I never said it wasn't. Since AoD fails to recognise the difference between a civilian and a military economy (with it all just being military economy, CG playing a minor role), then the economic matters directly relate to the war. The strategy is to weaken/destroy the enemy, so surely holding the most vital key parts of their (military) economy would ensure that.I still believe this IS a WW II strategic game. This is not about who is economically stronger than someone else. This is about what you achieve in this surrounding compared to what happened IRL during the second WW. If you want to change this you´ll change the character of this game.
You seem to be assuming that the current VP situation reflects the reality of WWII: How does most of the Japanese islands in the Pacific relate to it, considering the US deliberately by-passed many of them? Was Vietnam as historically important as India in regards to the war? Was the US the 6th most important country to participate in the war? Was Yunnan's participation more significant then Hungary's or Finland's? Was the city of Stalingrad itself more important then the whole of India? Was the city of Moscow nearly as important as the whole of the USA? Was Portugal more significant in the war then Poland, Romania, Belgium, and Hungary?
IMO the current VP system is so arbitrary there is no logical reason for it.
I did acknowledge the occupied IC effects, but a USSR could puppet most of Europe any, thus removing that issue. But anyway, if the Comintern did control all of the Axis, then it's IC would be similar to the Allies, but still not enough. I was assuming you meant a USSR after a historical game, but ahistorically taking all the occupied territories of the Axis, in which case it would have substantially more IC then the Allies.I didn't count conquered territories automatically into aggressor's alliance. (Most of the occupied countries gave their fiercest fight against the occupier, not for them. Also an economic base is less efficient in occupier's hands, yielding its main benefits before the occupation. In game terms, occupation can be considered already as "scoring", showing some "victory progress", deviation from a starting point.) France was a part of Allies. In my calculations, I added Belgium and Netherlands into Allies as well (in addition to UK, US, France, Poland, Canada, SA, NZ, Australia). Allies had about 700 ICs, Axis 450 ICs and Comintern 160 ICs. I left Denmark, Norway and Finland out from the calculations - but they won't alter the results much either.
For me, it's a matter of logic. VPs should be distributed to provinces that have (at least) some economic, military or strategic value.Most of the historically important provinces (locations of WWII military operations mainly) have at least some positional value also in a game. But should some extremes like Tinian (Pacific island that has only historical value) keep its VPs only because the location had some meaning in real WWII? It's a matter of taste, but I think that regularity in VP assigning principles is important (if Tinian has VPs, so should Kursk and El Alamein).
I would recommend making an event for the UK, where it has the -20 oil and the rest to go with it. As Pang insinuated, you shouldn't get something from nothing. France doesn't even need the oil in that situation as it doesn't have a navy or airforce; but if it's going to be played by a human, it would enable them to build a reasonable force.The 20 oil is to simulate British support isn't it? The current state of affairs is a compromise which allows France to continue existing diplomatically and simulates their participation in the war. The options would be to either let Germany annex France and give the Free French forces and territories to the UK and then have an event release them later. The other alternative is to not give the Free French any bonuses, effectively making them useless.
Edit: Maybe giving the English an event where they can choose to give the Free French support and adding a -20 oil penalty for them... or letting them starve. In this theoretical event the ai would always choose the former.
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