Based on the recent thread, and having played some more games, it seems like my IC numbers, and (thus logically enough) the units I'm able to produce and get in the field are severely lacking versus you advanced guys.
So, a few questions.
What is your infra/factory province builds? How much and where? Where is accelerated production recommended? Let me just start with going to 200% infra in Berlin, Hannover, Cologne and Nuremburg, and doing a line of factories there out to infinity. Also doing a line of infra 200% to the Polish border and up to Rostock.
Thoughts? Is triple speed recommended? I tried something like the above, triple speed on the infra, not on the factories. I believe by the time was with Poland came I had like 384 IC. I tried building more factories/infra in more provinces, but with no accelerated production, and I believe IC was actually a bit lower when war with Poland came. But it was very informal testing, a different game and was also building different things, etc., so I don't really know.
Besides the sliders/advisors/national outlooks, is there anything else I can do to appreciably affect IC?
For advisors, Scacht in for Armament Minister seems a no-brainer (+10% IC). Then Diels in for Chief of Security (-10% consumer goods needs) so you can apply the IC elsewhere seems to make sense. That's all the advisors I'm aware of that might help - any others?
Is it worth it to change any of the national identifiers, or too much of a dissent hit to justify?
Sliders - I typically just let the sliders march to Hawk on their own. Don't typically move the central planning/free market slider since I understand there are many pluses of keeping free market. Any others I should move?
Anything else I should be considering? For example, when to start building units? As but one example, I know Pang has mentioned the assembly line techs as providing a big bonus to production. In my mind those bonuses should kick in once the tech is learned even if you started the production line before the tech was learned. But I want to make sure there is nothing funky along these lines where starting the timing of a production line is absolutely critical. Obviously, it makes sense to start a production line for a unit you want to use en-masse right after you get the tech for that unit, so the production lines don't have to be upgraded, etc. But is there anything else?
Also, if I set a production line for 20 units, shouldn't the effect on my economy be the same if it was for 100 units, just the production would of course take long, and drag on resources longer? In other words, if I set production for 100 units, but stop it right after the 20th is built, is there any difference than if I had just set the line to build 20 units in the first place? I'm used to doing the former method so lines stay open until I shut them down to avoid losing the "gearing up time" I think its called, but is that costing me anything?
Thanks for any help!
So, a few questions.
What is your infra/factory province builds? How much and where? Where is accelerated production recommended? Let me just start with going to 200% infra in Berlin, Hannover, Cologne and Nuremburg, and doing a line of factories there out to infinity. Also doing a line of infra 200% to the Polish border and up to Rostock.
Thoughts? Is triple speed recommended? I tried something like the above, triple speed on the infra, not on the factories. I believe by the time was with Poland came I had like 384 IC. I tried building more factories/infra in more provinces, but with no accelerated production, and I believe IC was actually a bit lower when war with Poland came. But it was very informal testing, a different game and was also building different things, etc., so I don't really know.
Besides the sliders/advisors/national outlooks, is there anything else I can do to appreciably affect IC?
For advisors, Scacht in for Armament Minister seems a no-brainer (+10% IC). Then Diels in for Chief of Security (-10% consumer goods needs) so you can apply the IC elsewhere seems to make sense. That's all the advisors I'm aware of that might help - any others?
Is it worth it to change any of the national identifiers, or too much of a dissent hit to justify?
Sliders - I typically just let the sliders march to Hawk on their own. Don't typically move the central planning/free market slider since I understand there are many pluses of keeping free market. Any others I should move?
Anything else I should be considering? For example, when to start building units? As but one example, I know Pang has mentioned the assembly line techs as providing a big bonus to production. In my mind those bonuses should kick in once the tech is learned even if you started the production line before the tech was learned. But I want to make sure there is nothing funky along these lines where starting the timing of a production line is absolutely critical. Obviously, it makes sense to start a production line for a unit you want to use en-masse right after you get the tech for that unit, so the production lines don't have to be upgraded, etc. But is there anything else?
Also, if I set a production line for 20 units, shouldn't the effect on my economy be the same if it was for 100 units, just the production would of course take long, and drag on resources longer? In other words, if I set production for 100 units, but stop it right after the 20th is built, is there any difference than if I had just set the line to build 20 units in the first place? I'm used to doing the former method so lines stay open until I shut them down to avoid losing the "gearing up time" I think its called, but is that costing me anything?
Thanks for any help!