As I didn't have a plan in my first game since "Le Guin", I tried to keep my planet POPs growing, and the employment positions with it. I ended up using the first building slots for Gene Clinic, Culture Site and Holo Theaters so that I would get additional growth and unity and amenities, and to be able to get to 15 POPs (for those first 3 buildings) I think I put down a city district and 2-3 random other districts - mainly looking at what I was in need of most: usually food, or whichever kind of production would receive some bonus from the planet, or what slots there were most available, so that I would be able to do some specialization later on.
What I wanted to discuss here is the jobs gap I ended up with between "Planetary Administration" (POP-Need 10+) and "Planetary Capital" (POP-Need 40+). Since my first 3 or 4 buildings did not provide enough jobs to get to 40 POP with just City Districts, that is the time when I simply had to jam Agricultural, Generator or Mining Districts - there was no other way to keep people employed. - Maybe later on when I have one or two more building slots and have special resources for upgrading buildings I can go back to spamming specialists and city districts for housing, but in the POP range 15-35 I find myself always in need of around 6 - 8 yellow / red / green districts.
While there is nothing wrong with this per se (- I actually like it from a roleplay point of view), I found that at my Capital (Planet size 16) I ended up demolishing those normal districts again later on for more city districts / housing.
Since I don't want to reproduce this process on my other grown planets, I thought I might ask here for others players experiences on how many "normal" districts to build.
As my expansion into the galaxy ended when I reached my neighbours borders, I also found it useful to have this kind of internal growth mid-game: usually I would hesitate to build ressources on planets and rather focus on unity buildings and consumer goods and alloys, and just the required amount of food, but to be honest: there is a growing need for minerals and energy as well, so I ended up with a little bit of everything.
( Edit: As a thought for the developers: maybe give the districts 2 housing and 3 jobs each? That would reduce the amount of normal districts needed in the POP 10-40 area, until you can upgrade your Admin Building to Planetary Capital. Or maybe change the amounts of POPs required for Planetary Capital to 30? (The thing why I keep talking about Planetary Capital is, that it is needed for upgrading buildings to employ more specialists (provided you have the special ressources in the first place, but I take that as a given.) - Or is your advice for other first three buildings? Are there ones with more jobs, that still are as useful as unity and growth and happiness?)
Edit2: After reading comments and playing some more and thinking some more I conclude it pretty much works as intended and doesn't need a buff to early jobs: I just failed to build a Commercial Zone instead of / before the Holo Theater...
What I wanted to discuss here is the jobs gap I ended up with between "Planetary Administration" (POP-Need 10+) and "Planetary Capital" (POP-Need 40+). Since my first 3 or 4 buildings did not provide enough jobs to get to 40 POP with just City Districts, that is the time when I simply had to jam Agricultural, Generator or Mining Districts - there was no other way to keep people employed. - Maybe later on when I have one or two more building slots and have special resources for upgrading buildings I can go back to spamming specialists and city districts for housing, but in the POP range 15-35 I find myself always in need of around 6 - 8 yellow / red / green districts.
While there is nothing wrong with this per se (- I actually like it from a roleplay point of view), I found that at my Capital (Planet size 16) I ended up demolishing those normal districts again later on for more city districts / housing.
Since I don't want to reproduce this process on my other grown planets, I thought I might ask here for others players experiences on how many "normal" districts to build.
As my expansion into the galaxy ended when I reached my neighbours borders, I also found it useful to have this kind of internal growth mid-game: usually I would hesitate to build ressources on planets and rather focus on unity buildings and consumer goods and alloys, and just the required amount of food, but to be honest: there is a growing need for minerals and energy as well, so I ended up with a little bit of everything.
( Edit: As a thought for the developers: maybe give the districts 2 housing and 3 jobs each? That would reduce the amount of normal districts needed in the POP 10-40 area, until you can upgrade your Admin Building to Planetary Capital. Or maybe change the amounts of POPs required for Planetary Capital to 30? (The thing why I keep talking about Planetary Capital is, that it is needed for upgrading buildings to employ more specialists (provided you have the special ressources in the first place, but I take that as a given.) - Or is your advice for other first three buildings? Are there ones with more jobs, that still are as useful as unity and growth and happiness?)
Edit2: After reading comments and playing some more and thinking some more I conclude it pretty much works as intended and doesn't need a buff to early jobs: I just failed to build a Commercial Zone instead of / before the Holo Theater...
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