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alexo22

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Jul 12, 2016
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a) It should be challenging to play even as a great power like France or Austria
1681245847998.png

b) I should be able to destroy the Ottomans as Byzantines w/o having to restart the game many times
1681245953490.png
 
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Yhekal

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b) I should be able to destroy the Ottomans as Byzantines w/o having to restart the game many times View attachment 966423
This is just my personal opinion ofc -> you should've used a different example. Like Granada maybe... I don't know. It's very easy to beat ottos as Byzantines. A restart should be a rare occurance. It's all random ofc, but still...

1. Build galleys over force limit, so you have naval superiority. Most important thing. You can vassalize Epirus on 11th of December 1444 AD to have more ships. And ally Knights. And maybe some other countries temporarily to avoid any potential attacks while you are at war. Don't ally Wallachia: Hungary or Poland will attack them. Serbia is also a bad choice (imminent attack by Venice). Besides, you want to conquer them next, after ottos. Especially Serbia, for the gold mine.
Albania, Theodoro, Knigths, Trebizond will do nicely as initial allies. Maybe Karaman.

2. Wait till ottos attack candar and they move all of their armies to Anatolia. 90% of the time they will do it, provided YOU have some proper allies.

3. Recruit 2-3 merc companies and move ALL your armies to Constantinople.

4. Declare on ottos, barrage Gallipoli via fleet interaction and take it by storm within few days. Control the Straits. Disband all mercs to save a TON of monies and siege all of the Greek and Balkan lands with your 9-11k army. While turks have 30-40k troops trapped in Anatolia. Wait for the ticking warscore. Make ottos return all greek lands to you. Profit.

5. While at war improve relations with Hungary, Austria, Mamluks or Poland. You should be able to ally at least one of them straight away after the war, so you make sure that those venetian scumbags don't dogpile on you right after you finish with ottos.
 
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Kurfürstin Adelheid

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I think it should be more of a challenge to maintain large empires as time goes on, especially if they contain cultures from different culture groups. In some ways managing a smaller, more homogeneous state/playing tall should be easier/more profitable than having a huge sprawling empire because you can actually hold the thing together well.
 
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cuendillar

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Partly both, all nations should be viable and interesting to play. I obviously get why France and Austria each have more events and missions than Hadoti and Ennarea combined, but I still play the latter type more frequently.

My issue with the Ottomans is that it favours one country to the detriment of multiple ones that gets much more heavily skillwalled (Candar, Karaman, Trebizond, Ramazan, Dulkadir, Knights, AQ, Samtskhe, Georgia, Imereti, Albania, Athens, Byzantium, Wallachia, Moldavia, Epirus, Knights, Damot, Hadiya, Ennarea, Alodia, Makuria, Beja, Janjiro, Dongola, Kaffa, Hisn Kayfa, Ardabil, Ardalan, Gilan probably and some others I forgot about) which just isn't anywhere near worth it for making a country whose biggest issue is that it's too powerful to be any fun to play even stronger.
 
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alexo22

Second Lieutenant
Jul 12, 2016
131
173
This is just my personal opinion ofc -> you should've used a different example. Like Granada maybe... I don't know. It's very easy to beat ottos as Byzantines. A restart should be a rare occurance. It's all random ofc, but still...

1. Build galleys over force limit, so you have naval superiority. Most important thing. You can vassalize Epirus on 11th of December 1444 AD to have more ships. And ally Knights. And maybe some other countries temporarily to avoid any potential attacks while you are at war. Don't ally Wallachia: Hungary or Poland will attack them. Serbia is also a bad choice (imminent attack by Venice). Besides, you want to conquer them next, after ottos. Especially Serbia, for the gold mine.
Albania, Theodoro, Knigths, Trebizond will do nicely as initial allies. Maybe Karaman.

2. Wait till ottos attack candar and they move all of their armies to Anatolia. 90% of the time they will do it, provided YOU have some proper allies.

3. Recruit 2-3 merc companies and move ALL your armies to Constantinople.

4. Declare on ottos, barrage Gallipoli via fleet interaction and take it by storm within few days. Control the Straits. Disband all mercs to save a TON of monies and siege all of the Greek and Balkan lands with your 9-11k army. While turks have 30-40k troops trapped in Anatolia. Wait for the ticking warscore. Make ottos return all greek lands to you. Profit.

5. While at war improve relations with Hungary, Austria, Mamluks or Poland. You should be able to ally at least one of them straight away after the war, so you make sure that those venetian scumbags don't dogpile on you right after you finish with ottos.
It's very easy because current game is totally for b type players
 

eanske

Corporal
Jun 10, 2020
28
85
Neither:
It should be easy to play France or Austria unless a black swan event happens. (Succession crisis and multiple GP's attacking simultaneously)
It should be impossible for Byz to beat the Ottomans unless such a black swan event happens to the Ottomans.
 
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TheMeInTeam

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I think it should be more of a challenge to maintain large empires as time goes on, especially if they contain cultures from different culture groups. In some ways managing a smaller, more homogeneous state/playing tall should be easier/more profitable than having a huge sprawling empire because you can actually hold the thing together well.
There are few core mechanics in EU 4 that even care about address management. For better or worse, that's more emphasized in CK and Vicky, and extremely abstracted in EU 4 and HOI 4.

It's just not what the game's about, and w/o making it into a different game would be hard to model in a way that gives players agency.
 
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RichardOlcese

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The harder the devs make it to navigate the game, the better. For instance, as a Muscovy player, I welcome the announced Civil War events, as well as the Tatar Yoke modifier that affects Muscovy and benefits the Great Horde. I also love disasters in general, and everything that makes the game a real challenge. The game is necessarily easier than real life because, among other things, you know exactly which revel factions are forming in your country, where, when they will rebel, you don't have relatives or powerful nobles wanting your throne and being a constant threat, no poison nor assassination risks, no storms sinking your boats, a ridiculously low attrition rate... So everything, particularly anything random or unexpected that makes the game more difficult, has my utter support.
To sum up, I would be player a). Thank you, Your Honor.
 
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