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spendabuck

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This isn't necessarily about mod compatibility, but I'd love to see the CK2+ - VeF Converter updated to the current version of the mods. Both mods are great, and I'd love to be able to play a megacampaign with both mods.
 

Dried_dry

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Hey , i know making HIP and CK2+ compatible is impossible (and don't have sense) , but is it possible to make SWMH 2.0 (Map of HIP) compatible to CK2+ - i know there would be a lot of things to do (trade routes , countries , VIII Century mark not playable etc.) . But is it possible ? - It would make make CK2+ a 1000% better than HIP , because only thing that keep me playing on HIP is map .
 

Arcvalons

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Hey , i know making HIP and CK2+ compatible is impossible (and don't have sense) , but is it possible to make SWMH 2.0 (Map of HIP) compatible to CK2+ - i know there would be a lot of things to do (trade routes , countries , VIII Century mark not playable etc.) . But is it possible ? - It would make make CK2+ a 1000% better than HIP , because only thing that keep me playing on HIP is map .

I think if not SWMH, a more detailed and more beautuful map would be good for CK2.
 

vukica

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this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=773182774

I think its already "compatible"... checksum aside. I've been using it alongside CK2+ almost 100 hours now

There's no chance this is compatible. to do what this mod does one has to overwrite the on_actions file. Which is basically the core of the mod. You haven't been playing plus at all.

EDIT: NVM, author is using mod exclusive on_action, so this actually might work.
 
Last edited:

TurtleShroom

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karmaepsilon

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I read most of the suggestions here but I didn't see Legendary Bloodlines (which used to be compatible before some changes to Charlemagne stuff made it so the Lombards would form Italy immediately and broke some event chains there) and that mod has just always been one of my favorites
It hasn't been updated in a year because rarely does the vanilla game make a change that requires an update, in fact it still works perfectly well with Vanilla I believe.
 
Last edited:

turkeyshoot

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http://steamcommunity.com/sharedfiles/filedetails/?id=261367806

Flogi's Buildings & Technology Mod

adds and redo the buildings in all holdings making it more interesting and more immersive when you build up your holdings, it also adds more buildings to your trading posts, adds buildings to the holdings based on what type its on (forest holdings get saw and timber buildings, mountain holding get mines and queries)
really adds a lots of buildings which the game (and most big mods I played with) really lacks in and but balance it so your not king of all just because you build up your holding (plus the AI does build stuff too so there not left out of the fun too) and as far as I can tell it plays nice with most mods I try with including ck2plus
 

vukica

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http://steamcommunity.com/sharedfiles/filedetails/?id=261367806

Flogi's Buildings & Technology Mod

adds and redo the buildings in all holdings making it more interesting and more immersive when you build up your holdings, it also adds more buildings to your trading posts, adds buildings to the holdings based on what type its on (forest holdings get saw and timber buildings, mountain holding get mines and queries)
really adds a lots of buildings which the game (and most big mods I played with) really lacks in and but balance it so your not king of all just because you build up your holding (plus the AI does build stuff too so there not left out of the fun too) and as far as I can tell it plays nice with most mods I try with including ck2plus

it also adds a crapload of errors.
 

SchmittLenin

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I want the Knight and Slavery systems from CK2 AGOT. I don't care how inaccurate it is or how complicated it would be, if someone could take those part of the mod and bring them over here to CK2+ I'd never complain about anything ever again (Alright, I'm lying, but you get the message!)
 

ahowl11

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vukica

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Would like to see this mod integrated: https://forum.paradoxplaza.com/foru...ent-of-the-hrafn-a-norse-flavour-mod.1039316/

Seems to go in line with what Ck2+ does.

Also, I'd like to see something similar to this mod:
http://www.moddb.com/mods/ad-633-rise-of-islam

I hear that pushing the date back is a lot of work, so it is probably a stretch, but it'd be kind of cool.

Also the two mods mentioned here:
https://www.reddit.com/r/CrusaderKings/comments/6tyoby/ck2_submods/

would you like a soda with that?