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havenost

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As the title says, post what your ultimate desire is for CK2 before they stop developing the game after the next 2 DLC that is coming the Reaper's Due DLC is released.

______________
Ever since I bought this game ages ago... there has been a couple of simple things which could easily be easily achieved in the game if Paradox loosened up some of the hard coded restrictions. I have been able to personally mod in some of these things I am about to list off below, though they always fell a bit short of what I wanted due to the hard coded stuff. So hopefully with the upcoming togglable game setting menus and the end of new DLCs. (Since there isn't any reason to lock theocracies anymore if there isn't going to be a DLC for it, or if there is a going to DLC for it, then it will already have been released). I hope to be able to do all the things I am about to list off in the Vanilla game (as in the base+all dlcs) without having to do a ton of dirty modding.

1. Become a Pope - Emperor.

You can already become a powerful rule by being a King or Emperor of a country or countries in this game. But being able to have people view you as almost a demi-god, allowing you to control their lives through their religious piety just seems it would be so satisfying. Being able to deny them divorces, or disallowing them from getting married. Being able to excommunicate your enemies so you can do tyrannous things them without penalty. Help raise up vassals that you like through the power of the church, and ordering people fight each other through holy wars.

You know that feeling of almost absolute dynastic power that can only be put into checked by assassins or usurped by extremely powerful faction members?

Though you can already become the Pope or any other religious head through modding (without the game ending) and a couple of work arounds, you can't actually do anything as the Pope except get spammed with loan requests by the AI sadly. This is due to the fact that you get the "You can't interact with yourself" hard coded tool tip that prevents you from doing any Popely actions.

2. Be in charge of a Holy Order.

Again like thing above, you can achieve this through modding... though can't really do anything with it except basically have a free retinue.

Though the reason why I want to be able to be in charge of a holy order... is that who doesn't want a bunch crazy religious fanatics zealots who are willing to do your bidding, for free when you're the Pope - Emperor. Especially when you have evil heretics who want to question your divine position?

3. The Harem Vassal Kingdom.

I would like to have an empire completely ruled by myself, and my spouses/concubines/lovers.

Though you can be a polygamous, and give your spouses titles... there is no way to give concubine titles since they stop being concubines when they leave your court. There is also no way to make male characters concubines in the vanilla game either without doing some hack and slash method with either the plot menu or the grant titles button. Also if you're playing as a female character I don't think you can even be married to multiple male characters and you can't be polygamous and give male spouses titles without them being able to marry someone else due to how the religion files work without doing the work around with plot menu or the grant court title menu.

4. Player Only Ultimate Eugenics Divine Blood Dynasty.

Yes you can already mod in the ability to marry your family members in the religion files. Though sadly there is no way to make it player only without making a new religion, which in turn currently makes it impossible for you to marry anyone outside of your religion due to being an "infidel" or "heretic"... not to mention the crippling opinion penalties.

But yeah I want to be able to create a good looking super human divine family that rules of most of Europe and the CK2.

Too Long Didn't Read Version;

But yeah so as you can see from my 4 points.... what I ultimately want to be able to do in CK2 in short is be a ultimate tyrannical, semi-benevolent Pope/Popess-Emperor/Empress that rules over the CK2 world with my eugenics divine blood harem.
 
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I must be super boring. Happy with the way the game plays as is. The only two things I wanted to be added to the game are minor,the first already being addressed.

Expanding into useless holding slots, therefore allowing marginal territories the chance to compete with richer areas given enough time and attention. I find it perfectly plausible that, over the course of 700 years of anachronistic history, Scotland could be considered more prosperous that England and it be reflected in numerous 5* and 6* slot holdings. Between that and de jure drift, I could as a player create more interesting Kingdoms. Supposedly being implemented with the next DLC as an event tied with the province prosperity system.

The ability to found and play as a Merchant Republic without having to be tribal/nomad at game start. Slightly harder to rationalize given the game setting but there have been a few times I've wanted to play in the Mediterranean as a merchant republic without having to be Genoa/Venice/Almafi/Pisa/Ancona. Sure, I could start up a game in non-ironman and switch over to another character after setting it up but I want an Ironman solution.
 
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DukeDayve

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My ultimate desire for CK2 is an option that disables India (the continent that broke the game's performance, never to be right again), an option to return faction rebellions to the way they used to be before the Rajas expansion ruined them (you know like when factions used to be powerful and sometimes break up nations or knock a dynasty off the throne?).

And maybe some extra functionality for the Byzantine Empire. I know they already have viceroyalties and whatnot but I still don't think they're properly represented. I don't think, for example, that the emperor should get tyranny penalties for revoking land from minors. A large bureaucratic empire doesn't have 0-year old children administering land. But at the same time I think their actual vassals ought to be much more powerful, and especially given to intrigue, especially around succession time.
 
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Bernard95

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Me, I'd personally like something to flesh out the late game and expand out the end date further into the Renaissance so you could play as some of infamous Italian republican families such as the Medici and Borgia as well as having the War of the Roses. To further that, I wouldn't mind a tech overhaul, gunpowder, and trade fleshed out.

Edit: Really all I'm looking for are ways to differentiate the early and late game. 769 and 1337 shouldn't feel the same to say the least. Primarily I'd say a tech overhaul could be a major factor.
 
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kemmy23

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More religious and cultural flavouring is what's needed in my mind.

I'd love to have many many more emergent cultures, particularly the Tartars and other variants.

I'd like more time spent on making groups like the Shia and Miaphysites (in particular) feel and play completely differently from every other religion, at present the current religions boil down to not many in depth features that truly impact the game. I'd also like educational and religious establishments in the game.

Cadet branches would be lovely.
 
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Ilyasviel

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Better performance, but more specifically: improved multithreading. I launched ck2 again today to test something, and I realized that, on speed 5, it only makes my cpu reach about 39 celcius. On the other hand, Verdun makes it reach about 56 celcius, and Kerbal Space Program about 59 celcius. This really shows just how really badly ck2 is using my cpu's power. For a game with such a large potential for multithreading, this is a shame, and certainly why it stutters so much on even the best PCs.
 
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Better performance, but more specifically: improved multithreading. I launched ck2 again today to test something, and I realized that, on speed 5, it only makes my cpu reach about 39 celcius. On the other hand, Verdun makes it reach about 56 celcius, and Kerbal Space Program about 59 celcius. This really shows just how really badly ck2 is using my cpu's power. For a game with such a large potential for multithreading, this is a shame, and certainly why it stutters so much on even the best PCs.
The big problem is that they don't want to change system requirements and hence have to cater to what was low end computers in 2012...
 
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Ilyasviel

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The big problem is that they don't want to change system requirements and hence have to cater to what was low end computers in 2012...
I've heard that before, but it doesn't make any sense to me. Optimizing the game further wouldn't make it worse on low-end PCs, it would make it better, or, at worse, exactly the same. And if they really cared about low-end PCs, they wouldn't have slowed down the game down so much in the first place.
 
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Nowadays I mostly play fantasy mods such as AGOT, Geheimnisnacht, Elder Kings, and Witcher Kings.

So improved modability is at the top of my list. Being able to mod things that generally aren't possible in real life would make those even better.

For example, it'd be great to be able to modify old age thresholds and gender ratios separately for different species, and to have more control over how the AI picks consorts and spouses. The latter in particular tends to be a problem in any mod that has other species besides humans: too many interspecies couples..
 
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I've heard that before, but it doesn't make any sense to me. Optimizing the game further wouldn't make it worse on low-end PCs, it would make it better, or, at worse, exactly the same. And if they really cared about low-end PCs, they wouldn't have slowed down the game down so much in the first place.
I don't think they particularly care about really low end; they just don't want the trouble which can come from raising requirements. That at least is how I have understood it.
With regard to optimisation then IIRC the big problem is RAM. If the really low end wasn't catered to you could e.g. severely optimise many CPU instructions. That at least was my understanding from the last time this was discussed.

Also:
The game is already threaded and uses multiple cores. Improving on that usage isn't impossible but would pretty much require a full rewrite.
 
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DPS

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My ultimate desire for CKII would be that someone would pay me a seven-figure salary to sit at home and play it about 8 hours a day, 5 days a week.
 
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A "Unite Islam" decision would definitely appeal to me. Since a Byzantine Emperor can Mend the Schism by controlling certain places and making them Orthodox, I have no reason to believe a similar decision couldn't be made available for Muslim rulers (though I'd want it restricted to Caliphs). For example, if I'm the Sunni Caliph and I control the requisite counties and have made them Sunni, then uniting Islam would make Shia and Ibadi denominations into Sunni heresies. Likewise, Sunni and Ibadi denominations would become Shia heresies if a Shia Caliph controlled the requisite counties, made them Shia, and took the "Unite Islam" decision.
 
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What CK2 sorely misses are proper opponents for players. The game already has all those flashy realm government mechanics, RPG mechanics, intrigue possibilities and all other tools to create amazing gaming experience. Problem is that you don't need any of those because AI is too stupid to be a real threat in any capacity, both internal and external. AI has no capability for plotting into the future and is always predictably reacting to immediate situations making their defeat just a matter of time. So, what's the point of playing if you've already won?

Imagine a CK2 game where AI would actively fight you from the beginning with all the available tools instead of being a range duck. And I'm not talking about being suicidally aggressive like some mods do. Imagine a game where you are not the only agent who is plotting future events. Where people really fight for power, where blobs are constantly rising and torn into parts, where your count-emperor journey is really hard and rewarding because lieges are not idiots who can be overrun with few mercenary bands or assasination spree.

How can PDX achieve this? I don't know, but I know that this would make the game exponentially better.
 
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tywinzo

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My wishlist:
- CK1-like medieval feel. Events content, GFX, etc.
- Expanded feudal mechanics (and whatever for other regions).
- Increased importance of role of Catholicism in western Europe.
- Improved historical accuracy in general
- Revamp of the Crusades to be more historically accurate.
- Performance seriously improved by simulating less things & free from crash bugs.
- AI much smarter (connecting actions to end-goals) and human-like.
- MOD errors not leading to crashes.
- From Pdox: Non-patchwork development with stuff that constantly overlaps.
 
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Saint Gwynllyw

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As the title says, post what your ultimate desire is for CK2 before they stop developing the game after the next 2 DLC that is coming the Reaper's Due DLC is released.

______________
Ever since I bought this game ages ago... there has been a couple of simple things which could easily be easily achieved in the game if Paradox loosened up some of the hard coded restrictions. I have been able to personally mod in some of these things I am about to list off below, though they always fell a bit short of what I wanted due to the hard coded stuff. So hopefully with the upcoming togglable game setting menus and the end of new DLCs. (Since there isn't any reason to lock theocracies anymore if there isn't going to be a DLC for it, or if there is a going to DLC for it, then it will already have been released). I hope to be able to do all the things I am about to list off in the Vanilla game (as in the base+all dlcs) without having to do a ton of dirty modding.

1. Become a Pope - Emperor.

You can already become a powerful rule by being a King or Emperor of a country or countries in this game. But being able to have people view you as almost a demi-god, allowing you to control their lives through their religious piety just seems it would be so satisfying. Being able to deny them divorces, or disallowing them from getting married. Being to excommunicate your enemies so you can do tyrannous things them without penalty. Help raise up vassals that you like through the power of the church, and ordering people fight each other through holy wars.

You know that feeling of almost absolute dynastic power that can only be put into checked by assassins or usurped by extremely powerful faction members?

Though you can already become the Pope or any other religious head through modding (without the game ending) and a couple of work around, you can't actually do anything as the Pope except get spammed with loan requests by the AI sadly. This due to the fact that you get the "You can't interact with yourself" hard coded tool tip that prevents you from doing any Popely actions.

2. Be in charge of a Holy Order.

Again like thing above, you can achieve this through modding... though can't really do anything with it except basically have a free retinue.

Though the reason why I want to be able to be in charge of a holy order... is that who doesn't want a bunch crazy religious fanatics zealots who are willing to do your bidding, for free when you're the Pope - Emperor. Especially when you have evil heretics who want to question your divine position?

3. The Harem Vassal Kingdom.

I would like to have an empire completely ruled by myself, and my spouses/concubines/lovers.

Though you can be a polygamous, and give your spouses titles... there is no way to give concubine titles since they stop being concubines when they leave your court. There is also no way to make male characters concubines in the vanilla game either without doing some hack and slash method with either the plot menu or the grant titles button. Also if you're playing as a female character I don't think you can even be married to multiple male characters and you can't be polygamous and give male spouses titles without them being able to marry someone else due to how the religion files work without doing the work around with plot menu or the grant court title menu.

4. Player Only Ultimate Eugenics Divine Blood Dynasty.

Yes you can already mod in the ability to marry your family members in the religion files. Though sadly there is no way to make it player only without making a new religion, which in turn currently makes it impossible for you to marry anyone outside of your religion due to being an "infidel" or "heretic"... not to mention the crippling opinion penalties.

But yeah I want to be able to create a good looking super human divine family that rules of most of Europe and the CK2.

Too Long Didn't Read Version;

But yeah so as you can see from my 4 points.... what I ultimately want to be able to do in CK2 in short is be a ultimate tyrannical, semi-benevolent Pope/Popess-Emperor/Empress that rules over the CK2 world with my eugenics divine blood harem.


Great points
 

Saint Gwynllyw

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I would like a 'Machiavelli' dlc.

"It is better to be feared than loved, if you cannot be both."


There should a Fear/Love dynamic for rulers, with your actions contributing to both attributes. They should not be mutually exclusive. Currently, if you are a evil tyrant, you endure a disproportionate amount of rebellions. If you brutally put down a rebellion, eliminate a house vassals should think twice.

Someone who is loved, but carries no fear should be seen as potentially weak to an aspirational vassal.
Think of Henry VI. Compare to the beast Edward IV.

Likewise if you behave contradictory vassals should see you as erratic/dangerous/unfit to rule. This should stop players trying to build up every stat possible.

Subjects should have a Bravery/Foolhardy attribute where only the bravest or most foollhardy would challenge for the most feared ruler. But assassination attempts should increase.

Obviously this needs proper elaboration but I hope you get what I mean.

Also I would love if there was some sort of event when a house is destroyed, but only houses you have encountered or the greatest of houses ie Karlings.

Thoughts?
 
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Mackus

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Off the top of my head, I'd say:
Correct heresy system a bit. For example, among Christians, everyone but Orthodox-vs-Catholic should see each others as heresies. Same for Muslim, they should see other branches as heretic. No reason Catholics should hate Messalians less than Fraticelli.
Add Eu4-like trigger based ruler title-name system. Definitely more convenient to mod than system Ck2 still uses.
Allow religion to allow concubinge while banning abduction.
Better patriarchate system. Autocephalous patriarch should be separate positions from court chaplain. Patriarch of top liege should be religious head of all same-religion realm characters... So Exarchs of Byzantium won't have different religious heads than Basileus.
 
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