This thread is created to explore the possibility of making a division with the highest possible damage (which is different from just having high soft attack)
A few rules must be laid down:
-- Upwards to 40 widths (Seems like you can't do 44 widths anymore)
-- Organization must not be ridiculous low ( greater than 30 at least) like adding all arty into one division.
-- Armor should be factored into the final result, as your attack is higher when the enemy can't pierce you.
So...I would say all else being equal, the higher the armor, the better the division. However, this thread focuses mainly on soft attack.
-- Same goes for hard attack. You do more damage when you can pierce the enemy.
-- Lastly, when all rules have been taken into consideration, the division that has the highest soft attack should be the best one and wins the mysterious prize in this thread
PS: As Hans pointed out, tech makes a huge difference on the composition of the division, so I would like people to specify what year their division belongs to:
Like 1936, 1938, 1940 and beyond...Personally, I think early game division advice is invaluable
A few rules must be laid down:
-- Upwards to 40 widths (Seems like you can't do 44 widths anymore)
-- Organization must not be ridiculous low ( greater than 30 at least) like adding all arty into one division.
-- Armor should be factored into the final result, as your attack is higher when the enemy can't pierce you.
So...I would say all else being equal, the higher the armor, the better the division. However, this thread focuses mainly on soft attack.
-- Same goes for hard attack. You do more damage when you can pierce the enemy.
-- Lastly, when all rules have been taken into consideration, the division that has the highest soft attack should be the best one and wins the mysterious prize in this thread
PS: As Hans pointed out, tech makes a huge difference on the composition of the division, so I would like people to specify what year their division belongs to:
Like 1936, 1938, 1940 and beyond...Personally, I think early game division advice is invaluable
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