• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

redna

Recruit
Jul 2, 2020
8
0
My friend and I have been fighting France and England for the last hour with no changes (recruit difficulty). We have so much more troops but somehow we are still losing, pic related. Can someone please tell us what we forgot.
 

Attachments

  • how.png
    how.png
    197,4 KB · Views: 0

Harin

General
53 Badges
Jun 8, 2012
1.800
4.035
  • Crusader Kings II
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
We probably need the entire screen to help more.

Some things that come to mind. Are you fighting without fuel? Without supplies? Is the enemy inside the Maginot Line?
 

Archerich

Sergeant
82 Badges
Jul 13, 2019
56
62
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris: Lithoids
  • Cities: Skylines - Campus
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
What templates are you running? Do you have green Air? Are you attacking to open combat width from multiple angles? Do you have support companies such as radios to get reinforcement rate? More info would greatly help.
 

redna

Recruit
Jul 2, 2020
8
0
What templates are you running? Do you have green Air? Are you attacking to open combat width from multiple angles? Do you have support companies such as radios to get reinforcement rate? More info would greatly help.
Stock templates, tank divisions are a little different and have heavy tanks in them. Red air even though I have sent every airplane I have (about 2.5k of them, close-air support, fighter and tactical bomber) into this region. I have every support company.
 

Archerich

Sergeant
82 Badges
Jul 13, 2019
56
62
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris: Lithoids
  • Cities: Skylines - Campus
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
Stock templates, tank divisions are a little different and have heavy tanks in them. Red air even though I have sent every airplane I have (about 2.5k of them, close-air support, fighter and tactical bomber) into this region. I have every support company.
Yeah stock german templates are not good at all, pure infantry has really bad attack. Recommend getting infantry into a 7-2 style with 7 infantry battalions and 2 artillery in the line. The problem with heavy tanks is they are slow and not overly effective. The air situation, well, maybe you are using too many old planes? Also, you need to add support companies to division templates for them to work. Maintenance is quite useless, but the rest are good. They are found on the far left of the division template creator micro-screen. In basic concept, soft attack does damage to infantry and hard attack does damage to tanks. Also, you can't have too many divisions without equipment (orange/yellow bar) and the green bar is their organization, and when they have 0 org they can't fight. If you need more help i'll stay in the thread.

Edit: cavalry is absolute trash, also did you do doctrines? You can also change divisions to different templates even after they are deployed with a button on the army screen.
 

redna

Recruit
Jul 2, 2020
8
0
Yeah stock german templates are not good at all, pure infantry has really bad attack. Recommend getting infantry into a 7-2 style with 7 infantry battalions and 2 artillery in the line. The problem with heavy tanks is they are slow and not overly effective. The air situation, well, maybe you are using too many old planes? Also, you need to add support companies to division templates for them to work. Maintenance is quite useless, but the rest are good. They are found on the far left of the division template creator micro-screen. In basic concept, soft attack does damage to infantry and hard attack does damage to tanks. Also, you can't have too many divisions without equipment (orange/yellow bar) and the green bar is their organization, and when they have 0 org they can't fight. If you need more help i'll stay in the thread.

Edit: cavalry is absolute trash, also did you do doctrines? You can also change divisions to different templates even after they are deployed with a button on the army screen.
OK I will do as you said, but what about the planes? I have the newest ones.
 

Archerich

Sergeant
82 Badges
Jul 13, 2019
56
62
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris: Lithoids
  • Cities: Skylines - Campus
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
OK I will do as you said, but what about the planes? I have the newest ones.
Yeah the air war can be quite hard to understand, especially from an outside view where i don't know the exact problem. I would just think that maybe you haven't actually assigned your air-wings to a mission (the bar at the top, or zxcvbnm key row on US qwerty keyboard). Keep me and others updated and we'll be here to help.
 

redna

Recruit
Jul 2, 2020
8
0
Yeah the air war can be quite hard to understand, especially from an outside view where i don't know the exact problem. I would just think that maybe you haven't actually assigned your air-wings to a mission (the bar at the top, or zxcvbnm key row on US qwerty keyboard). Keep me and others updated and we'll be here to help.
Thank you for the info, I'm very new to the game. I'll do everything you said and google the aviation thing. I just needed to know what was the problem so I don't think I'll post here anymore. Thanks again.
 

Trier

Corporal
57 Badges
Nov 30, 2017
26
33
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Semper Fi
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome Deluxe Edition
  • Island Bound
  • Surviving Mars
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
Consider these factors.

1. What is the terrain like? Are you crossing a river, attacking a mountain, attacking a fort?
2. Who has air superiority?
3. Are your divisions fully planned? Planning is vital but many times overlooked as people micromanage their wars. When attacking a strong enemy position, it helps to be at high planning values (which accumulates over-time once you assign an army to a region).
4. What is the intelligence sector of this war looking like? Do you have a full spy network in the territory you are attacking and have you deciphered their codes? The inverse is just as important. Have they built up spy networks in your territory and deciphered your codes?
5. Are you using effective division templates? (Combat width of 10, 20, or 40) (Tank divisions fully fueled.)
 

pheonicia

General
87 Badges
Feb 2, 2015
1.803
7.422
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Premium edition
  • Cities: Skylines - Green Cities
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Cities: Skylines - Snowfall
  • Cities: Skylines
  • Cities: Skylines Industries
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
Have you tried retreating (to a river or other defensible position) and letting your decisions refresh a bit? Some of your divisions seem to have very low strength. The enemy will also spread itself out over a larger area making breakthroughs easier.
 
  • 1
Reactions:

BeauNiddle

Lt. General
78 Badges
Oct 5, 2011
1.396
2.967
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Tyranny: Gold Edition
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun Returns
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
It's also worth remembering combat width. Width is defined as 80 + 40 for each extra province you attack from after the first.

Units can only fight whilst on the front line. What this means is although you have 41 divisions what you probably have is 4-6 on the frontline and the other 35 divisions all sitting around watching.

They don't contribute anything to the fight but they DO still suck up supplies thereby increasing the chances your frontline runs short.

If you move 20 or so of them a few provinces back (into an earlier supply zone) you'll find that everybody fights better.

In this game more is not always better.

(and yes as others have pointed out the orange bars represent unit strength and a lot of yours are understrength.)
 
  • 1
Reactions:

redna

Recruit
Jul 2, 2020
8
0
It's also worth remembering combat width. Width is defined as 80 + 40 for each extra province you attack from after the first.

Units can only fight whilst on the front line. What this means is although you have 41 divisions what you probably have is 4-6 on the frontline and the other 35 divisions all sitting around watching

If you move 20 or so of them a few provinces back (into an earlier supply zone) you'll find that everybody fights better.
This is really helpful, thanks. I thought I could just rush the enemy with a ton of troops.
 

ecpgieicg

First Lieutenant
27 Badges
Oct 27, 2012
263
113
  • Cities in Motion
  • Magicka
  • Leviathan: Warships
  • Cities in Motion 2
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Here's a photo of a much earlier save, but the borders are basically the same.

Could you show a screenshot of your templates?

To start off, don't use under strength divisions. They take steep penalties from not having 100% equipment. Only make templates you have equipment for. To upgrade your army division by division, duplicate your templates and change to the new template division by division. Don't modify existing templates that cause insufficient equipment.
 

elektrizikekswerk

AYBABTU
Moderator
104 Badges
Jun 26, 2015
2.935
4.761
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Shadowrun: Dragonfall
  • Humble Paradox Bundle
  • BATTLETECH
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Teleglitch: Die More Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
Here's a photo of a much earlier save, but the borders are basically the same.
According to that screenshot (one of) your biggest problem is understrength divisions.
@Archerich already mentioned it but since you didn't react to that I just want to emphasize on that.

This snippet shows it in a nutshell:
1593762555816.png


The green bar below the unit symbol represents its organisation. If the organisation drops to zero the battles is lost.
The yellow-ish bar represents the unit's strength which is basically the ratio of equipment it has. So basically your units (and the units of your Soviet ally suffer the same problem) are fullfilling the Soviet WW2 meme about one rifle for two soldiers.

Short term solution: Consolidate your divisions (there is somewhere an option for that which merges two or more understrength divisions into one near full strength).
Then stop fighting so organisation can replenish.
Long term solution: Ramp up equipment production and only train so many divisions your industry can support.
 
Last edited:
  • 1
Reactions:

redna

Recruit
Jul 2, 2020
8
0
According to that screenshot (one of) your biggest problem is understrength divisions.
@Archerich already mentioned it but since you didn't react to that I just want to emphasize on that.

This snippet shows it in a nutshell:
View attachment 596500

The green bar below the unit symbol represents its organisation. If the organisation drops to zero the battles is lost.
The yellow-ish bar represents the unit's strength which is basically the ratio of equipment it has. So basically your units (and the units of your Soviet ally suffer the same problem) are fullfilling the Soviet WW2 meme about one rifle for two soldiers.

Short term solution: Consolidate your divisions (there is somewhere an option for that which merges two or more understrength divisions into one near full strength).
Then stop fighting so organisation can replenish.
Long term solution: Ramp up equipment production and only train so many divisions your industry can support.
So should I just disband divisions with super low strenght and train less for now?
 

DaleDVM

Major
46 Badges
Jan 5, 2005
646
791
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
You may not need to disband them. If you have enough equipment and manpower to replace the losses, the divisions just need to rest out of battle for a short period to give them a chance to re-equip themselves.

If you disband a division you get the equipment and manpower back but lose any experience those troops have accumulated.

You should train less divisions if you are not keeping up with equipment needs for your existing divisions and training new ones.
 
  • 1
Reactions: