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unmerged(41291)

First Lieutenant
Mar 12, 2005
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Just as i downloaded the patch, it made me wonder as to what mods would work with 1.2, and which ones would not. I'd like the opinion of someone more knowledgeable before installing and messing up my clean install of 1.2 :)

I see no trouble with GIP, even if it's the same version as for DD because it just replaces graphics.

Will DAIM work? I don't think there were any changes to AI in 1.2... so i see no trouble with it either. Perhaps it needs some tweaking now that naval brigades and submarine warfare (ASW) have changed a bit?

Thanks for the input! :D
 

xtfoster

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Akira said:
I don't see why mods that worked with 1.1 shouldn't with 1.2.
Some mods have been written to work around some of the bugs in 1.1 (the backwards Mission Efficiency) so with them working correctly in 1.2, the mods would now suffer from Backwards (worsening) Efficiency.

Graphics Mods (GIP, DMP, etc.) will work without adjustments
 

Gen. Skobelev

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Total Realism project works.