What is the in universe reason for pop growth slowing down as more pops are in the empire?

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Calvax

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Good enough for who? Someone with no standards?

Please tell me how Luxembourg has a higher growth rate than Nigeria thanks to its low comparative population.

Mate it's a game, it's going to use abstractions. It's already stuffed full of abstractions. People who are fine with pop size being a marker for some kind of demographic transition aren't people with no standards. Your immersion might require something more specific but seems like most don't.

Personally I'm fine with the abstract being tied to pops. I'd likely also be fine with it being linked to number of techs researched, or empire sprawl, or any other similar marker of "how long has the game gone on". Provided they work as intended to thumb the scale a bit against snowballing (freeing up more diverse play) then alls good.
 
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Less2

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Mate it's a game, it's going to use abstractions. It's already stuffed full of abstractions. People who are fine with pop size being a marker for some kind of demographic transition aren't people with no standards. Your immersion might require something more specific but seems like most don't.

If the only argument you can use for a mechanic is that standards shouldn't be high, when multiple reasonable replacements are easily suggestible and there is no good justification for the mechanic in the first place, then you have a poor arguing position.

Who asked for this? We have population growth slowing down as it nears carrying capacity. This already models essentially what you are asking for in a way that is infinitely more accurate.
 
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Jorgen_CAB

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Good enough for who? Someone with no standards?

Please tell me how Luxembourg has a higher growth rate than Nigeria thanks to its low comparative population.

It is a rubber band mechanic mainly for game balance... it also mimic something we see in real world population growth as well.

I see many people here trying to tie population growth in with prosperity and high technology or cost of raising a child... sadly this is not true in the real world. It just so happen to be that most "rich" countries got access to certain criteria to that lowered their growth before some other nations... but today you see the same population stagnation in child birth rates even in relatively poor and underdeveloped nations as well. There are other more fundamental things going on in terms of birth rate and fertility rates in the real world.

My perfectly unscientific explanation is that the world is simply a smaller place today with communication, education and trade and much less wars and conflicts overall. This leads to a more stable environment and probably to a less child birth. The more chaos and illiterate and conflict there are the more it probably would impact birth rates in a positive direction.
 
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Spartakus

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I see many people here trying to tie population growth in with prosperity and high technology or cost of raising a child... sadly this is not true in the real world. It just so happen to be that most "rich" countries got access to certain criteria to that lowered their growth before some other nations... but today you see the same population stagnation in child birth rates even in relatively poor and underdeveloped nations as well. There are other more fundamental things going on in terms of birth rate and fertility rates in the real world.
This is a poor comparison since even "relatively poor and underdeveloped nations" of today are massively richer and more developed than the rich nations of 100-300 years ago when the first population growth spurts started.

It is a rubber band mechanic mainly for game balance...

Rubber band mechanics are poor mechanics and anti-strategy. It is also not how the existence of this mechanic has been justified to us.
 
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Jorgen_CAB

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This is a poor comparison since even "relatively poor and underdeveloped nations" of today are massively richer and more developed than the rich nations of 100-300 years ago when the first population growth spurts started.
The problem is that you can't tie either prosperity or technological development directly to this as you see both in different areas irrespective of child birth.

One of the things that has had the strongest impact on family size is medicine, the fact that children live to become an adult... the huge increase in family size that we saw in early industrial age was because families still had children in the same rate as before but medicine also made children live longer. This is ONE of the many different things that has impacted this.
We have also witnessed the same thing during the many plagues (or locally during wars) that raged across the globe many times...

What has happened after this is that this medicine have become more and more common all over the globe and as an effect family size have also been reduced over time which have had very little correlation with wealth but it has had more correlation to things like literacy though, literacy today are actually quite good globally too.
 

Jorgen_CAB

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Rubber band mechanics are poor mechanics and anti-strategy. It is also not how the existence of this mechanic has been justified to us.

That is one persons opinion though... ;)

Rubber-band mechanics can work really well for acting like a soft cap on snowballing which Stellaris have a bit too much of... it does not remove strategy it just soften the down hill rolling of the ball to a smother ride. The stronger will still stay stronger...
 
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Because more developed societies have lower birthrates. Poor people tend to want to have as many children as possible, for help with farm labour, as their retirement plan, and because so many die along the way. In these societies families may have upwards of ten. More developed societies are much more likely to have one or none.

Development isn't correlated with population.
Reality disagrees that there is "No correlation between Development and birthrate." And it has done so for 2 centuries.

Chief among them any modern society with sub-replacement fertility. Since you have leisure time to argue on the internet, that has a 99% chance to includes your country.

Overpopulation was a solid theory based on teh data we had, but data since then falsified it:
 
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Jaxck

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I can’t really think of a reason it would work this way in-universe. I guess maybe the empire overstretches it’s food supply or something?
It's a crude implementation of this idea: https://en.wikipedia.org/wiki/Carrying_capacity

@The Founder: Eeeeh. Every civilization in Stellaris is more or less post-scarcity and a highly developed nation by our modern measure. We have no idea what birth rates will look like in a society of space ships & hyperdrives.
 
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@The Founder: Eeeeh. Every civilization in Stellaris is more or less post-scarcity and a highly developed nation by our modern measure. We have no idea what birth rates will look like in a society of space ships & hyperdrives.
We just need to look at the age of Colonisation. With a lot more new real estate opening up growth and migration went up by notch. Until those new regions were filled as well.

It is not quantum physics, just the behavior of the human species.
 

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Think of it as carrying capacity for your empire. It's basically doing that in an abstracted way, where as a more complicated way involved the carrying capacity of each of your planets would be more math and therefore heavier while not even necessarily being better at slowing down pop growth once you're in the trillions of pops.
 

OnyxAbussos

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Increased (non-specified resource) overhead for a growing empire and demographic transition are probably some of the better in-game explanations.

While demographic transition wouldn't usually apply to gestalt empires, they could still be affected by the increased overhead for attending to a larger populace. Hive minds need to spend more attention dealing with infrastructural needs, and machine intelligences could start facing performance issues, needing to spend more assembly resources maintaining their population.
The overhead, performance and attention-required issues are represented by Admin Cap. Having enough admin would negate that.
 
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Reality disagrees that there is "No correlation between Development and birthrate." And it has done so for 2 centuries.
I didn't say that there's no correlation between development and birthrate. I said that there's no correlation between development and population - that is, more populous nations are not inherently more developed.
 
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I didn't say that there's no correlation between development and birthrate. I said that there's no correlation between development and population - that is, more populous nations are not inherently more developed.
In stellaris, they are. Hell, even on earth, in the long run, China's population advantage is on the verge of becoming a development advantage as the US drops into third world status. Not taking sides, both are capitalist dictatorships.
 
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The Founder

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I didn't say that there's no correlation between development and birthrate. I said that there's no correlation between development and population - that is, more populous nations are not inherently more developed.
You ever heard that:
"All poodles are dogs, but not all dogs are poodles"?

Because I think you have been on the asumption that someone said later, when everyone talked about the former!
 

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Yes, and that doesn't make any sense. That's the whole point of this thread.
Development leads to lower birth rate, until the species can actually hit sub-replacement fertility.
That is a fact of reality. That is as much a fact as gravity or that we are living in a Pandemic right now.
It has been prooven by every single country that has made it into sub-replacement fertility.

Get over it already.
 
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