Yeah, but my point is Europe has to be given certain weighted mechanics to ensure that there is some semblence of recognizable historical accuracy.
And before it even appears, don't hit me with 'anything can and should happen' there are structural facts why some regions and societies just weren't going to make it as superowers or even regional powers, and that's why many of the people's of games timeline were subjagated, or amalgamated into singular nations.
I am fully accepting of balancing Hordes, Ming, Japan, or some other nations, but the fact remains, at least to be, Europe should be given balanced but weightedl treatment mechanically to ensure its acsendency ... because that's what happened.
The game doesn't overly rely on fixed events shaping the world, and instead opts for dynamtic interaction, but that has to be slightly railroaded to ensure logical gameplay and logical historical outcomes.
Again, to me this is both a balancing issue, and just accepting that some weight has to be placed in favour of Europe to ensure a logical historical playthrough.
Playing India, uniting it, and having that fun, without Europe turning up at some point would be silly, equally having Europe colonize all of India would be quite silly, it's a balance issue.
But its the sheer determination of some people to make the ROTW the focus of the game that seems bizarre to me, say whatever you like, Europe colonized, subjagated or influenced vast swathes of land by 1821.
Should Europe be balanced so that the whole world isn't painted a few colours ... hell yes ... but equally some ROTW nations should be dommed from the start, and have a difficult almost impossible feel to them, even under player control.
EDIT
I know I shouldn't feed the trolls, but I just had to respond to this ... are you f*cking serious?
EUIV is deep down a White Supremecist game? Really? That's really what your saying? Like I said, I've sat through the Post-Colonial studies lectures ... even die hard champions of native people's acknowledge Europe's (often negative, but also plenty positive) impact on world history.
A 'historical' and that's the key word, 'historical' grand strategy game covering this period has to reflect the fact Europe could and did end up in a position of dominance by the periods end.
That's not some white power revisionism, that's just the way the world's cookie crumbled for a variety of economic and social factors. Europe should be open to assault from powers like the Ottomans, revived hordes, or even the Chinese to an extent, but, and as I said, I have been to some pretty liberal lectures, history, at the end of the day is history.