DSYoungEsq said:
Actually, I disagree. Indeed, it is my (humble? :rofl: ) opinion that the consistent use of the same scenarios has led to the stultification (
Merriam-Webster Online definition here; see #3 particularly) {I put that word in just for Daniel

}) of the MP game among the community. The games follow much to predictable a pattern. No one tries hard to knock anyone out of the game, everyone finishes in some fashion, usually relatively unmolested even when they are playing like putzes, and the result is so boring that most of the really good players play MP at best in fits and starts. Where are the PE's any more? Has it ever occurred to the playing community that the reason it has shrunk so much is that people are tired of "same ol', same ol'?"
Well, anyone could at some point become bored with playing a game 4-5 years. I could say that old timers still play in fits and starts show that the game is fun.
And what are you talking is not about scenario design (and definitely not about balance) is about that:
a) hyperteching is, simply, the most efficient way to play (there is a reason why good Daniel usually hypertechs, he only cares about power at end session and hyperteching is simply best to do that). Wars are fun but not properly rewarded. So unless you play with some extra-rewards for war (and there are some), simply going for warmongering ways does not pay. Unless you are very good and take always 3-4 provinces in every war
b) Since we got a lot of experience, we know what things work and what things don't. So there is less of 'strange' things because at some point that strange things had been tried. If they were successful, they are not anymore strange, and if they were not successful, well we know that they were not successful.
The need for new scenarios is not about 1492 or 1520 being bad things, or boring ones, it is simply we all played them a lot. And, well, with a new map you can have new things in good old 1492 or 1520.
To be more precise. When all scenarios were new and no one knew that much how they worked, the community ended selecting 1492 and 1520. 1419 (or 1648) were tried. But didn't worked. In other words, when everything was equal 1492 and 1520 were the selected ones, and 1419 was the rejected one.
Only now, after a lot of players had played those scenarios for years, we are looking for new things. But we got a new thing: a nice new map. And in this case, well, even a 1492 (or 1453, other scenario that works) can become new.
Balance is about, IMHO, making nations viable along a long game (months of gameplay).