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unmerged(312767)

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Diplomacy beats everything to the point I consider it overpowered. With it, you can solve one of the most unpleasant events without losses.
Stewardship? You have to bribe people at best caes with huge sums of gold.
Intrigue - not affecting much if you are a ruler with several demenses.
Martial - fate of useless sons to lead and die in your armies.
Learning- a joke.
 

1alexey

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Diplomacy beats everything to the point I consider it overpowered. With it, you can solve one of the most unpleasant events without losses.
Stewardship? You have to bribe people at best caes with huge sums of gold.
Intrigue - not affecting much if you are a ruler with several demenses.
Martial - fate of useless sons to lead and die in your armies.
Learning- a joke.
Stewardship is powerfull for lower than monarchs rulers. Having 8 counties packed with well developed cities instead of four, makes huge difference, as does not having feudal vassals in small realm.
 

Beagá

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Intrigue on a ruler seems to have an impact on what plots are or are not available.

I was wondering that too. Revoke county plot is VERY good and a relatively easy way of getting more land, BTW. So if intrigue is necessary for getting that option, it makes the stat much more interesting.
 

n000b

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If you're a vassal the intrigue is imo the best. As ruler its Diplomacy. Depite that I love to have excellent martial characters, so satisfying seeing you're awesome leadership actually having an effect on battles. :)

Learning- a joke.

Gaining new tech is ALOT easier if you have good state learning.
 

barny

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I always go for stewardship first (getting midas touched or fortune builder) and diplomacy second.

Having a demesne of 14 or 15 really helps and is more important, in my opinion. But diplomacy should by high too of course.

Those are the two stats, a ruler always uses. Intrigue can be nice now and than, but as long as you don't want to wipe out whole families, you will hardly use it. Martial can be compensated by good generals and learning is only nice to have, but not that necessary.
 

RustyTurban

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This isn't correct mechanically but my favorite order is Martial>Diplomacy>Intrigue>Stewardship, Why?

Well I prefer to RP my characters, so Martial makes for lots of fun on that side, suits my playstyle too. And I don't bother about stewardship too much because you are always going to have idiots/regencies that eat into your desmesne anyway. And you can't do anything about it. Plus I think handing out titles is fun and keeping 1 5/6 county duchy rather than 13 counties is easier to manage, less hassle and a bit more historical.

Diplomacy and Intrigue are just luck and traits on top of the proper medieval martial education. For me, something in the region of d.15 m.20 i.12 s.8 is the ideal medieval ruler for me, generally. Learning feels more early modern than medieval IMO and its has little immediate benefit.
 

Yenzen

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1: Diplomacy

Improves relations with everyone, which:

- Makes your vassals pay more taxes
- Makes them give more levy
- Helps Prevent factions
- Makes it more likely your allies will assist you
- Makes it easier to plot since people will like you more
- Makes you able to reject vassal requests without losing face
- Adds a few more options like asking your liege for stuff because he likes you more

2: Intrigue

- Adds to plot power. This should not be underestimated, since you can more easily murder and plot your way to power and out of trouble which is often much more useful then waging war.
- Protects you against the plots of others. This mean it will be harder for your liege to plot to revoke you and for your vassals to fabricate claims and so on and so forth.

3: Stewardship

- + demesne means more income, more direct vassals as a talent pool and hinders factions because your personal army is larger
- More income direct
- Who doesn't like cash? You can use it to help with everything from relations to more mercs to more subholdings and buildings.

4: Martial and learning

- ... What's the point of these again? The learning improvement seems moot since you could accomplish that with building cathedral schools and universities with the money you got from Diplomacy and stewardship. A shame too, martial should increase your levy and provide a small bonus to your entire army morale and Learning should maybe speed up culture/religious conversion and give a larger bonus to tech speed.


Overall, as a count and a duke I would suggest putting focus on Intrigue-Diplomacy-Stewardship in that order, for a king and up go Diplomacy-Intrigue-Stewardship. You don't really need a large demesne when you can make your vassals fall in love with you and marry your king's daughter and murder all his sons >:)