilation of the other faction.

EDIT:
just to expand upon the idea, Instead of global tension you have orbital control or superiority. The defending faction starts off with 100% control and has about a week or so until the enemy fleet reaches the planet, at which point that score would plummet for the defending faction and sharply rise for the attacking one. The players can research on the focus tree to send out distress signals to gather more reinforcements from space, as well as summon new allies such as Space Marines and other Orks looking to join the Waaagh. These reinforcements can help shift orbital control when they get to the planet. Ships in orbit count as factories and can supply directly to star ports on the surface of the planet, which is important for attacking players.

It would be difficult to have space combat, but if there was a way to have another map mode that swapped from planet view to star system view you could take all of the naval combat mechanics and just stick it in there. I mean, just changing the map from earth is super ambitious and unlike 90% of the other mods, but having multiple maps sounds like a great technical challenge. If it could be done, that'd be so cool.

Eldar probably wouldn't use massive fleets but rather just pick hidden webways to spawn from. Similarly, Necrons could "awaken" from slumber beneath the planet. I'm not sure if Dark Eldar would fit this game (maybe as allies of the Eldar when defending a planet), but most other major factions definitely would. I could see this working for the Imperium, Chaos, Orks, Eldar, Necrons, Tyranids and Tau factions, each with separate smaller "nations" within them. Chaos can convert Imperium units to their side if there's a lack of commissar/inquisition research. If attacking, Tyranids and Chaos can gather intel about the enemy defending faction before they arrive and cause pockets of rebellion which represent cultists or genestealers, as well as using the already in place partisan mechanics to make regions unstable. I guess Tyranids can never be defenders since when they capture a planet it's not of much use to the other factions once they begin consuming all the biomass and then ditch it for the next planet.
 
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Orlunu

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  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
I know this would be insanely hard to do, but a warhammer 40k mod would be cool. Imagine an Armageddon or Cadia scenario, or a random map where one faction starts off owning the planet and the other invades. Players can control members of a faction, like space marine chapters, imperial guard armies and the ad mech for the Imperium, chaos war bands, ork tribes, and tyrannid swarms all working for their larger race. Titans, orbital bombardments, shield generators, heavy infantry, deploying troops from space... There are no peace deals or capitulation, only the total annihilation of the other faction.

Well, I call first dibs on the Imperial Knight household in any multiplayers.