What is the price of exports based on?

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cristofolmc

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I was wondering what the income you get from exporting a good comes from, because it seems pretty random. Firstly, its the same for all trade goods, but it seems to vary from one game to another, or more likely, from one country to another. But I havent seen so far any modifiers that changes the input from exports.

By the way, it would be nice if like in EU4, not all good had the same price. Silk or dies should be a lot more profitable to export than hunt game or fish. This could be expanded on with a demand trade system in future expansions, given that we now have units of good produced, and there will be time where there is no offer for some goods because all of them are bought by someone else, in high demand.
 

Cinigs

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Export income is a type of commerce income so it is effected by commerce income modifiers. This is why it vary from country to country. EU4 capture the global flow of resources better however trade is just about money (unless you are huge and get the resource bonus). IR trade is about what the resource can be used for. There are resource in IR whose bonus is more money so you can think of those as more valuable.
 

Denkt

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The base Commerce income seems to be a base value + an additional value if you export to a foreign country. Roughly you get 0.2 gold for import, 0.3 gold for exports inside your country and 0.5 for exports to foreign country, it could also be 0.25, 0.25 and 0.5. This value is when modified by the Commerce income and the true value per month is what is shown in the diplomatic window.

Some goods are particular valuable for Commerce, I think silk is one of these, because they increase Commerce income in the province thus they make all trade more profitable, so yes you get more Money from importing silk than iron but the raw Commerce income seems to be the same for all goods.

To make the most Money you want foreign to purchase your goods, after that you want to import goods inside your country and last import goods from foreign countries. Building Marketplaces help as well, especially in large cities with alot of slaves as it increase both the tax income and the Commerce income from the sold goods.

So building up a single province to be a import hub with alot of slaves, goods and markeplaces and when use as many internal trade routes as possible to this province may be a great way to make huge amount of Money.

Also it seems like Commerce income is split between all cities you own in the province so if you make sure you only Control a few cities in each province you can concentrate your Commerce income better which means Marketplaces are more efficient.
 
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