What is your economic build - infra/factories/sliders, etc.

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Saltynuts

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Based on the recent thread, and having played some more games, it seems like my IC numbers, and (thus logically enough) the units I'm able to produce and get in the field are severely lacking versus you advanced guys.

So, a few questions.

What is your infra/factory province builds? How much and where? Where is accelerated production recommended? Let me just start with going to 200% infra in Berlin, Hannover, Cologne and Nuremburg, and doing a line of factories there out to infinity. Also doing a line of infra 200% to the Polish border and up to Rostock.

Thoughts? Is triple speed recommended? I tried something like the above, triple speed on the infra, not on the factories. I believe by the time was with Poland came I had like 384 IC. I tried building more factories/infra in more provinces, but with no accelerated production, and I believe IC was actually a bit lower when war with Poland came. But it was very informal testing, a different game and was also building different things, etc., so I don't really know.

Besides the sliders/advisors/national outlooks, is there anything else I can do to appreciably affect IC?

For advisors, Scacht in for Armament Minister seems a no-brainer (+10% IC). Then Diels in for Chief of Security (-10% consumer goods needs) so you can apply the IC elsewhere seems to make sense. That's all the advisors I'm aware of that might help - any others?

Is it worth it to change any of the national identifiers, or too much of a dissent hit to justify?

Sliders - I typically just let the sliders march to Hawk on their own. Don't typically move the central planning/free market slider since I understand there are many pluses of keeping free market. Any others I should move?

Anything else I should be considering? For example, when to start building units? As but one example, I know Pang has mentioned the assembly line techs as providing a big bonus to production. In my mind those bonuses should kick in once the tech is learned even if you started the production line before the tech was learned. But I want to make sure there is nothing funky along these lines where starting the timing of a production line is absolutely critical. Obviously, it makes sense to start a production line for a unit you want to use en-masse right after you get the tech for that unit, so the production lines don't have to be upgraded, etc. But is there anything else?

Also, if I set a production line for 20 units, shouldn't the effect on my economy be the same if it was for 100 units, just the production would of course take long, and drag on resources longer? In other words, if I set production for 100 units, but stop it right after the 20th is built, is there any difference than if I had just set the line to build 20 units in the first place? I'm used to doing the former method so lines stay open until I shut them down to avoid losing the "gearing up time" I think its called, but is that costing me anything?

Thanks for any help!
 

Pang Bingxun

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Based on the recent thread, and having played some more games, it seems like my IC numbers, and (thus logically enough) the units I'm able to produce and get in the field are severely lacking versus you advanced guys.

As always time is of the essense. One important art to master is the art of delay. The more you are able to delay production to a later date, the more you gain. The more you can invest productively, the more maintenance you save and the more upgrading you can skip. Further the assembly line techs helps to decrease maintenance cost and icd needed for production aswell a great deal. Not starting production before say mid 1940 when those techs are available helps to maximize your total military about 2 years later by quite a margin. But it also means to be low on numbers before that.

Also doing a line of infra 200% to the Polish border and up to Rostock.

Save those expenses. You donnot have the means to start building that before Danzig.

What is your infra/factory province builds? How much and where?

I advise for Infra to 200% in all german national provinces with 3 factories.

Where is accelerated production recommended?

If (factories) x (1 + 0.01 x factories) x 1.35 x units left > 180, then do up to double ic.
If (factories) x (1 + 0.01 x factories) x 1.35 x units left > 270, then do up to triple ic.

So Frankfurt am Main with 7 factories barely deserves double ic for the 3 first units, for the 17 ones remaining then only single ic will be reasonable in a long term comparision at fixed sliders and techs with producing money as a benchmark.

Is triple speed recommended?

Yes. 15 ic each on the factories in Hannover, Cologne, Vienna, Berlin, Dresden and Stuttgart makes sense for me. If however the goal is only to increase base ic fast, than using more factory builds at only single ic (in most cases) is the way to go.

I tried something like the above, triple speed on the infra, not on the factories.

This might be a big mistake. Keep in mind that those factories builds mainly pay off long term after 1941 due to the nature of concenttration bonus. At 200% Infra 21 factories instead of 20 increases base ic by 1.833, 31 vs. 30 factories gives 2.093 base ic, 41 vs. 40 factories 2.353 base ic and 51 vs. 50 faxtories 2.613 base ic. The gain per factory does steadily increase, the gain per unit of Infra however remains relatively constant. Factories enjoy priority over Infra. Infra, if need be, can be delayed.

I believe by the time was with Poland came I had like 384 IC.

This is not so bad. It is not so bad that it would cripple you badly. You might try to proceed from there and see what you need in the years to come and what you donnot need. Unstanding that is a necessity for proper planning.

Please always clarify whether you refer to base ic or effective ic. Given your disapppintment i take it effective ic is meant with 384 ic at Danzig. 384 base ic would not be a disappointment. 400 base ic in late 1939 or early 1940 is a solid benchmark.

I tried building more factories/infra in more provinces, but with no accelerated production, and I believe IC was actually a bit lower when war with Poland came.

That is unlikely, but not impossible. Naturally factories should only be built where Infra will soon be 200%. Still it may happen that Infrastructure does not reach 200% as soon as one might think is desirable. Infrastructure being below 200% limits base ic in the short run, but reaching 200% can happen soon enough in either case. That is something one does not need to worry about too much, especially with gearing bonus on Infrastructure applying.

Besides the sliders/advisors/national outlooks, is there anything else I can do to appreciably affect IC?

Skip all unessential expenses in the first two years and only slowly start military production after that.

For advisors, Scacht in for Armament Minister seems a no-brainer (+10% IC).

von Krosigk with only +5% ic, but +5% on resource production and +10% on industrial research is a good choice asweel. It will make you have less ic and invested icd by Danzig and later, but the research can make a noticeable difference later on. Also always keep in mind that resources are limited. Increasing effetive ic and thus resource consumption is not always the best choice. Later on switching to ministers increasing tc has its merits. Reducing the icd needed per unit do decrease the resource consumption for such builds, so that has merits aswell.

That's all the advisors I'm aware of that might help - any others?

You can get +5% from minister of intelligence, you can get +5% from Conformist Work Ethic. You could also get +5% from Conformism Focus, but i strongly prefer Militaristic Focus. It might be one of the best choices possible.

Sliders - I typically just let the sliders march to Hawk on their own.

Doing that manually early on may be considerated waste, but it does accelerate production of infra and factories a bit.

Sliders - I typically just let the sliders march to Hawk on their own. Don't typically move the central planning/free market slider since I understand there are many pluses of keeping free market. Any others I should move?

You should do the one move free markets. That just like hawk lobby accelerates production of infra and factories. The effect on military production is more pronounced, though.

As but one example, I know Pang has mentioned the assembly line techs as providing a big bonus to production. In my mind those bonuses should kick in once the tech is learned even if you started the production line before the tech was learned.

They do. One hours of time may have to pass, but that is of no consequence. Still between starting producing a military and having it up in numbers 2 years or more time will pass.

Obviously, it makes sense to start a production line for a unit you want to use en-masse right after you get the tech for that unit, so the production lines don't have to be upgraded, etc. But is there anything else?

It is sensible to start those lines about 40 days before you have the tech so that once you have the tech you can upgrade the production line and thereby retooling will be increased to 50%, which is 40 days before modifiers from ministers and ideas. As for assembly line having the retooling paid of when the proper assembly line is ready can be convenient. Keep in mind that while one day of retooling is left no supply consumption occurs, so having some production lines with just one day of retooling left can be convenient.

Also, if I set a production line for 20 units, shouldn't the effect on my economy be the same if it was for 100 units, just the production would of course take long, and drag on resources longer? In other words, if I set production for 100 units, but stop it right after the 20th is built, is there any difference than if I had just set the line to build 20 units in the first place?

No. Changing the production line lenght can occur at any time of convenience. Just make sure that during any time at least 1 more unit is left to build or you risk too loose a production line which can be rather incovenient when it is not intended.

I'm used to doing the former method so lines stay open until I shut them down to avoid losing the "gearing up time" I think its called, but is that costing me anything?

There is the gearing bonus and the retooling time. Those concepts are opposed. Gearing bonus reduces production time. Retooling time consumes ic without gain. If you save 5%, 10%, 15%, 20%, 25%, 30% and three times 32.4% due to gearing bonus on a unit that else takes 100 days, than including 80 days of retooling you only save 122.2 days which divided by those 10 units per production line is 12.2% gearing bonus on average. So even with production lines being 878 days or 2.44 years long the average gearing bonus is not very big because retooling is so severe. Longer lines however may be unreasonable because of maintenance cost of military units. If maintance costs total at 0.5 icd each day, than after 720 days maintance cost might equal the production icd of a cheap division like infantry.
 

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Thanks so much Pang! I'm studying everything you wrote, but a couple further questions right off hand.

So, if I'm going for effective IC rather than resources (I've never had a problem running out of resources late game since I capture so much I guess, but having enough IC to build an army fast enough to take on the SU is always problematic for me), might simply taking all provinces in Germany (and Vienna when it becomes available) with 3 factories or more to 200% infra, and extending factories out to infinity in those provinces, all at single speed, be somewhat reasonable?

You say this:

"Further the assembly line techs helps to decrease maintenance cost and icd needed for production aswell a great deal. Not starting production before say mid 1940 when those techs are available helps to maximize your total military about 2 years later by quite a margin. But it also means to be low on numbers before that."

So if you start certain military production in mid 1940, what lines are those? What military, if any, do you build before mid-1940? I assume you have to build some, taking down Poland would seem hard to me with just the starting German military.

Thanks!
 

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A few more questions Pang -

I would assume you never upgrade while not at war, and try and wait as long as possible before upgrading to get the benefit of reduced upgrade costs for upgrading techs two or more spots instead of one (not sure if I'm saying it right, but I think you get my meaning). Thereby allowing you to get IC and resource production up first.

Also, let's assume you are going to go with a game with motorized infantry as the primary force. Would you build any additional infantry? Or mountain troops? Would you keep the ones you have (and the ones you build, if any) upgraded and fighting on the front lines, or less upgraded and more used just to hold space, etc.?

Thanks!
 

Pang Bingxun

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So, if I'm going for effective IC rather than resources (I've never had a problem running out of resources late game since I capture so much I guess, but having enough IC to build an army fast enough to take on the SU is always problematic for me), might simply taking all provinces in Germany (and Vienna when it becomes available) with 3 factories or more to 200% infra, and extending factories out to infinity in those provinces, all at single speed, be somewhat reasonable?

"those provinces" does need clarification. Lets take the 6 ones i mentioned. Lets take that taking on soviet union means a 1941 Barbarossa with Mot1941-SpArt1940 and bitter peace being the goal. What military do you need?

Navy: You donnot need a navy. Disband all navy at start. Only build up to 3 transports for getting troops to Königsberg before Danzig. In December 1940 you can start 9 CV1941 which in September 1941 will be followed by 9 CAG1941 to have a navy in early 1942 so you will be able to to invade the UK in late 1942.

Airforce: Keep it. Slowly build up some interceptors and later build some additional tactical bombers so you will have up to 32 by Barbarossa but not more than the starting 8 ones at Danzig. Those starting ones need to be brigaded and upgraded, but not in time for Danzig. Building up an army has priority. The tactical bombers remain unused in 1939.

Army: Disband all of it except the 1+1 HQs. Build some Gar1939 for the west wall. Build lots of Mot1938-SpArt1938. Building the brigades seperatly may make much sense, but it requires more attention. In mid 1939 you can have the tech for SpArt1940, by Danzig you can have the tech for Mot1941. At 400 base ic having 560 effective ic instead of 520 due to +10% from Armament ministers only increases effective ic by 7.7%. Using the infantry proponent as Armanent ministers increases production of Mot by 10.8% and its attack value by 5%. That is more suitable.

After Danzig wait a month before you attack. Use this time to upgrade to Mot1941. With 50+ Mot1941-SpArt1940 take out poland. With 90+ Mot1941-SpArt1940 and 12+ Tac1940-Esc1940 take out France in 1940. With 150 Mot1941-SpArt1940 and 24+ Tac1940-Esc1940 take out soviet union in mid 1941. Remember to tech rush 1942 logitics, you need them in time for Barbarossa.

So if you start certain military production in mid 1940, what lines are those? What military, if any, do you build before mid-1940? I assume you have to build some, taking down Poland would seem hard to me with just the starting German military.

I should clarify that i donnot intend to start production lines in Mid1940, at least not ones relevant for beating poland, france and soviet union. Chances are the advise i gave is of limited potential in a usual game as germany because a strong army is needed before that. That would limit the usage of assembly line to increased gearing bonus from assembly line experimentation and later using the tech for cheap upgrading. Starting production not before mid 1940 can be useful for USA and possibly soviet union. For germany it does still apply for building up a navy and partially for the airforce.

For germany using assembly line tech for building up an army has little potential unless an unusual strategy is chosen. One could spam build Gar1939 for static defence. Once assembly line is available Mech1940 are build up to take out poland in 1940 and in 1941 after upgrading to Mech1942 France will be taken out followed by soviet union a few weeks later.

I would assume you never upgrade while not at war, and try and wait as long as possible before upgrading to get the benefit of reduced upgrade costs for upgrading techs two or more spots instead of one (not sure if I'm saying it right, but I think you get my meaning). Thereby allowing you to get IC and resource production up first.

I get the meaning, but i disagree. Reduced upgrading icd is of little consequence once proper sliders, tech and ideas have been achieved. Usually being most advanced is desireable. There are exceptions.

Also, let's assume you are going to go with a game with motorized infantry as the primary force. Would you build any additional infantry? Or mountain troops?

Only 2 to 6 possibly outdated HQs, and many possibly brigaded Gar1939 supplyment the Mot. The key is to have nothing that is not essential to success.
 
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Saltynuts

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Thanks so much Pang. Follow-up questions.

So I'm playing a Germany game mainly to test IC build. I built factories (forever) and infra (to max), all single speed, in each province in Germany with 3 or more factories (none elsewhere). I went with parochial world view (+5 IC), militaristic focus (no extra IC, but I agree it looks the best), and ethnic nationalism (did not switch this one to the +5 IC, so that is a little left off the table, but I wanted to keep the manpower growth). In in the +10 IC armaments minister and +5 IC information minister. Moved sliders on my own I believe once to free market (max I could do) and I believe once on my own to hawk lobby.

At Danzig, my IC was base 317, effective 444.

Even if you bump this by 5% if I had switched the ethnic nationalism to conformist work ethic, it still falls far short of the 400 base IC solid target you mention by Danzig. And I think this is with a much heavier IC build than you might be suggesting (building factories/infra in the 6 provinces you mentioned). Where could this shortfall be coming from, any idea what I'm missing?

On the military, it amazes me that you disband all the army, other than the HQs. Does the savings you get from doing this really outweigh their upkeep cost, even when you drop military salaries to zero for the many years of non-combat before Danzig?

Thanks!
 

Pang Bingxun

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Even if you bump this by 5% if I had switched the ethnic nationalism to conformist work ethic, it still falls far short of the 400 base IC solid target you mention by Danzig.

Solid target is no quite the word for it, just reaching it would be solid. Being below 400 base ic by Danzig is rather normal. Danzig is a bad comparison time because it is still too early. Mid 1940 is a better time for comparison as more Infra reaches the target of 200%.

I built factories (forever) and infra (to max), all single speed, in each province in Germany with 3 or more factories (none elsewhere).

The lack of accelerated production will cause a difference in the magnitude of 50 base ic and more.

I went with parochial world view (+5 IC),

That is a bad idea. Short term the cheaper Infra and the extra ic are good, but trading becomes more expensive and the penalties on nonnational provinces are severe. The defensive world view is more suitable with +10% manpower and discounts on fortifications. Early on keeping the initial idea is helpful in dealing with dissent.

militaristic focus (no extra IC, but I agree it looks the best),

I hope you did not switch too early. Keeping the +10% money production for a while can be convenient for stockpiling money.

and ethnic nationalism (did not switch this one to the +5 IC, so that is a little left off the table, but I wanted to keep the manpower growth).

I find the +5% ic to be crucial in 1936 and the retooling discounts helps with military production. Worry about manpower in 1942+.

Moved sliders on my own I believe once to free market (max I could do) and I believe once on my own to hawk lobby.

Two steps hawk lobby will have it maxed out by Anschluss. The one step free markets should be timed so that it is not too early because the +5% ic will be needed before 1937 tools and once ic is high enough to stockpile money switching to free markets is reasonable. Some mild sliders rushing also helps.

On the military, it amazes me that you disband all the army, other than the HQs. Does the savings you get from doing this really outweigh their upkeep cost, even when you drop military salaries to zero for the many years of non-combat before Danzig?

Absolutely yes. This and keeping most tech slots unused in the first 10 months is crucial for funding all intended builds of factories and Infra.
 

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Thanks Pang! I'm going to try another game soon with your suggestions. So you mentioned lack of accelerated production might have cost me 50 IC or thereabouts. Would you just do factory/infra builds in the 6 provinces, and only accelerated production on the factories, cut back over time based on your formula? Or something else?

Wow, its amazing to me keeping most tech slots unused for the first 10 months! Which do you have going, just the industrial techs (the production techs only? Or also manpower techs? Or also the research/decoding techs)? Thanks!
 

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Also Pang, when you say maybe "spam" Garrison units, do you use them other than to (i) garrison the west wall against France while you are attacking Poland, and (ii) later, after bitter peace, put them on the borders with the SU, so if/when it declares war again, they are in place to defend? Or how else do you use them? Just to reduce supply problems caused by dissent/rebellions or whtatever its called between Berlin and your troops attacking the SU in the far east? Or our they somehow useful in the fast-moving assault on the SU? I would guess not. Thanks!
 

Pang Bingxun

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Would you just do factory/infra builds in the 6 provinces, and only accelerated production on the factories, cut back over time based on your formula?

The cutting back on the acceleration factor happens for Infra only. For the infra in the 6 provinces with growing amounts of factories the future amounts can be used for the formula. The factories remain at 15 ic each.

Wow, its amazing to me keeping most tech slots unused for the first 10 months! Which do you have going, just the industrial techs (the production techs only? Or also manpower techs? Or also the research/decoding techs)? Thanks!

1936 machine tools is researched from the start and followed by 1937 tools and 1938 tools, no delay there. The second slot may be used for 1936 computers. Starting in may a third slot for agriculture may be used. After may(+5% effective ic from ideas) some stockpiling of money should start because the historic intervention in spain will cause some costs. Also repairing new factories takes some effort.

Also Pang, when you say maybe "spam" Garrison units, do you use them other than to (i) garrison the west wall against France while you are attacking Poland,

They might be used for defending the polish front before the attack on poland occurs. They can be used for coastal defence. Later the use in soviet union is unclear, using them to defend the pre war borders can be sensible. Naturally utilizing 40% dug in bonus is of the essense.

and (ii) later, after bitter peace, put them on the borders with the SU, so if/when it declares war again, they are in place to defend?

Does soviet union declare war after Bitter Peace? It does not, does it?

Just to reduce supply problems caused by dissent/rebellions or whtatever its called between Berlin and your troops attacking the SU in the far east? Or our they somehow useful in the fast-moving assault on the SU? I would guess not. Thanks!

Chances are the strategic redeployment is too slow to keep up with fast advancement and the tc-load from strategic redeployment is an important concern aswell. Still, given proper trime, they can cover manpower rich provinces like moscow and airbases and other provinces of importance. The main usage would seem to be after Bitter Peace so you have a proper supply chain for the war against soviet you will start a long while after Bitter Peace.
 

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Thanks Pang! I'm virtually certain I had the SU declare war on me after bitter peace, and not that long after. Perhaps because I was attacking countries all around them (Persian, Afganastan, etc. etc.).

So you would do 3x production for the factories in the 6 provinces you mentioned (till the game ends), and 3x for infra in the same provinces, but scale back the infra per your formula?

Thanks! I'm sure I'll have a bunch more questions when I play the game over the next few days. But I can see now how I've been coming up so short, especially because I researched ever tech I could beginning on day 1. I'm sure that was a lot of it, as well as army maintenance costs. Thanks!
 

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Thanks so much Pang. Going to try a game much closer to your recommendations and will report my experience. One last question - at what point would you guesstimate you would start building up your army again? Obviously, there has to be spare IC once your infra gets completed and the infra and factory builds add spare IC. But is there anything at all you would build before your motorized, and when would you start building them? For example, when Austria is annexed, I would guess you should keep the production of the interceptor that is in the queue going? Seems it would be helpful to have a second, and maybe a third, started pretty soon so you can beat back bombers in the west. In my current game I didn't invade France, but went straight into the SU (I know, against recommendations, and I see why, it can take years to complete the conquest), and I had the Austria line then added one more line of interceptors pretty soon. So two lines going. At first they beat off the bombers from the west, but over time they got overtaken. So maybe a third line would be recommended? Although, maybe this would not have been so bad if I had taken out France as I should have. And maybe start building motorized as soon as the first self-propelled artillery is built (assuming there is enough IC)? Thanks!
 

Pang Bingxun

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One last question - at what point would you guesstimate you would start building up your army again?

That is a good question. Finding a good answer depends on many unknowns. I may give a hopefully good answer at a later time, but for mechanized instead of motorized and with strong utilization of assembly line. This hopefuly will result in a convincing answer. If however one attempts motorized or light armour some more or less ugly compromise will be required starting production not long after Anschluss.

But is there anything at all you would build before your motorized, and when would you start building them? For example, when Austria is annexed, I would guess you should keep the production of the interceptor that is in the queue going? Seems it would be helpful to have a second, and maybe a third, started pretty soon so you can beat back bombers in the west.

The focus would need to be motozired, being slightly short on interceptors by Danzig can be acceptable. But then having say 5 lines of them producing may be suitable.
 

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Thanks Pang. Questions on your latest reply. You mention you would give a good answer for mech rather than mot, and that if you go mot or light armor some ugly compromises will be required starting production not long after Anschluss. But as I understand it, one can start producing light armor and mot pretty much immediately. But mech you have to wait quite a long time to get it researched, leaving little time to build up a bunch of units before Danzig. And mot has a shorter build time than mech. So why does doing mot involve compromises? I mean, if you wanted to you could wait to build them until the time you got the mech tech, and then build mot instead, and you'd have more mot by Danzig that you would otherwise have mech correct? I guess I'm not understanding the compromise.

On the interceptor questions, you meant having maybe 5 lines of interceptors (not Mot - presumably I'd have many more mot lines going), correct?

Thanks!
 

Pang Bingxun

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But mech you have to wait quite a long time to get it researched, leaving little time to build up a bunch of units before Danzig.

It is trying to be ready for war by Danzig that causes ugly compromises. Once this wrong goal is skipped things may get much smoother. This is true no matter which fast unit is spam produced. Mech just seems natural.

On the interceptor questions, you meant having maybe 5 lines of interceptors (not Mot - presumably I'd have many more mot lines going), correct?

Yes.
 

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So, report from the front Pang. I did almost everything you suggested. Reading back through you post I think I missed a few things. As of October 25, 1941, my IC was 674 (effective) and 462 (base). So, a bit off the 700 by Barbarosa. Thoughts? How bad is this vis-a-vis what might be doable?

I had 182 mech, 2 HQ, 18 interceptors and 10 transports (I left the line running as I figured I'll need them soon, so why not keep gearing bonus in place and avoid retooling time). I was down to about 300 manpower, so figure it was time to invade the Soviets.

However, I invaded the SU twice on this build, but had a rough, rough time. Not sure I'll be able to beat them back to get Bitter Peace. I loaded up the Soviet side, and they had 434 freaking land divisions. No wonder. Is 182 mech supposed to be able to overcome 434 land divisions? It was a real dog fight, and getting harder and harder.

Thanks!
 
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Pang Bingxun

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So, report from the front Pang. I did almost everything you suggested. Reading back through you post I think I missed a few things. As of October 25, 1941, my IC was 674 (effective) and 462 (base). So, a bit off the 700 by Barbarosa. Thoughts? How bad is this vis-a-vis what might be doable?

This leaves many facts open to interpretation a savegame is worth a lot. +30% ic from ministers seems a bit extreme. Effective ic is more than sufficient, but base ic and tc are low.

I had 182 mech,

That is too much. 120 to 150 should be an upper limit.


That should be no less than 6.

18 interceptors

This seems too few. Keep in mind that in early 1942 there will be the onslaught of the US Airforce. Having about 60 Int then is helpful.

Is 182 mech supposed to be able to overcome 434 land divisions?

90 Armoured divisions are. If oil and tc suffice 180 mech1942 should do the trick at even greater ease. Donnot use the much weaker mech1940. I would like to remind you that the german AI manages with less than 100 Mot1941 to overcome soviet union.

When did you start the war? Every week counts.
 

Saltynuts

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How do I pose a save game Pang? Happy to do so!

It just boggles my mind that Germany can beat the SU with 100 motorized divisions. This is confirming what I already highly suspected - I'm still don't have the combat aspects down, including the best way to encircle and otherwise eliminate enemy units. I'll post a different thread for this since its off topic.

I hadn't started the war yet - I was actually for the 2nd mech to come around, which should not be too long. So you would wait for that, upgrade, and as soon as they are upgraded, attack?

Thanks!