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One thing I would love to see is the ability to send ordinary courtiers to other courts on diplomatic missions. After all, this is a game of personal relationships. For example, if you wanted to marry your son to some Duke's daughter, you may send the Duke's best friend (who happens to be in your court) to arrange the marriage. If Duke's best friend also likes you, then the chances of the marriage being successful are slightly more than if you didn't send anyone at all.

Oh, and also a map editor. That would also be nice.
 

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One thing I would love to see is the ability to send ordinary courtiers to other courts on diplomatic missions.

Diplomatic missions... how could that go wrong for your courtiers?

tumblr_lremw5KU8k1qcga5ro1_500.jpg


Actually, EU: Rome had that mechanic. Until the AI was told to pay attention to relationship ratings when decided whether to kill a messenger, you would send your most hated and disloyal courtiers to deliver DOWs and whatnot. It culled the number of scheming subordinates quite effectively. :)
 

Arko

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extended pagan mechanics
they can unite and institute their own church, launch crusades etc...
have their bishop function replaced by a shaman/healer (with special abilities like improve health of a ruler, increase temporary fertility)
flavor events
sprite and graphics
 

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extended pagan mechanics
they can unite and institute their own church, launch crusades etc...
have their bishop function replaced by a shaman/healer (with special abilities like improve health of a ruler, increase temporary fertility)

Okay, I don't see that happening. Paganism was never centralised, they worshiped different gods every 100 metres, didn't care much about 'pagan crusades' either and a shaman never wielded power equal to a bishop. At best he could be compared to the village priest.
 

3inar

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Have we had a topic like this yet? I don't think so. Given Paradox's new DLC module policy which is being introduced with CK2, I'm curious as to what other soon-to-be CK2 players would like to see PI do with this and I'm curious as to how much they think DLC should cost.


I'd like to see:

1) A character modding assistant tool: After reading DD #7, modding in new characters seems like it's going to be the worst chore. I'd definitely pay $5-10 for a tool allowing me to paste DNA code and then receive a preview back of what the character would look like at all stages of life (ignoring any potential traits in the game that might change the look). The hours of potential grief saved would definitely be worth a few dollars, IMO.

2) Muslim flavour DLC: I think this is the one everyone has been asking for. A DLC which makes them officially playable and adds in some flavour mechanics to make their governments a little more Islamic and less of a clone of the countries running Euro-Christian feudalism. $10-15 for sure.

3) Mechanics change so that de jure borders can be changed with events and decisions: Pleeeeeaaaasssse. Can't what duchies/kingdoms/empires a county belongs to be changed and stored next to all of the other provincial info stored in the save game? I'm not a developer of course, and maybe I'm speaking pure programming ignorance, but I think the locked de jure borders feature has been almost universally disliked. I want to be able to have a decision that switches the Welsh duchies to the Kingdom of England, the Andalusian duchies to Castille, the kingdoms of Castille and Aragon to a single Kingdom of Spain or whatever else I can come up with. This is really restricting. I would pay $20 for this, no joke. :(

4) Pagan flavour DLC: Allow pagans to be played and add in a lot of flavour for the Mongols. Simple enough, $10.

5) Naval combat: Naval combat isn't a focus of the era, I get it. However, no naval combat at all seems a little silly. As I understand it, right now in the game, the Malik of Morocco can decide to invade Rome and no one can do anything about it, until he starts sieging the province. Likewise, you could be in the 15th century and the King of France can land in England unopposed on the English channel. It doesn't have to be anything too deep. You could have just two kinds of ships even. Transport (which is already in vanilla) and war ship. $5?

6) Rolled back timeline DLC: What if the game started around a century earlier? What if Vladimir of Kiev is a pagan pondering over which religion is superior and you get to make the legendary choice? What if you start as a Saxon lord during a time when the Vikings are at their strongest in England and when big bad Canute finally shows up, you have the opportunity to defeat him depending on how badly you let the Vikings weaken you leading up to his personal invasion? There's a lot of potential fun here. With that said, technologies would have to be tweaked a bit and a century's worth of altered history files is probably a rather large request. $15-20 for sure, I think.


What do you guys think? What kind of DLC would you like to see?

I agree with this almost compleatly only thing I wold remove is naval battles and Also make a small change on the No 1 sugestion. Instead of only being able to change the character looks it shold be able to fully customise your own dynasty choos what provinces to start with, what Family crest they have, persons in the family and what title they have. King, duke emperor etc.



So you would first buy the game and then pay the total sum of $80 for six DLCs? Are you kidding me? The whole idea of having to pay for extra content sounds like an elaborate scam and as a customer I don't feel like I'm being treated right. :angry:

I used to think so and then someone at paradox explained to me that they cant suport the patches for games if they dont relese dlcs. So I dont have a problem with it and quite frankly I dont beleve that anyone wold have to go poor just for buying dlcs worth of $80 and if thats the case mabe they shold buy food instead...

I meen you dont buy a sandwitch and expect that the butter and marmalade will be incuded. (unless your at a gasstation) lol, But my point is a thing never incudes everything unless it is a special offer so Paradox does nothing that the whole world isent doing :)
 

Arko

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Okay, I don't see that happening. Paganism was never centralised, they worshiped different gods every 100 metres, didn't care much about 'pagan crusades' either and a shaman never wielded power equal to a bishop. At best he could be compared to the village priest.

it wasn't implying it to be plausible or historical. I just though of a mechanic that can add to gameplay to make beating pagans a bit more challenging that they seems to be.
Adding difficulty is a way to extend a game interest that is a goal for expansions and DLCs.

Just my thought.
 

Wallain

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I used to think so and then someone at paradox explained to me that they cant suport the patches for games if they dont relese dlcs. So I dont have a problem with it and quite frankly I dont beleve that anyone wold have to go poor just for buying dlcs worth of $80 and if thats the case mabe they shold buy food instead...

I meen you dont buy a sandwitch and expect that the butter and marmalade will be incuded. (unless your at a gasstation) lol, But my point is a thing never incudes everything unless it is a special offer so Paradox does nothing that the whole world isent doing :)
Speaking as a student $80 is easily affordable over a 6-month period. You just have to be strategic in the handling of your funds. :D
 

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Speaking as a student $80 is easily affordable over a 6-month period. You just have to be strategic in the handling of your funds. :D

Very strategical in some cases, Luckily most universities in sweden have a sort of "living garantuee". But still.. an extra job to get some money in there for unseen expenses is never wrong.
 

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A Byzantine Fire DLC.
 

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A Holy Order/Papacy/Bishop DLC would be great. And then a Republic DLC

I agree with this, with the exception of the Republic one, they dont really make much sense in a game about dynasties with the open elective. At least my opinion
 

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Okay, I don't see that happening. Paganism was never centralised, they worshiped different gods every 100 metres, didn't care much about 'pagan crusades' either and a shaman never wielded power equal to a bishop. At best he could be compared to the village priest.

An interesting DLC might be one where you could play a pagan character and preside over your people's conversion to Christianity. You might consider between Catholicism, Orthodoxy, and whatever heresies are powerful, and there could be events related to the transition, etc.
 

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A Holy Order/Papacy/Bishop DLC would be great. And then a Republic DLC
I agree with this, with the exception of the Republic one, they dont really make much sense in a game about dynasties with the open elective. At least my opinion

I agree with this as whell, but I suport the full idea even the republics one.

It culd work a bitt different than a kingdom wold, instead of marrying other nobles you gett options to marry prominent or just a pessant girl. And they wold be randomly generated for eatch republic so basicaly playing a character in the republic of Venice culd not choos the same as a chracter from Republic of Pisa.
Now that fixes the problem with marriges so how wold the Ruler be choosen? Simple! What about just as an elective monarchy but instead of the ruler having to die it changes after a few years ex. 4 or 8 years then all of the randomly generated characters from game start wold have to vote for the new ruler. AI wold vote with how whell they like a person so if your not liked in the republic for your dessisions you wold be replaced. An example like trying to make the republic into a kingdom wold have a huge relationshipp drop with all the characters in the republic and a bigg chanse of revolts. So it wold be realy hard to take full control of a republic and make it your own kingdom.(mabe culd work the other way around if whanting to make a kingdom into a republic).
Only question left to answer now is how wold the province change happen when a new ruler is choosen whell mabe the new ruler wold only gett control of the capital of the main region as whell as keeping his old domains (if have any). And also paradox shold probably change so you can continue playing if you only have controle of a city and no provinces(in a republic you wold be governor/mayor or something like that).

Cool ideea if you ask me but doable? ask the game developers ey? :)
 

Jia Xu

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I agree with this almost compleatly only thing I wold remove is naval battles

Oh, so you like the idea of a 15th century King of France being able to march his entire army into England unopposed? After all, without naval combat that's what happens if France and England get into wars. The French can load their levies onto transports and no one can touch them until they land in England. The AI may or may not be perfectly adept at taking advantage of this major design flaw, but I bet a proper human King of France would have no problem in seeing the advantage of being unchallenged on the seas. If you have a CB for it, all you would have to do is wait for the English to get caught somewhere else, and then deposit the entire royal army in southern England as the English navy is just forced to watch you do it.


Also make a small change on the No 1 sugestion. Instead of only being able to change the character looks it shold be able to fully customise your own dynasty choos what provinces to start with, what Family crest they have, persons in the family and what title they have. King, duke emperor etc.

Well, in my experience anyway, most non-graphical modding is rather easy to do by hand. Changing who owns what province is literally as simple as going into the province's history file and changing the tag on the owner= line. It's usually stuff that's linked to the interface or requires complicated graphical surgery that causes the most frustration (for me anyway). Specifically, the reason I wanted this tool was because the gene assembly portion of character modding seems quite nightmarish. While it's only a matter of pasting a few dozen lines of code in close proximity to each other, without a preview tool, the likely end scenario is one where I put a character together, boot the game to see if the character looks the way I want it to and if it doesn't, I exit the game and try to figure out which line needs to be changed and what I have to change it to, in an incredibly tedious vicious circle of entering the game and exiting the game over and over again for each character I want to make. For little things like changing the values in history files, I wouldn't ever ask for that, because it's a painless two second task.
 

vanin

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Split heraldry, aka your dynasty CoA and your duchy/kingdom CoA has a half each on the map etc. Or for all it's worth toggle-able between that and either the dynasty or title CoA.

Vikings, ie extended campaign back in time.

More fleshing out of individual cultures. Muslims are a given but cultures in general were different and should be treated as such (if at all possible).
 

unmerged(179107)

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An interesting DLC might be one where you could play a pagan character and preside over your people's conversion to Christianity. You might consider between Catholicism, Orthodoxy, and whatever heresies are powerful, and there could be events related to the transition, etc.

That would be nice. Makes me think of Vladimir of Kiev and his envoys.
 

RhoDaZZ

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I have always enjoyed playing as a Count, so in my ideal world there would/will eventually be some DLC that would include event chains tailored towards playing the lowest rung on the ladder of landed nobility. I'd gladly pay give Paradox my money if the DLC would include chains that address things like:

Establishing new pilgrimage roads/locations
Maintaining relations with local monasteries
Encouraging festivals and seasonal fairs to be established in your territory
Interacting with the local village leadership
Throwing feasts to entice the Duke to visit your county/give you a better chance of fostering his children
Extra flavor events if you are selected to foster

Things like that!

This. Also:

Land disputes between barons and lords (possibly in a parliament/assembly of some sort depending on the laws you have), Trials for various crimes which are tough to give verdicts on - serf oppression in opposition to some parts of theology and law, mysticism, courtly love, profitable smuggling etc.

Relics in your churches

Governing of market activity (restrictions/encouragement etc., minting and designating trade quarters) and local industries

Discouraging/Encouraging Scholasticism, balancing between the people, the church and the nobles

More non-military buildings and events giving flavour during their construction (positive/negative)
 

3inar

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Oh, so you like the idea of a 15th century King of France being able to march his entire army into England unopposed? After all, without naval combat that's what happens if France and England get into wars. The French can load their levies onto transports and no one can touch them until they land in England. The AI may or may not be perfectly adept at taking advantage of this major design flaw, but I bet a proper human King of France would have no problem in seeing the advantage of being unchallenged on the seas. If you have a CB for it, all you would have to do is wait for the English to get caught somewhere else, and then deposit the entire royal army in southern England as the English navy is just forced to watch you do it.




Well, in my experience anyway, most non-graphical modding is rather easy to do by hand. Changing who owns what province is literally as simple as going into the province's history file and changing the tag on the owner= line. It's usually stuff that's linked to the interface or requires complicated graphical surgery that causes the most frustration (for me anyway). Specifically, the reason I wanted this tool was because the gene assembly portion of character modding seems quite nightmarish. While it's only a matter of pasting a few dozen lines of code in close proximity to each other, without a preview tool, the likely end scenario is one where I put a character together, boot the game to see if the character looks the way I want it to and if it doesn't, I exit the game and try to figure out which line needs to be changed and what I have to change it to, in an incredibly tedious vicious circle of entering the game and exiting the game over and over again for each character I want to make. For little things like changing the values in history files, I wouldn't ever ask for that, because it's a painless two second task.

About the navy combat I think there can be better ways of solving the french invading england than naval combat in game, for example a loos of troops while transporting over water. Say the french king decides to invade england by crossing the "water province" in betwen brittain and france and brings an army of about 15k men as soon as his army enters the water he looses about 1/3 of all troops he brught witch leaves him with an army of 10k and then the brittish have an advantage (asuming they have a larger army.
Every water province shold have a sett % of losses for an army sailing in it or possibly every province where you can land from water.
Anyways my point was not that it woldent be a good idea it was just more an Ideea that I dident whant to be prioritised(atleast not untill I try the actual game).

Oh yes I have modded provinces names and sutch in games before so I have no problem with that but It wold save precius time to play the game and a good thing for those who dosent have patience or knowlege of how to do these things.