This isn't necessarily about mod compatibility, but I'd love to see the CK2+ - VeF Converter updated to the current version of the mods. Both mods are great, and I'd love to be able to play a megacampaign with both mods.
The first post says that the mod's already compatible with CK2+.Hi, could you make this mod compatible?
https://forum.paradoxplaza.com/forum/index.php?threads/mod-elegant-warfare.1024311/
The first post says that the mod's already compatible with CK2+.
is it possible to make SWMH 2.0 (Map of HIP) compatible to CK2+
Hey , i know making HIP and CK2+ compatible is impossible (and don't have sense) , but is it possible to make SWMH 2.0 (Map of HIP) compatible to CK2+ - i know there would be a lot of things to do (trade routes , countries , VIII Century mark not playable etc.) . But is it possible ? - It would make make CK2+ a 1000% better than HIP , because only thing that keep me playing on HIP is map .
this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=773182774
I think its already "compatible"... checksum aside. I've been using it alongside CK2+ almost 100 hours now
http://steamcommunity.com/sharedfiles/filedetails/?id=261367806
Flogi's Buildings & Technology Mod
adds and redo the buildings in all holdings making it more interesting and more immersive when you build up your holdings, it also adds more buildings to your trading posts, adds buildings to the holdings based on what type its on (forest holdings get saw and timber buildings, mountain holding get mines and queries)
really adds a lots of buildings which the game (and most big mods I played with) really lacks in and but balance it so your not king of all just because you build up your holding (plus the AI does build stuff too so there not left out of the fun too) and as far as I can tell it plays nice with most mods I try with including ck2plus
Please let this happen!There's no chance this is compatible. to do what this mod does one has to overwrite the on_actions file. Which is basically the core of the mod. You haven't been playing plus at all.
EDIT: NVM, author is using mod exclusive on_action, so this actually might work.
Would like to see this mod integrated: https://forum.paradoxplaza.com/foru...ent-of-the-hrafn-a-norse-flavour-mod.1039316/
Seems to go in line with what Ck2+ does.
Also, I'd like to see something similar to this mod:
http://www.moddb.com/mods/ad-633-rise-of-islam
I hear that pushing the date back is a lot of work, so it is probably a stretch, but it'd be kind of cool.
Also the two mods mentioned here:
https://www.reddit.com/r/CrusaderKings/comments/6tyoby/ck2_submods/