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MattyG

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We have included Wessex in the game start up and we need to be certain aboput what it is. Simple enough to look up a little of the history of the kingdoms and earlydoms of Wessex. A goiod starting point. Interestingly, King Henry IV was the early of Wessex before he became King of England. By extention, then, Henry V is/was the earl of Wessex (more on this later).

It begs the bigger question of whether or not England existed in pre-1419 Aberration? I think its fair to say that we have to have the Norman invasion. Maybe they did or did not establish a kingdom the same size as William in RL. But at some point the thing has collapsed. The collapse may have happened in the 1200s, or perhaps more recently. Either way, that part of Great Britain known as England remains fractured, with one province owned by Wales, one by Scotland, one by Normandy, one by Brittany and two by York and three by Wessex.

My preference is that the kingdom the Normans created initially mirrored RL. When 'England' in RL lost its traditional Norman possessions, instead they fought harder to retain these, and were successful, sort of. The cost was the loss of Northumberland to Scotland and Cornwall to Brittany.

Then let us posit that in the mid 1300s this Normandy/England had a successional crisis or civil war which caused it to become divided into Normany on thre mainland and Wessex on the island. This new independent Wessex controlled 8 provinces. It kept it together for about 40 years before being hit by yet another series of rebellions over succession. This time the Percy family in York won indepedence with the backing of the Scots, taking with it four provinces in total, the Normans recapturing Kent and Anglia for themselves. Wessex was left as a small single-province minor, controlling also Wales.

Enter the recent history of Wales in the other thread. Owain relieves Wesex of Wales, and they are down to two provinces. (He also takes one from York, well done, boyo!). Soo after, the average Henry of Wessex (England's Henry IV) dies and his skillfull and energetic son Henry II of Wessex (RLs Henry V) comes to lead Wessex and things start to look better.

Henry II sense the weakness in the troubled house of Normandy ruled by the ineffective William Lodbrooke, and turns on him, capturing Kent, and fending off their Breton allies. He then courts Brittany to form a new alliance and with their backing goes after York and Scotland, recently stung by the loss of the Lowlands to Wales. He crushes them and takes back Bristol. Things are looking up for Wessex.

Accordingly, at games start Wessex looks like the following:

Three province, Wessex, Kent and Bristol (sorry if the names are wrong). They have a dynamic monarch and general with great stats. They are in an alliance with Brittany and Normandy. They have just secured a significant royal marriage with the daughter of William Lodbrooke, say. The shame is that Henry II will soon die (maybe a few years later than in vanilla). But not before having had a son who will one day grow to have a claim on Normandy when the last of the Lodbrookes passes on. They might pass on this claim or else challenge Brittany for it. (The ai would always pass, but a player might bite the bullet, or the crossbow bolt). Wessex, because of its Norman past, should it inherit Normany, could gain French culture, the only nation in ABII that could have Anglo-Saxon and French.

Thoughts?
 

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MattyG said:
Three province, Wessex, Kent and Bristol (sorry if the names are wrong). They have a dynamic monarch and general with great stats. They are in an alliance with Brittany and Normandy. They have just secured a significant royal marriage with the daughter of William Lodbrooke, say. The shame is that Henry II will soon die (maybe a few years later than in vanilla). But not before having had a son who will one day grow to have a claim on Normandy when the last of the Lodbrookes passes on. They might pass on this claim or else challenge Brittany for it. (The ai would always pass, but a player might bite the bullet, or the crossbow bolt). Wessex, because of its Norman past, should it inherit Normany, could gain French culture, the only nation in ABII that could have Anglo-Saxon and French.

Thoughts?

Love the idea, but at the moment Normandy own Kent and Anglia, and cede Anglia to the League in 1419 since the poorly William of Lodbrooke hasn't the strength to rule it. If Wessex own Kent at the start, perhaps it's them who sell Anglia to the hanseatics.

Since Henry II is a little more dynamic than William, He opts to retain Anglia, or releases it to the League only as a Vassal. If he keeps it, it's a statement of his intent to dominate the Channel, and Normandy. If not, then the big guys of Europe know he can be walked over, and his intended inheritence of Normandy is challenged.

??
 

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MattyG using mikl's account ....


We are soooo much better than allowing such things to occur.

First, when you are personally playing Brittany you will avoid such exploitative behaviour.

Second, any MP group that allows diploannexation needs to have its colelctive heads read.

Third, we shall draft events that eventually distance an ai Essex from its lord.

Fourth, I think I'll write a random event that is ai-only and which reduces any relation of 190+ by about 50, that ought to help things.

But, point taken. I HATE diploannextion, its the worst aspect of the game.
 
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Rhodz

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If Wessex is supposed to mirror Henry IV's offspring, what happens during the war of the roses? Does Henry VI reign until 1471? Who comes after him? Alternatively, will York have monarchs like Edward IV and Richard III? I think it might be interesting to code in a conflict between York and Wessex with Edward IV as Yorkish king and Henry VI as King of Wessex.
 

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I think that the history of Wessex from 1419 will not mirror the history and monarchs of England in any way. It will swiftly become a fantasy monarch line branching out from what Henry V whom we shall call Henry II. No wars of the Roses here. Not that Wessex won't have times of trouble and broken family lines, but I won't be detailing any of that for some time. Too much else to do.

I am MattyG using mikl's account and I really out to log in as me.
 

Reveilled

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Just a thought, but if Wessex is going to move against York at any point in it's event chain (as from MattyG's backstory, they seem to have done just before the start of the eventchain), wouldn't a total victory of one power over another lead to the victor crowning himself King of England? Should that option exist?
 

yourworstnightm

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Well I guess Wessex, York, Scotland and Brittany all should be able to crown themselves king of England. (Brittany perhaps Rex Brittania, same for Wales). However it should not be easy to do so.
 

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Yeah if either Wessex or York had obliterated the other they should get a


event = {
id = xxxxxxxx
trigger = {
owned = { province = 241 data = WES }
}
random = no
country = WES
name = "The Resurrection of England"
desc = "After centuries of foreign manipulation the brave Dukes of Wessex have made themselves a power, crushing the Scottish puppets, the Percies they are now in control of the bulk of what was England, however there expansion has alarmed the various powers with an interest in the Isles and many are suggesting that the Gaelic Kingdoms should combine and destroy us now before we push them off our land althogether. My Lord shall we make a play for the Crown of England, the citizens are tired of being ruled by Frenchmen and Scotsmen"
style = 1

date = { day = 1 month = january year = 1419 }
offset = 90
deathdate = { day = 1 month = january year = 1820 }

action_a = {
name = "We dare not"
command = { type = ADM which = 3 value = 60 }
command = { type = DIP which = 2 value = 60 }
}
action_b = {
name = "We must take back England"
command = { type = addcore which = 247 }
command = { type = addcore which = 244 }
command = { type = addcore which = 245 }
command = { type = addcore which = 242 }
command = { type = addcore which = 241 }
command = { type = stability value = 2 }
command = { type = relation which = HAN value = -100 }
command = { type = relation which = BRI value = -200 }
command = { type = relation which = EIR value = -200 }
command = { type = relation which = SCO value = -200 }(should probably trigger some sort of reaction in these countries)
command = { type = INF which = -2 value = 20000
command = { type = CAV which = -2 value = 10000
command = { type = wakeleader which = x }
command = { type = MIL which = 2 value = 60 }
}
}


Probably a good idea to make it an unlikely AI event, so as to not muck up the Scottish/Brittany/Hansa stuff
 

MattyG

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Thanks Dr. Bob.

I am very nervous about resurrecting the very beasts that Aberration worked so hard to slay, namely the vanilla majors.

That said, we have all of these Anglo Saxon provinces, and an Anglo-saxon nation needs to be considered.

However, does it need to be England? Why can't it simply be the Kingdom of Wessex? Or the Kingdom of York? It depends on wether we think there WAS an England (meaning something named England) prior to 1419.

It would need to be handled much like AGCEEP Italy, in that it is largely a change of tag in which the monarchs and leaders of either York of Wessex become those of England. And we would need to write some events for a reformed England, not use the vanilla event file.

Remember that Wessex and York already begin with cores on all Anglo-saxon provinces.

Thoughts?
 

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The problem I see with the question of whether or not England existed is that Alfred the Great was styling himself King of England before his grandson actually united the whole country. This suggests to me that (barring a huge historical change like anglo-saxons not becoming the dominant people in England) a Kingdom of England would exist in the minds of English kings and noblemen regardless of whether or not the Kingdom of England actually existed. Thus, if you want to stop the possibility of reintroducing England, probably the only plausible way of doing it is to remove the English vassal states altogether.

On the other hand, it's probably worth bearing in mind that any English kingdom which arises in Aberration will differ from England the major in all but name. Most of the wealth would be in the celtic provices, and the Celts would be the states with successful colonial empires fighting for control over England, rather than the other way around. Simply put, England, if it arises, is going to be a pretty weak power, probably more like vanilla Ireland than vanilla England, and nothing like the major it was in real life unless the player is setting out on an SP mission to ressurect the kingdom and restore it to its former glory, something that wouldn't really be possible against human players, discounting somewhat such a danger.

It might also be worth considering Wessex as being the "Byzantium" of aberration (in relation to its situation relative to the situation of Byzantium in vanilla and the AGCEEP) with its inevitable demise being possibly averted by the player, and the possibility of restoring the old kingdom. Ideally, it should never happen unless the country is being controlled by a player.


Coincidentally, I now have to go to a lecture on the role of Alfred the Great (King of Wessex) in developing the English language! :eek:
 

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It could certainly just take the title King of Wessex/York and that would also mean you wouldn't have to use any more tags or other stuff needed for a new country,
One idea for a Kingdom of Wessex is this country should act like Prussia of vanilla, a modern state but because they got into the colonial game late and are surrounded by domininant naval powers the traditional British empire is denied to them.

But by having to fight and keep fighting for there independence they have become very well organised miliatarily and so get lots of good admirals and generals and no conquistadors or explorers, they would then try to intervene in continental politics much more than vanilla England does with perhaps an eye on the Lowlands?
 

MattyG

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There are no lack of tags. We have 91 spare, not including the old vanilla majors. The ENG tag will not be for use except for a reformed England, if we think it's the right thing to do.

Of course, you don't have to have the ENG tag to be King of England. We can have an event where they claim themselves as such and get a bunch of nice little things happen. Changing tags means a bit of fuss.

It is unlikely to happen in an MP scenario unless they are a player country, or even by the AI in SP when you are playing elsewhere in the world. But it would be an interesting SP option to play one or the other and unite England again.

Two things, though. Brittany and Scotland will oppose any move to unite England. Brittany wants Wessex as a modest vassal, Scotland likes York as a puppet. So, if either starts to get bigger, they will eventually work against such a move.

Maybe, Dr. Bob and Revilled want to write one of these files each ... :D
 

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Well I have started on the Wessex file: done half of the monarchs and made them actually selectable from the start :D

I have a storyline, but if anyone wants to pop in ideas that is great, especially as I making it up on the spot without regard for any measure of historicalness :eek:o

In effect the storyline is split into Sea or Land, with some subsections for each one, land is pretty much thought out by me, but naval isn't so go ahead and contribute
 

MattyG

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Dr Bob,

I'dlove to see some of the work in progress. There are a couple of issues you need to be aware of.

First, we need to grapple at some stage with what - if at all - the conditions will be for the formation of England.

Second, we have certain standards set for ABII relating to free stuff and the like.

That said, very excited to have someone producing material. Please allow us to comment on the stroyline and on the events you are preparing.

I am assuming at this point that you are working from a base of the monarchs and leaders I established and which are discussed in this thread.

Looking forward to seeing some of your work.

MattyG
 

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Well I was sending you a PM about it, but you have a full inbox :eek:

The basics are: You have some decent monarchs till 1500ish, including a slightly longer Henry V, then you get a choice, Land or Sea (two monarch streams). I'll send you some more stuff later when I have it with me. You don't get any free CoT though no matter which route you take so no problem there :) .
I thought that you would not change tag on becoming England, you would stay as Wessex, and just get some cores and VPs and a few other nice stuff for doing it, this is merely because I don't want this as a traditional england.
I think you have the chance for Scottish (lowlands right?) in 1650ish and Dutch in (1580) but you must jump through quite a few hoops to get them.

With regards to overpowered leaders, I have 3 leaders which are above the usual, Maurice of Nassau (linked to Dutch culture) 4-4-3-3, Marlborough 5-6-5-1, and Wellington 5-6-5-2, however I think you only get these 3 if you forfeit explorers and conquistadors. And I think that if you get to 1795 as Wessex you deserve the right to an uber-leader with which to go on a rampage, however I can tone him down if you think it is better.
 

MattyG

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Dr Bob,

Yes, cleaned out the Inbox, so please send.

From what you have written, that's a great set of plans.

In general for the second-tier countries like Wessex, perhaps the plan can be that many (almost all?) of their leaders only trigger if they reach a certain size, say the 5 province size that all of the major/1st tier countries begin with.

I am redoing Portugal and have used the reconquest of the full original Portugal as the basis for gaining either generals and admirals (if they chose Iberian reconquest) or the explorers and conquistadors (if they chose a peaceful path) as the benchmark. They also get one of each either way. This in part reflects that players have to earn their goodies, partly that minors are minors for a reason and should not be stacked with great leaders and finally that many of those Wessex leaders live in/come from parts of England that they do not yet own.

PM me your stuff!!!! Yippee!
 

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I am having some trouble with this event, it will not fire, it does not give an error message at start-up though, it does not fire, even if I type it in to F12 or I take the necessary province. I had to set up a new file for Wessex which could be a problem I suppose :(

event = {
id = 405001
trigger = {
owned = { province = 241 data = PUR }
}
random = no
country = PUR
name = "The Resurrection of England"
desc = "After centuries of foreign manipulation the brave Dukes of Wessex have made themselves a power, crushing the Scottish puppets, the Percies they are now in control of the bulk of what was England, however there expansion has alarmed the various powers with an interest in the Isles and many are suggesting that the Gaelic Kingdoms should combine and destroy us now before we push them off our land althogether. My Lord shall we make a play for the Crown of England, the citizens are tired of being ruled by Frenchmen and Scotsmen"
style = 1

date = { day = 1 month = january year = 1419 }
offset = 90
deathdate = { day = 1 month = january year = 1820 }

action_a = {
name = "We dare not"
command = { type = ADM which = 3 value = 60 }
command = { type = DIP which = 2 value = 60 }
}
action_b = {
name = "We must take back England"
command = { type = addcore which = 247 }
command = { type = addcore which = 244 }
command = { type = addcore which = 245 }
command = { type = addcore which = 240 }
command = { type = addcore which = 250 }
command = { type = stability value = 2 }
command = { type = relation which = HSA value = -100 }
command = { type = relation which = BRI value = -200 }
command = { type = relation which = EIR value = -200 }
command = { type = relation which = SCO value = -200 }
command = { type = INF which = -2 value = 20000
command = { type = CAV which = -2 value = 10000
command = { type = MIL which = 2 value = 60 }
}
}

Any reason why this shouldn't work?
 

MattyG

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  • Europa Universalis 4: Emperor
The game will only look at the events that are in files which it is told to look at.

When you create a new event file, you have to include it in the Events.txt file located in the DB folder. Open that and you'll see all of the games active event files. Otherwise it would automatically dredge in all the files and events from vanilla as well.

Just a comment on the event.

1. Wessex begins with those provinces as cores. Both York and Wessex start with cores on all Anglosaxon provinces.

2. There are no Frenchmen in the British Isles. You mean Bretons, Normans and/or the Hansa ;)

3. Have a look at the threads relating to goodies events. There will need to be a cost for those troops. No free troops is a basic tenet of Aberration II. For the number you have given here (a lot for a 3 province country) I would suggest 200 ducats or some inflation or both in combination.

4. The commands to alter monarch stats are always welcome, but they need to be balanced. Overall, without a minister event, they ought not simply 'go up'. The monarch has his/her abilities and these are largely set. So, if you get the monarch more focused on conquest ( MIL +2 for 60 months) then you ought to lower DIP and ADM. By more, I think, because it takes this person more of their time and focus to acheive that higher level of result in one area. I'd say -2 to DIP and -1 to ADM for 60.

5. Having the action_a as do nothing is excellent for the ai. However, the do nothing should not result in pure, rich positives like this. Perhaps limit it instead to small increases in relationships, or else a +1 to DIP and a -1 to MIL for a period of time.

MattyG