Also, while we're on the topic, what's the damage reduction factor when your armor is higher than the opponent's piercing?
Ok, thanks for the info. Does the difference between armor and piercing matter? So, would a light cruiser with 10 piercing attacking another cruiser with 12 armor suffer the same penalty as the light cruiser attacking a battleship with 30 armor?IIRC, when armor>piercing in naval combat, then the attack gets reduced by 90%. So much more significant than tanks.
So a cruiser with 10 piercing attacking a cruiser with 12 armor has its damaged reduced 90%. Same as if it were (futilely) attacking a BB with 30 armor.
My understand was that the armour reduction can be up to 90%, in the limit. Something like 10% of damage gets through, no matter what, and 90% is scaled as piercing as a fraction of armour. So 10 piercing against 12 armour would be base_damage*(0.1 + 0.9*(10/12) = base_damage*0.85 while against 30 BB would be base_damage*(0.1 + 0.9*(10/30)) = base_damage*0.4. So the effect is fairly gradual.
On the other hand, piercing > armour has a dramatic effect on critical hits.
Does a similar dynamic apply to tanks?
As far as I know, for tanks it IS a sharp dividing line. Your division is either pierced or not pierced (and therefore takes less damage and deals more org damage).
Very interesting, so speed is pretty damn useful...
My understand was that the armour reduction can be up to 90%, in the limit. Something like 10% of damage gets through, no matter what, and 90% is scaled as piercing as a fraction of armour. So 10 piercing against 12 armour would be base_damage*(0.1 + 0.9*(10/12) = base_damage*0.85 while against 30 BB would be base_damage*(0.1 + 0.9*(10/30)) = base_damage*0.4. So the effect is fairly gradual.
On the other hand, piercing > armour has a dramatic effect on critical hits.
Correct. Piercing with tanks is binary. With ships, it's granular.
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Yep. There's a reason when MtG came out, I designed a 1944 BB with tier 1 heavy batteries (no speed reduction), but a 1944 engine and the raiding designer and BC armor.
Before Paradox nerfed it, the Derpitz was capable of sinking twice its IC cost in British ships with no screens escorting her, since she could dodge torpedoes and enemy heavy battery fire, but she had enough armor to ignore most light guns.
It was not an exploit, but rather precisely what one could expect given the stats batteries had back then: 0% speed penalty vs -15% per battery for a tiny increase in power - hm?.. what do I pick?!Wow, that's a pretty ridiculous exploit. However, I don't think Tier 1 heavy batteries can even penetrate 1940 BB armor. How fast was the Derpitz? Does the speed difference actually make up for the inadequate firepower and armor?
Wow, that's a pretty ridiculous exploit. However, I don't think Tier 1 heavy batteries can even penetrate 1940 BB armor. How fast was the Derpitz? Does the speed difference actually make up for the inadequate firepower and armor?
Click on the magnifying glass button on the bottom left.Somewhat tangentially related, the Japanese always build Yamoto, and I have no trouble sinking it despite having nothing that can penetrate it. I know during the battle I can mouse over to see who did what damage. Is there a way to see that in the final battle report?
Torpedoes ignore armor.Somewhat tangentially related, the Japanese always build Yamoto, and I have no trouble sinking it despite having nothing that can penetrate it. I know during the battle I can mouse over to see who did what damage. Is there a way to see that in the final battle report?
Torpedoes ignore armor.