Good enough for who? Someone with no standards?"You're already big" is good enough approximation.
Please tell me how Luxembourg has a higher growth rate than Nigeria thanks to its low comparative population.
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Good enough for who? Someone with no standards?"You're already big" is good enough approximation.
Good enough for who? Someone with no standards?
Please tell me how Luxembourg has a higher growth rate than Nigeria thanks to its low comparative population.
Mate it's a game, it's going to use abstractions. It's already stuffed full of abstractions. People who are fine with pop size being a marker for some kind of demographic transition aren't people with no standards. Your immersion might require something more specific but seems like most don't.
Except that the pop growth slowdown isn't an abstraction of anything - that's the whole point of this thread. So saying the game has lots of abstractions already is irrelevant.Mate it's a game, it's going to use abstractions. It's already stuffed full of abstractions.
If the only argument you can use for a mechanic is that standards shouldn't be high
Good enough for who? Someone with no standards?
Please tell me how Luxembourg has a higher growth rate than Nigeria thanks to its low comparative population.
This is a poor comparison since even "relatively poor and underdeveloped nations" of today are massively richer and more developed than the rich nations of 100-300 years ago when the first population growth spurts started.I see many people here trying to tie population growth in with prosperity and high technology or cost of raising a child... sadly this is not true in the real world. It just so happen to be that most "rich" countries got access to certain criteria to that lowered their growth before some other nations... but today you see the same population stagnation in child birth rates even in relatively poor and underdeveloped nations as well. There are other more fundamental things going on in terms of birth rate and fertility rates in the real world.
It is a rubber band mechanic mainly for game balance...
The problem is that you can't tie either prosperity or technological development directly to this as you see both in different areas irrespective of child birth.This is a poor comparison since even "relatively poor and underdeveloped nations" of today are massively richer and more developed than the rich nations of 100-300 years ago when the first population growth spurts started.
Rubber band mechanics are poor mechanics and anti-strategy. It is also not how the existence of this mechanic has been justified to us.
Because more developed societies have lower birthrates. Poor people tend to want to have as many children as possible, for help with farm labour, as their retirement plan, and because so many die along the way. In these societies families may have upwards of ten. More developed societies are much more likely to have one or none.
Reality disagrees that there is "No correlation between Development and birthrate." And it has done so for 2 centuries.Development isn't correlated with population.
It's a crude implementation of this idea: https://en.wikipedia.org/wiki/Carrying_capacityI can’t really think of a reason it would work this way in-universe. I guess maybe the empire overstretches it’s food supply or something?
We just need to look at the age of Colonisation. With a lot more new real estate opening up growth and migration went up by notch. Until those new regions were filled as well.@The Founder: Eeeeh. Every civilization in Stellaris is more or less post-scarcity and a highly developed nation by our modern measure. We have no idea what birth rates will look like in a society of space ships & hyperdrives.
The overhead, performance and attention-required issues are represented by Admin Cap. Having enough admin would negate that.Increased (non-specified resource) overhead for a growing empire and demographic transition are probably some of the better in-game explanations.
While demographic transition wouldn't usually apply to gestalt empires, they could still be affected by the increased overhead for attending to a larger populace. Hive minds need to spend more attention dealing with infrastructural needs, and machine intelligences could start facing performance issues, needing to spend more assembly resources maintaining their population.
I didn't say that there's no correlation between development and birthrate. I said that there's no correlation between development and population - that is, more populous nations are not inherently more developed.Reality disagrees that there is "No correlation between Development and birthrate." And it has done so for 2 centuries.
In stellaris, they are. Hell, even on earth, in the long run, China's population advantage is on the verge of becoming a development advantage as the US drops into third world status. Not taking sides, both are capitalist dictatorships.I didn't say that there's no correlation between development and birthrate. I said that there's no correlation between development and population - that is, more populous nations are not inherently more developed.
You ever heard that:I didn't say that there's no correlation between development and birthrate. I said that there's no correlation between development and population - that is, more populous nations are not inherently more developed.
Yes, and that doesn't make any sense. That's the whole point of this thread.In stellaris, they are.
Development leads to lower birth rate, until the species can actually hit sub-replacement fertility.Yes, and that doesn't make any sense. That's the whole point of this thread.