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Steelwhip

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so is the scenario supposed to be so slanted against the remnants of the USA?

here it is 1937...the US has fractured...not only do I have the east coast lost to rebels and lost the pacific states and hawaii and gitmo...I also have canada AND mexico AND the french in a war with me that I didnt start with any of them

I get 1 division and 2 milita units while all the newly formed rebel states get masses of milita AND full infantry line divisions AND air power

on top of that add in close to 70% discent

the hell?

im all for a challenge..but this seemes fraking pointless. Hell I had an eaiser time dealing with the spanish civil war and the french when i did that play through.

is it supposed to be like this?
 

unmerged(174159)

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Yeah. You have drawn the 'world-dogpile' variant that happens in my experience in about 1 in 100 games, where the ai random chances just go against you. (You should be able to get about 50 IC if you set your consumer goods to max. Having 0 IC means you can put it to max and get all that lovely dissent reduction gratis)
 

Steelwhip

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~chuckles~ ok..just wanted to make sure...wasnt sure if it was supposed to be this way or if I had done something horribley wrong...which is always a potental issue with me;)
 

Amun Nefer

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You see?! This is what happens when FDR dies early (and your country becomes isolated as a result of Germany being the economic center), the whole county goes to pot. Bare this in mind if you ever have a time machine and go back to the 30s, do not kill FDR! :p

Yeah, that is a really **** draw. I have never had it be that bad for the US. In my current game as Russia, they only got overwhelmed because the AUS and CSA allied and PSA DoW'd the US early on. Normally the US can take them if PSA is neutral or allied with them.
 

Steelwhip

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Okies..another question im having....Im 6 months into the civil war...better place than I was the last time I played....but now my manpower is at zero. I have managed to build a whole 2 infantry divisions since the war started. I take a peek at the rebels and they got manpower reserves to spare...more divisions than I do and a ton of more units in the build lineup. is the US supposed to be at such horid manpower levels?
 

Limith

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I found the best strategy I had was to ignore the South and retake north ASAP since that's where the industrial heartland is. Afterwards, diplo PSA back and slowly chip away at the south.

If that's not possible, I usually abandon NE at the start (canada takes it), pull everything to center, let the Syndicalists rebels meet America First south and kill one another while I rush behind their undefended flank.

And I'd just disband the Navy before the war. Doesn't really help on inland civil war.
 

Steelwhip

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interesting strats....Im going to assume that I dont abandon washington or should I let that fall and worry about the capitol being moved more inland to a more defensable position?
 

Limith

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interesting strats....Im going to assume that I dont abandon washington or should I let that fall and worry about the capitol being moved more inland to a more defensable position?

I usually let it fall to America First if they came up enough, although I strat deployed units out before NE got cut off. Don't abandon it to Syndicalists. They have more IC and will be able to train more units.

Make sure to choose policies before hand that lets you keep Texas and allows you to diplo PSA back.

I strat deployed all units to right outside the event firing borders before Civil War triggered and disbanded Navy (I usually do that for starting navy in any country, waste of resources. Wait a few years for V/VI/VII Carriers or above). Gamey? you bet. But it helps. They don't get their free units until a bit later, so you can take 1-2 provinces in...also, build IC in the midwest before war. I think Denver replaced Chicago as the IC capital in my game.
 

Steelwhip

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I usually let it fall to America First if they came up enough, although I strat deployed units out before NE got cut off. Don't abandon it to Syndicalists. They have more IC and will be able to train more units.

Make sure to choose policies before hand that lets you keep Texas and allows you to diplo PSA back.

I strat deployed all units to right outside the event firing borders before Civil War triggered and disbanded Navy (I usually do that for starting navy in any country, waste of resources. Wait a few years for V/VI/VII Carriers or above). Gamey? you bet. But it helps. They don't get their free units until a bit later, so you can take 1-2 provinces in...also, build IC in the midwest before war. I think Denver replaced Chicago as the IC capital in my game.

which policies would those be...both times I have played through I went with republican president in one and Military take over for the 2nd one and both allowed me to keep Texas...are those the policies?
 

unmerged(228617)

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Tejas needs to return to Mexico. ;)

As for an actual strategy, if you can't get the PSA to rejoin the Union leave them alone for the time being since it's just another front. (A front where you will not have many defenses against) The Navy is quite worthless outside of crushing any AUS convoys...
 

cloneof

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BTW, I had played the game as USA quite the number of times, but noticed that always as I won the civil war, the Depression kept on going on all of it's Keynesian glory.

Are there any events or such that would help me end the reduction of peace time IC?
 

Kaiser_Mobius

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I feel like I should say something having done an AAR as the USA in KR.:D

First, you shouldn't have to abandon anything to the rebels in the 2nd ACW, or scrap your navy. If you play your cards right, you can win quite handily.

First, as soon as the game begins, set all of your IC to consumer goods. Your dissent will evaporate quite quickly if you do so, and by approximately May your dissent should be gone. One advantage you get as the USA is that while you pump all of your IC into consumer goods, countries like the Latin American ones will trade you supplies for natural resources. This can allow you to literally leave your IC allocation in supplies to 0, so you can focus on other matters.

Next, as soon as your dissent is on 0, put all of the extra IC you can into building infantry divisions. IIRC with about 6 serial runs of 3 to 4 infantry each, you should be able to form a decent core of regular infantry divisions to fight in the civil war. You should also be able to spare some IC to build some very cheap garrison divisions, which you can use to hold Washington DC.

Now, remember to choose carefully what choices you decide to make with the events leading up to the breakout of the 2nd ACW. Your choices can determine which states will break away from the Union and join the rebels. If you take a more hardline approach, like choosing MacArthur to form a military junta, the rebels will gain lots of support and can expand to include states like Virginia, Texas, etc, at least for the AUS. Try to take a more moderate path by letting the elections go forward and choosing someone like Garner under the democrats or whatshisface under the republicans (cant remember who the republican candidate was, i think it was Wendell Wilkie or something). If you make the right event choices, your dissent hits will not be very heavy and you will retain control over many important territories.

As for the war itself: Hit the CSA. Make sure you cover all of your borders, but concentrate your primary efforts on the CSA due to their industrial and military potential. In the west, you can hold the rocky mountains with nothing more than some infantry and militia dug into the rocky mountains. PSA forces should take a long time to mobilize, so they will not be that big a threat. The AUS will push hard, and can be a real challenge, but they are not invincible. If you have enough regular infantry, you should be able to contain any offensive by their large numbers of militias. As for the CSA, just cut them in two by going for Ohio. You will cut off all CSA forces in the east that way, and can easily crush them with little efforts after their supplies and org run out. When you are ready, move in for the kill, take Chicago, and the CSA will surrender.

Remember, when you defeat one of the civil war factions as the USA, you inherit their MP, build ques, and you gain control of all of their troops, airplanes, and warships. After defeating the CSA, New England should join the war on your side as well. With CSA industries, MP, and the remnants of their forces, you should be able to easily roll over and crush the remaining factions. Do to the AUS what the Union did to the Confederacy in the 1st Civil War and crush them with greater military production and numbers. The PSA may be a tougher nut to crack, but they will go in a similar way.

After all of that, you win.