It's a custom engine built by the development team that is suited to making the type of games they make. Unity and other engines are generic engines that cater for every possible genre of game, but not particularly directly immediately suited to any of them without specific game code to leverage them. Unity needs to be able to be an FPS and a racing game and any other type of game and all its power is directed into being versatile and it's only likely mainstream genres that have any specific functionality already implemented into the engine (e.g. first person cameras, ray casting bullets or whatever for an FPS game). On the other hand the Clausewitz engine has probably a decade of code written for handling world maps, provinces, borders, fancy text placement, the scripting system they use for events, the UI that ties into the scripting system, the tooltips, multiplayer communication/synchronization and a whole host of other things they've worked on to specifically help with development of pausable real-time grand strategy games. All Clausewitz has to ever do is make grand strategy games, and so every part of its DNA is directed towards doing that, and it will have a massive toolbox of 'Grand Strategy' tricks it can do to make that easier. Also the dev team are all extremely familiar with it and that is a big deal too. Also they have 100% complete control, access to everything, and can replace or change any part of it for a particular game's needs. With Unity there are situations where you may find you can't really get into the deep guts of it to make it work the particular way you want and would more often have to compromise and work around the engine instead of making it work for you.
It'd be madness to drop it all at this point and switch to a generic engine in another language, particularly to continue the existing grand strategy series, as it'd essentially nuke all the advancements they have made since the early EU games both graphically and in functionality.
The fact that Stellaris looks so distinct from the other games shows it's versatile enough to break out of being restricted to world maps too.
It'd be madness to drop it all at this point and switch to a generic engine in another language, particularly to continue the existing grand strategy series, as it'd essentially nuke all the advancements they have made since the early EU games both graphically and in functionality.
The fact that Stellaris looks so distinct from the other games shows it's versatile enough to break out of being restricted to world maps too.
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