But why dividing an empire into two empire(like creating a subject) will do something with demographic transition?Increased (non-specified resource) overhead for a growing empire and demographic transition are probably some of the better in-game explanations.
While demographic transition wouldn't usually apply to gestalt empires, they could still be affected by the increased overhead for attending to a larger populace. Hive minds need to spend more attention dealing with infrastructural needs, and machine intelligences could start facing performance issues, needing to spend more assembly resources maintaining their population.
Though a bigger empire is not easy to manage, but it is possible. It makes no sense that two empire must be more efficient on pop growth than one empire. I can only see it as a kind of nerf to player empire.
If you guys really want to limit a huge empire, why not make empire sprawl more powerful? It makes more sense, and can do more things.
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