There is well known what we hate or dont like in this game, because there were a tones of topics about game faults and failures. But is that a thing that Stellaris could really learn other space 4x games? Is there something we want to keep in hypothetical Stellaris 2? Well, in my opinion, there are!
- early game of Stellaris is IMHO one of the best in a genre. Exploration phase was even better with 3 types of FTL, but because the distinctive FTLs had it's problems in mid-to-late experience, it had to be flushed out. Yet, even after that I consider first few decades in Stellaris as the best part of the game.
- While crises are not made first by the Stellaris (MoO 2 was first I believe), I think that, with exception of bugs, Stellaris shown the proper way to the future games. Yes, they became repetive, yes, they are a random, yes they make some problems with performance. But the overall they made is what I like and want to keep it.
- Genemoding, uplifting and ancestions - I like that many of them are more than just bland "empire bonus +20% to your empire production" or "you can colonize new planet types". I like how they interact with empire ethics. I like how can I roleplay with it. When I creted my first perfected human pops and uplifted some birdies in 1.0, i loved that. Some people find that thing tedious, but I actually like to see my empires being melting pot of all kind of mutants, thats why I also like...
- ...ethics! The empire ethics determine how one can play, giving a flexibility and as diversity in creating empire, as the custom-based non scripted strategy allows. Not as diversed as strategies with many fixed empires with different mechanics, but much more flexible at the same time.
- early game of Stellaris is IMHO one of the best in a genre. Exploration phase was even better with 3 types of FTL, but because the distinctive FTLs had it's problems in mid-to-late experience, it had to be flushed out. Yet, even after that I consider first few decades in Stellaris as the best part of the game.
- While crises are not made first by the Stellaris (MoO 2 was first I believe), I think that, with exception of bugs, Stellaris shown the proper way to the future games. Yes, they became repetive, yes, they are a random, yes they make some problems with performance. But the overall they made is what I like and want to keep it.
- Genemoding, uplifting and ancestions - I like that many of them are more than just bland "empire bonus +20% to your empire production" or "you can colonize new planet types". I like how they interact with empire ethics. I like how can I roleplay with it. When I creted my first perfected human pops and uplifted some birdies in 1.0, i loved that. Some people find that thing tedious, but I actually like to see my empires being melting pot of all kind of mutants, thats why I also like...
- ...ethics! The empire ethics determine how one can play, giving a flexibility and as diversity in creating empire, as the custom-based non scripted strategy allows. Not as diversed as strategies with many fixed empires with different mechanics, but much more flexible at the same time.