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Henri

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Where the heck can I find what this mod is about? Elder Scrolls? Something else? Lots of discussions from people who all seem to know what this is about. There should be a short finned thread (abstract) sayig what the mod is about.

Henri
 

Hopit

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Novacat

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Its a total conversion of Elder Scrolls, which is the world behind Arena, Daggerfall, Morrowind, Skyrim, and Elder Scrolls Online. Theres really nothing else to say about it.
 

Novacat

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I liked Skyrim better than even Morrowind, mainly because Skyrim was the first Elder Scrolls that was genuinely well polished, and did not require a hundred or two mods to be playable.
 

Teutonic_Thrash

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I liked Skyrim better than even Morrowind, mainly because Skyrim was the first Elder Scrolls that was genuinely well polished, and did not require a hundred or two mods to be playable.
It's not a true ES game if it's not broken.
 

cybrxkhan

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I liked Skyrim better than even Morrowind, mainly because Skyrim was the first Elder Scrolls that was genuinely well polished, and did not require a hundred or two mods to be playable.

Oddly Skyrim is the only TES game where mods really helped in extending its playtime for me. Oblivion I could play forever without mods and Morrowind is just way too much by the time I'm done with it I'd be too tired for big mods.


For me, Soyrim is the best in terms of gameplay and overall polish, Morrowind is the best in terms of lore and worldbuilding, but Oblivion... I dunno, despite being simply objectively worse than the other two in my opinion there is a charm in it that somehow makes it more enjoyable for me.
 

DarkReborn

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I agree that Skyrim was polished... but that really crippled it's length and size, even Cyrodiil felt larger and Oblivion's main quest felt longer.
Uuuh... well; Oblivion had good expansions for instance too, Knights of the Nine was decent and Shivering Isles is probably one of the best expansions Bethesda has ever made (besides the unconquerable n#1, Fallout New Vegas' Old World Blues. The irony here is that this expansion was published by Bethesda but developed by Obsidian).
But then again, Bethesda seems to make better expansions than games.... except Dawnguard and Tribunal. The first for it's lack of originality (I can think of at least 3 better TES ideas for expansions than the overused vampire vs witchhunters cliché) and the second for it's limited scope and railroaded nature (Mournhold felt really small and the expansion can be completed quite fast. Also Almalexia is a joke of a final boss compared to Hircine's aspects)
 

Novacat

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I agree that Skyrim was polished... but that really crippled it's length and size, even Cyrodiil felt larger and Oblivion's main quest felt longer.

Bethesda's games have always been small since Morrowind. Morrowind itself was less of a problem since it was fluffed as sparsely populated and the geographical size of Vvardenfell was much smaller than either Cyrodiil or Skyrim. Cyrodiil and Skyrim were much bigger problems. Cyrodiil is even worse of all, because the actual province is so large the developers had to shrink it down a rediculous amount, which is why the grand Imperial City ended up just being a small town ingame.

Considering that there is a Skyrimesque game coming out (Deliverance) that promises huge numbers of on-screen NPCs, I expect the next Elder Scrolls game to at least deal with that issue in some form, much like Skyrim dealt with the ugly character models and animations that plagued Oblivion.
 

cybrxkhan

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I actually felt Cyrodiil was smaller, though I know why: 1) I don't use a horse in skyrim, so waking around makes things feel smaller; and 2) most of the cities in Cyrodiil weren't that spread out, that is, there were large parts of countryside filled with nothing but bandits and abandoned forts I never bothered to visit.

Though seriously the main and guild questlines in skyrim were way too short.