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ShadowDragon868

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I'm not really running anybody else's mods, but I followed the Kotaku advice to make the game stop wasting my time in combat, and I changed the amount of priority salvage you get to 1/2 of the total salvage.
 

PadainFain

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But anyone who mods should be aware of problems each time there is an update. You can fix it yourself, but you need to have some mod knowhow.
I rather wait for the game to stabilize, then grab lots of mods that other people tested for me! :)

Yep, I am sooooo slack!

Many (most?) of the mods out there don't use ModTek but it's completely trivial to convert them with an appropriate mod.json file to use it. Then updates to the game don't overwrite your modding changes - short of complete overhauls of definitions. I took what I wanted from various mods and made my own custom mod.
 

harlikwin667

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IsMap mod and all the suggested mods with it and the weapons diversity mod.

Also started off with the BH and 4 lights.

3 years in game and i just got my first assault mech. Figures it would be a banshee. Other than that i have a decent mix of lights mediums and a lance of heavies. I run all the missions in a given, everytging from .5 skulls to 5 skulls. Max 1 week between contracts.

Way way way better than the stock game. It actually feels like battletech.
 

JLaughter

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May 5, 2018
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IsMap mod and all the suggested mods with it and the weapons diversity mod.

Also started off with the BH and 4 lights.

3 years in game and i just got my first assault mech. Figures it would be a banshee. Other than that i have a decent mix of lights mediums and a lance of heavies. I run all the missions in a given, everytging from .5 skulls to 5 skulls. Max 1 week between contracts.

Way way way better than the stock game. It actually feels like battletech.

Does the IS map open up all difficulties on contracts? I'd like to run a traditional recon/fire/assault Lance company, but that would be tough with only 4 and 5 star contracts.
 

harlikwin667

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Does the IS map open up all difficulties on contracts? I'd like to run a traditional recon/fire/assault Lance company, but that would be tough with only 4 and 5 star contracts.

Yes, thats exactly what im doing. You get a mix of 1-5 skull contracts in each system. Recon lace takes the 1-2 skull contracts, fire lance does 2.5-3.5, assault lance does 4-5 skulls.
 

Kurnn

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Many (most?) of the mods out there don't use ModTek but it's completely trivial to convert them with an appropriate mod.json file to use it. Then updates to the game don't overwrite your modding changes - short of complete overhauls of definitions. I took what I wanted from various mods and made my own custom mod.

Which is my point exactly. You prove with how you replied to me that you have mod "knowhow".
Most players who use mods, do not know how mods work, or how to fix them.

Consider what peoples reactiona are in ANY game that allows mods.
When a game updates, patches or a DLC lands, 9/10 "mod users" blames the game!

I am simply saying that it should be clear IN THE MOD COMMUNITY,
that modding will cause issues this early, because the game will release updates, patches and expansions that WILL cause issues for mods, or in worst case, invalidate your game. Like the problems with saved games so far.

Most players who mod Battletech right now has the knowhow. SImply because there isnt any tool YET, that grabs mods and install them automaticly. YET.
The mod community, like the posters in this thread, SHOULD be much more clear about this when suggesting mods.

That's all :p.

I am not a grumpy anti mod player btw. Even if my post seams so lol..
Ill grab 100s of mods once the game has gotten more updates and there are mods that adds content, equip, voices, NPCs, and random events etc (read NO CHEATS).

So far I have only seen mods that changes stats, adds cheats or changes restrictions like letting you use the whole map from start. Which are fine!
But since no mod yet adds any value for ME, I havnt used one yet. And even if a mod appears that adds new types of missions, I still wouldnt get it yet before the game has landed some or their updates and patches. Because I dont want problems :p.
 

TomRon

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Kurnn, you insist on calling mods that change things like weapon balance "cheats", as if those mods make the game trivial? You do realise many (probably most) of the mods makes the game harder, not easier?

Perhaps your definition of "cheating" is different than mine, but in my opinion cheats are what you use to make a game easier, not the other way around?

I'll take the weapon rebalance mods as an example since I know you've argued against them in earlier threads (and I've no problem with that, you like keeping it Vanilla as the devs intended, I get that part). The Opfor gains more from most of the weapon mods than your own lance does, since we can already adjust our Mechs to carry the most effective loadouts, while they can't. We can choose to not field larger numbers of LL's or PPC's. They can't. We can choose to put 50LRM's in a Cent. They...you see what I'm getting at.

So while I do respect your opinion that you want to keep mechanics vanilla, to call most mods "cheats" is just plain wrong. Unless you mean cheats for the AI, or if you run only Stock Mechs, then I can understand the argument.

Personally I'm still on my first playthrough so I'm keeping it Vanilla, after that I'll probably mix it up.
 

Kurnn

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Kurnn, you insist on calling mods that change things like weapon balance "cheats", as if those mods make the game trivial? You do realise many (probably most) of the mods makes the game harder, not easier?

Perhaps your definition of "cheating" is different than mine, but in my opinion cheats are what you use to make a game easier, not the other way around?

I'll take the weapon rebalance mods as an example since I know you've argued against them in earlier threads (and I've no problem with that, you like keeping it Vanilla as the devs intended, I get that part). The Opfor gains more from most of the weapon mods than your own lance does, since we can already adjust our Mechs to carry the most effective loadouts, while they can't. We can choose to not field larger numbers of LL's or PPC's. They can't. We can choose to put 50LRM's in a Cent. They...you see what I'm getting at.

So while I do respect your opinion that you want to keep mechanics vanilla, to call most mods "cheats" is just plain wrong. Unless you mean cheats for the AI, or if you run only Stock Mechs, then I can understand the argument.

Personally I'm still on my first playthrough so I'm keeping it Vanilla, after that I'll probably mix it up.

Oh, sorry if you felt my post in any way was some sort of attack on mods I don't like!

Let me be clear.
What mods are, are extremely objective.
When I say cheats, I mean cheats for ME and I don't put any value what so ever about what mods other people use or why.
I do join discussions about it and state my opinion, just like everyone else :p.

When **I** call a mod for " a cheat", it's when the mod cheats in favor for the player. Or changing a feature the player don't like, or remove something. Like the choice to use the whole map from start. A mod like this isnt cheat per say, but it doesnt add anything. You get the same access to the map when you have advanced enough. This is a game mechanic which you get anyway. The mod simply removes the requirement to get it. This is "cheat" to me, but not to everyone else...including the devs who highlighted that mod on steam.

My view of cheats is NOT the correct one. In fact, in my experience, "cheats" in my view is not even what the majority of the game world consider as a cheat.

I am not even fair in my own view of cheats.
For example, when a game makes the AI cheat, or any mod that adds changes in favor for the AI, which I SHOULD call a cheat too, I don't consider them cheats.
Thats how "wrong" my opinion are on cheats.

However, my view of cheats is my view and that's what I talk about.
I try to add in posts like these, that its how I view things, and that cheats are not wrong, just because I don't like them!

To keep to the subject
You say that I want to keep the mechanics "vanilla". Which is not at all what I say!
I even take a bit offence to this, but if I come across like that, its my own damn fault :p.

Let me be clear then!
I want a lot of added features, tweaked things, added content, tweaked/balanced/changed/added weapon systems, and I want more types of Mechs!

That the AI cant change their mechs at all, and all mechs with the brand name and model name are the same. This is something I see as a needed change!!

Maybe I should simply not use the word cheat when discussing mods. Since it may only give the wrong idea what I am saying. Which it clearly did with you, and I cant just blame other people if I am misunderstood :p.

I want to see a lot of changes AND new additions to the whole game. Both on the AI side and the player side.

I simply saying that, no player can do this YET, since only the devs have the big picture of the current game AND incoming features etc. That's why I call the mods "cheats". :p

When the game has added more updates, patches and DLCs. I will be starting to use mods as well. Since by then, the players will have enough info from playing, to be able to add mods with "everything" in mind.

Right now, every mod that adds or changes anything with the game mechanics or stats, simply can not do this "correctly". We do not have access to all the relavant info. Not our fault :p.
 
Last edited:

UncleGamer

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I think "cheating" is a term that needs better definition when it comes to mods and computer gaming. In a multiplayer game, any mod that gives one player and advanatge is cheatng there is no down. However in s single player game the term cheating is a bit less defined. If a player wants to cake walk a game and they play it solo, who cares?

As for the position about players and know how, you are correct. The majority of PC gamers do not have, nor want technical skills. I liken this to cars and drivers. Most car owners do not know how to perform even basic repairs of their cars. They want to get in the car, turn the ley and go where they want. If they have an issue they hire a mechanic to do the work for them. The same is true with the majority of gamers, they do not care about any of the tech stuff. They want to click the icon and play the game, period.

Modding introduces a lot of potential issues and often the need to perform basic trouble shooting, something most do not know how to do. This does not make modding bad, on the contrary, I think modding is how the community can fine tune a game after release. However for anyone to think modding is mainstream, shows a lack of a grasp on the reality of the gaming community.
 

Zoticus77

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For my second play through I've been using several mods and the following self-imposed rules (not enforced by the game)
1. Stock mechs only. Can upgrade weapons to + versions.
2. Target a lance of 1 Aassault, 1 Heavy, 1 Medium, 1 light. Mech class can trade down before you have the higher ones (i.e. can run a second heavy in place of the assault)

I use a bunch of the mods Morphyum put out, all available at https://www.nexusmods.com/battletech

ContractSort
AdjustedMechSalvage
Permanent Evasion
Broken Salvaged Mechs
Mech Maintenance By Cost
Company Mech Salvage

I also use the mods I did up for myself, most of which I have shared on Nexus (some are still in-testing and haven't been posted yet).
https://www.nexusmods.com/battletech/users/2969085?tab=user+files

1. Spotting Distance and Sensor Range Enhancement (500m and 450m, vs 300 and 400m vanilla)

2. Precision Shot Nerf (gives -20% to hit instead of +40%)

3. Weapon Balance (PPC and LL generate less heat. + versions of LRM don't give Stab. dmg bonus., + versions of SRM capped at 10 dmg (instead of 12). SRM + LRM all - 10% to hit.

4. Unseen Mechs using Existing Models (Archer, Warhammer, Marauder, Rifleman, Longbow, Phoenix Hawk)

-Z.
 

TomRon

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May 25, 2018
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Let me be clear.
When **I** call a mod for " a cheat", it's when the mod cheats in favor for the player.

Thanks for the reply. The above quote I agree with 100%, and to me that is the only time I'll call something a "cheat". Very few of the mods does that, many of them come much closer to what you mentioned later in your reply, giving the AI a better chance. That's why I reacted to you calling them cheats.

Thank you again for taking the time to write a reply, I might not agree with all of your points but I acknowledge they make sense from the right POV.
 

Kurnn

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I think "cheating" is a term that needs better definition when it comes to mods and computer gaming. In a multiplayer game, any mod that gives one player and advanatge is cheatng there is no down. However in s single player game the term cheating is a bit less defined. If a player wants to cake walk a game and they play it solo, who cares?

As for the position about players and know how, you are correct. The majority of PC gamers do not have, nor want technical skills. I liken this to cars and drivers. Most car owners do not know how to perform even basic repairs of their cars. They want to get in the car, turn the ley and go where they want. If they have an issue they hire a mechanic to do the work for them. The same is true with the majority of gamers, they do not care about any of the tech stuff. They want to click the icon and play the game, period.

Modding introduces a lot of potential issues and often the need to perform basic trouble shooting, something most do not know how to do. This does not make modding bad, on the contrary, I think modding is how the community can fine tune a game after release. However for anyone to think modding is mainstream, shows a lack of a grasp on the reality of the gaming community.

Awesome post and well put. I use cars as example as well when I talk to people about IT stuff. I am among the "computernerds", so I have the skills needed by nature.
But exactly like you say, the world who uses computers just want it to work. Which is where Win 10 and games are headed.

The few of us who still wants control and wanna know "What the fuk just happend?!", dont want many of these new features :p.

Thanks for a great post regarding the subject of mods!
 

Kurnn

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Thanks for the reply. The above quote I agree with 100%, and to me that is the only time I'll call something a "cheat". Very few of the mods does that, many of them come much closer to what you mentioned later in your reply, giving the AI a better chance. That's why I reacted to you calling them cheats.

Thank you again for taking the time to write a reply, I might not agree with all of your points but I acknowledge they make sense from the right POV.

Cool. I need to learn to not use the word cheats for anything I simply dont like, that most players does. =)

"UncleGamer" post just above explains muuuuuuuuuch better then me about the "problem" with mods. Ignore me and read his, heh.