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Czert

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A "Unite Islam" decision would definitely appeal to me. Since a Byzantine Emperor can Mend the Schism by controlling certain places and making them Orthodox, I have no reason to believe a similar decision couldn't be made available for Muslim rulers (though I'd want it restricted to Caliphs). For example, if I'm the Sunni Caliph and I control the requisite counties and have made them Sunni, then uniting Islam would make Shia and Ibadi denominations into Sunni heresies. Likewise, Sunni and Ibadi denominations would become Shia heresies if a Shia Caliph controlled the requisite counties, made them Shia, and took the "Unite Islam" decision.
it is here any precedenc for uniting islam ? in reality they at lest tried to mend schism
 

kmh42

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Stuff to do would be nice.
The stuff that's already here should matter. E.g.: Tournaments, Feasts, Summer Fair, Go on a Grand Hunt, Go on Pilgrimage, ... I stopped using nearly all of this because it doesn't really add something to the game. They should interact with diplomacy to foreign courts, plots and other stuff. At Tournaments some useless people get wounded and die and one lucky random courier wins gold which he is never able to spend. What the Summer Fair is useful i never understood and the Feast is just money in exchange for opinion (most of the time).
 
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HREmperor

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My wishlist:
- CK1-like medieval feel. Events content, GFX, etc.
- Expanded feudal mechanics (and whatever for other regions).
- Increased importance of role of Catholicism in western Europe.
- Improved historical accuracy in general
- Revamp of the Crusades to be more historically accurate.
- Performance seriously improved by simulating less things & free from crash bugs.
- AI much smarter (connecting actions to end-goals) and human-like.
- MOD errors not leading to crashes.
- From Pdox: Non-patchwork development with stuff that constantly overlaps.

Mod isn't an acronym, stop capitalising it. Also, there's no way for Paradox to prevent mods crashing the game. That's up to the modders.
 
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Sergeant Flutter

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Dynamic cultures. De jure borders change in the game, so why can't the people within them change. If a Scot rules over the Welsh, why would the culture of the people become Scottish instead of Welsh? Why not a hybrid? There's. I'm fine with the Welsh people becoming Scottish, but the fact is, there should be an option for the mixing.

I'd also like a Religion Designer DLC
 
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tywinzo

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Mod isn't an acronym, stop capitalising it. Also, there's no way for Paradox to prevent mods crashing the game. That's up to the modders.

Of course Paradox can prevent mods from crashing the game. That's elementary programming.

Thanks for pointing out the acronym thing. The world feels like a better place now.
 
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AbZeroNow

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Would love to see a new DLC add three new bookmarks:
-Aztecs just invaded their first county(obviously Sunset Invasion and Old Gods would be required)
-907 bookmark. Battle of Pressburg. Also Rus-Byzantine War of that year.
-1000 bookmark. Hopefully with fun flavor events about the turn of the millennium too.
 

Narvait

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What CK2 sorely misses are proper opponents for players. The game already has all those flashy realm government mechanics, RPG mechanics, intrigue possibilities and all other tools to create amazing gaming experience. Problem is that you don't need any of those because AI is too stupid to be a real threat in any capacity, both internal and external. AI has no capability for plotting into the future and is always predictably reacting to immediate situations making their defeat just a matter of time. So, what's the point of playing if you've already won?

Imagine a CK2 game where AI would actively fight you from the beginning with all the available tools instead of being a range duck. And I'm not talking about being suicidally aggressive like some mods do. Imagine a game where you are not the only agent who is plotting future events. Where people really fight for power, where blobs are constantly rising and torn into parts, where your count-emperor journey is really hard and rewarding because lieges are not idiots who can be overrun with few mercenary bands or assasination spree.

How can PDX achieve this? I don't know, but I know that this would make the game exponentially better.
Be careful what you wish for.
"Some" players do not appreciate extra difficulty if they cant make superblob out of historically unimportant county in 5 generations.. "the game is ruined.."
 
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Arona

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Be careful what you wish for.
"Some" players do not appreciate extra difficulty if they cant make superblob out of historically unimportant county in 5 generations.. "the game is ruined.."

I like difficulty in ck2, its no challence for me! Abd i dont like blobbing game. I like diplomatic manipulation. So i start, with hard difficulty to give Ai bonuses and i also take releation bonuses by starting custom character with foreign culture and religion at area, Yesterday istarted new game as count of cornwall, with zoroastrian relion and norse culture. Its difficulty survive couse you cant fast for alliances and all hate infidels, but i like challence. So first focus will be business and then scolar.
 

Banten

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Dynamic cultures. In my previous game, I started as Charlemagne and played until around 1300. I conquered, created and made independent a huge amount of titles, first of them being the Kingdom of Africa. After around 500 years of independent rule, Africa was still the same french culture as the mainland.
I would like it if cultures would develop into different cultures overtime, if left independent of the main realm of that culture for a period of 150 years or so.
 

SBolshevik

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Dynamic cultures. In my previous game, I started as Charlemagne and played until around 1300. I conquered, created and made independent a huge amount of titles, first of them being the Kingdom of Africa. After around 500 years of independent rule, Africa was still the same french culture as the mainland.
I would like it if cultures would develop into different cultures overtime, if left independent of the main realm of that culture for a period of 150 years or so.
Utterly impossible to do. Even if we ignore that the naming conventions could get insane if you were to make several of these different cultures from one another, making namelists that make sense is utterly impossible. If you don't make different namelists, then the entire point of making a new culture is what, a new culture in name and at most a -10 Foriegner relations penalty.
 

Banten

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Utterly impossible to do. Even if we ignore that the naming conventions could get insane if you were to make several of these different cultures from one another, making namelists that make sense is utterly impossible. If you don't make different namelists, then the entire point of making a new culture is what, a new culture in name and at most a -10 Foriegner relations penalty.

I don't see why it would be impossible. Just make it so that only duchies and above can have a culture change, to narrow down the list of new dynamic cultures. The chance of a culture changing twice is rather slim given the aforementioned necessity for a culture to be part of an independent duchy, kingdom, empire, which isn't the main realm with that culture, for more than 150 years.

For a doublechange to occur a kingdom would have to be independent for 150 years, without it being the biggest realm of that culture. And then a duchy of this new cultures would have to do the same thing.

In the odd chance of a double name change, the developers could simply rename the new culture to that of its capital province. For example: English -> Lancastrian-English -> Lancastrian.


And without a doubt the culture system needs an overhaul.
 

SBolshevik

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I don't see why it would be impossible. Just make it so that only duchies and above can have a culture change, to narrow down the list of new dynamic cultures. The chance of a culture changing twice is rather slim given the aforementioned necessity for a culture to be part of an independent duchy, kingdom, empire, which isn't the main realm with that culture, for more than 150 years.

For a doublechange to occur a kingdom would have to be independent for 150 years, without it being the biggest realm of that culture. And then a duchy of this new cultures would have to do the same thing.

In the odd chance of a double name change, the developers could simply rename the new culture to that of its capital province. For example: English -> Lancastrian-English -> Lancastrian.


And without a doubt the culture system needs an overhaul.
What would even be the point, though? Just a name change.
 

Banten

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Because I like seeing my actions have result in game. I play CK2 for the rpg aspects, not to minmax. To me the greatest joy of CK2 is to do something small with one character, for example granting a single county to a helpful courtier, and watch that county flourish into an independent duchy with its own culture and dynasty.
 

SBolshevik

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Because I like seeing my actions have result in game. I play CK2 for the rpg aspects, not to minmax. To me the greatest joy of CK2 is to do something small with one character, for example granting a single county to a helpful courtier, and watch that county flourish into an independent duchy with its own culture and dynasty.
So basically you're arguing the game should allow for absolutely generic cultures to form. Not that that's any different from the current state of the Rus' and the Finno-Ugrs in the game.
 

Banten

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So basically you're arguing the game should allow for absolutely generic cultures to form. Not that that's any different from the current state of the Rus' and the Finno-Ugrs in the game.

Don't see why it has to be generic. The new culture could just use the same events as the parent culture. I just want more flavour to the cultures. Some minor random changes here and there to make the new culture feel a bit different and I'm happy.

Ofcourse this won't change gameplay significantly, but that's not the goal. Don't mean to be rude, but I don't see why you're so negative towards a small immersive feature like this.
 

SBolshevik

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Because you'd just end up making a bunch of cultures with the same namelists that serve no purpose whatsoever.