What is the worst achievement in game?

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Romanix90

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The worst one i've got so far, as mentioned before, is "Die please die". I picked Somali nation of Warsangali, it all ready have ruller of 1 ADM/DIP/MIL and you have to play until he reach age 70. Pretty much i didn't nothing. Didn't expand, didn't join wars, only sit and wait. It was boring as it can get. I try to forget about it.
 

raikaria

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None of these depend on luck to get the achievement. Luck could influence how fast you finish them within timeframe, but for sufficiently skilled players they could get pheasant strut + time gated achievements within timeframe reliably. Approach + outlook matter for stuff like this.

Edit: Lotharingia is bugged right now since you can't get female heirs. Doing it as original Marie is the only way, wish I knew that before passing that point.

How does the Pheasant Strut not rely on Luck?

1: You need Prussia to form. You are in India. For Prussia to form:

a: You need an applicable country [Usually TO or Brandenburg] to aquire the correct provinces and not die. ~95% of the time AI TO gets killed by a railroad event that throws them into a war that is only winnable if Poland's AI completely derps; and TO will be dead with it's cores long gone by the time you get there. Brandenburg requires Danzig to form Prussia; and Brandenburg [especially with nerfed ideas] is not taking Danzig unless; again; Poland completely fails. If the AI is to form Prussia you are RELYING on luck that Poland fails [Usually related to Poland not accepting the PLC; which is ~10%.]

b: The country that is forming Prussia HAS to flip Protestant or Reformed. If they stay Catholic; tough luck!

c: If you're argueing the 'Brandenburg and TO can form Prussia while vassals' angle, yes, they can. But as stated in A; about 95% of the time; by the time you get to the region; TO's cores are gone. So you can't use TO. And you're Indian. So if Brandenburg or TO are Catholic; good luck making them Protestant or Reformed! It's not like you can enforce religion. So this part is 100% luck based. The alternative is hoping they have enough wrong-religion provinces by the time you get there; and they fall to rebels. Which is still luck-based. Even if you Support Rebels; the rebels still need to be able to actually spawn. If they've converted them back to Catholic? You're screwed.

d: Brandenburg actually has to be small enough to vassalise by the time you get there. Also; if you're trying to vassalise Brandenburg; you gotta fight the HRE. And if you have to cut Brandenburg in the HRE down to size to vassalise; you're going to have to deal with coalitions as a wrong-culture; heretic religion that is attacking the HRE. This is going to slow you down heavily; and you already have to force your way to the HRE through either Russia or the Ottomans; which are a big enough blob that it's going to take a while simply due to truces. [Plus whatever power is in the Iranian region]

e: Finally; Prussia has to be strong enough so that they can field 100,000 men. Not their allies and Prussia. Prussia itself.

2: Again, you're a Nepalese minor. You can easily get screwed over earlygame if someone like Juanpur decides to kill you or Juanpur/Bengal alliance-bloc you in by allying your neighbours. You're not beating Juanpur if Juanpur decides to kill you in the first few years.
 
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How does the Pheasant Strut not rely on Luck?

1: You need Prussia to form. You are in India. For Prussia to form:

a: You need an applicable country [Usually TO or Brandenburg] to aquire the correct provinces and not die. ~95% of the time AI TO gets killed by a railroad event that throws them into a war that is only winnable if Poland's AI completely derps; and TO will be dead with it's cores long gone by the time you get there. Brandenburg requires Danzig to form Prussia; and Brandenburg [especially with nerfed ideas] is not taking Danzig unless; again; Poland completely fails. If the AI is to form Prussia you are RELYING on luck that Poland fails [Usually related to Poland not accepting the PLC; which is ~10%.]

b: The country that is forming Prussia HAS to flip Protestant or Reformed. If they stay Catholic; tough luck!

c: If you're argueing the 'Brandenburg and TO can form Prussia while vassals' angle, yes, they can. But as stated in A; about 95% of the time; by the time you get to the region; TO's cores are gone. So you can't use TO. And you're Indian. So if Brandenburg or TO are Catholic; good luck making them Protestant or Reformed! It's not like you can enforce religion. So this part is 100% luck based. The alternative is hoping they have enough wrong-religion provinces by the time you get there; and they fall to rebels. Which is still luck-based. Even if you Support Rebels; the rebels still need to be able to actually spawn. If they've converted them back to Catholic? You're screwed.

d: Brandenburg actually has to be small enough to vassalise by the time you get there. Also; if you're trying to vassalise Brandenburg; you gotta fight the HRE. And if you have to cut Brandenburg in the HRE down to size to vassalise; you're going to have to deal with coalitions as a wrong-culture; heretic religion that is attacking the HRE. This is going to slow you down heavily; and you already have to force your way to the HRE through either Russia or the Ottomans; which are a big enough blob that it's going to take a while simply due to truces. [Plus whatever power is in the Iranian region]

e: Finally; Prussia has to be strong enough so that they can field 100,000 men. Not their allies and Prussia. Prussia itself.

2: Again, you're a Nepalese minor. You can easily get screwed over earlygame if someone like Juanpur decides to kill you or Juanpur/Bengal alliance-bloc you in by allying your neighbours. You're not beating Juanpur if Juanpur decides to kill you in the first few years.


1a. if you want Prussia to form organically (as without any player intervention), it is indeed a very RNG achievement.

1b/c. It is not 'Brandenburg and TO can form Prussia', it is any saxon or Pomeranian cultured nation can form Prussia. On the current patch it is 99% certain that there will be at least one Saxon/Pomeranian cultured country that is protestant. If not, you can vassalize any other protestant country with religious ideas and feed them Saxon/Pomeranian culture land to convert it, reconquer it and than release nation.

1d. This is skilled base, not luck based. Luck can make this achievement harder/easier, but not more impossible. Hell, you could wait for imperialism and just declare immediately on Prussia.

1e. Just put your army maintenance on 0 and march your army in their land.

2. Imo there is a small RNG factor in any opm starts, but only in the early game. And Nepalese minor is not the most RNG dependant start, by far. You have multiple expansion paths and allying as a small country is a lot easier in India than in Europe.
 
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enKage

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As Gorkha you can knock to Europe's door in early 1550 or even earlier.
If you distract in India, it takes more time, but you are only a few countries away from Prussia
Instead of conquering North India, make your way through northern corridor. If ladakh / kashmir / whatever is tributary of Chagatai, just attack any Tibetan minor allied. This way you border Transoxiana. Make a narrow path to hordes and you are already on the border of PLC, with Muscovy / Russia alliance secured. Ally any Pomeranian or what is not catholic there and call into all wars against PLC granting land. Why to vassalise Brandenburg?
After forming Nepal culture switch to Uzbek/Turkmeni/Khorasani or sth depending which cultural union you want and expand in Samarkand and/or Persia for cash, you really don't need all those jaunpurs, Bengals and Delhis

This is enough time (if you reach PLC around 1550) to see how reformtion goes and strike the right moment. Even teutons cores are still there.
And there are so many Saxon / Pomeranian / Prussian nations, that this achievement is out of any RNGs



Also Grand Coalition was mentioned. Just start in Indochina and join usual fiesta against Ayutthaya during first 20 years of the game
 
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TheMeInTeam

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How does the Pheasant Strut not rely on Luck?

Conquer land, force spawn protestant zealots, let them occupy enough land with Brandenburg cores, release/feed Brandenburg. Alternatively, go protestant yourself using rebels.

The achievement can be much more or less of a pain depending on RNG, but someone who can trivially get the land early could pull these shenanigans and get it without issue.

There are people out there who can reliably one tag with the starting nation chosen. It's hard to believe that RNG is controlling how likely they are to be able to make a Prussia and give it land.
 

Rashie

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Things like Victorian Three gotta be up there.

There's nothing challenging required about it at all, yet it pretty much requires a full game played all the way up to the 1800s.
 
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Things like Victorian Three gotta be up there.

There's nothing challenging required about it at all, yet it pretty much requires a full game played all the way up to the 1800s.
I honestly really enjoyed that achievement, not for itself perhaps but because Busoga turned out to be a very fun country to play that I doubt I would have considered otherwise. The combination of republic and fetishism was glorious and resulted in a great amount of flexibility - enough that I decided to stick with it rather than convert to christianity/islam. It's a long playthrough, but also one where there are always challenges from stronger neighbours.
 

frolix42

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The achievement to have your dynasty on 8 thrones. I loaded up as a Republic (or was it interregnum) and got it automatically. Apparently -nodynasty counted as a dynasty for the purposes of that achievement.
 
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Vegtamskvitha

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I saw a few mention that Marie of Lotharingia is a bad achievement because it is either behind a time gate (until the original Marie dies) or up to RNG, buuuuut...
You can get it pretty easily.

Burgundy/Lotharingia has a government reform that makes your best general the next ruler. And a few other government reforms push you into some kind of republic or so, but what matters is that it unlocks Plutocratic Ideas. Together with Innovative Ideas, I think, you can get female generals. That you then can rename when you role for them. So your next ruler will be one of your five generals called Marie. Gamey? Maybe. Fun government type? For sure!

It is a bit longer ago that I did the achievement, so I might be remembering some parts wrong, but last time I checked (two weeks ago), Burgundy still could make generals rulers, so you should be able to figure out the details yourself if I forgot something.