• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
I also think that armies which marched halfway to another province should march back first, not teleport on the province instantly. So if it'd take 30 days to get to the next province, and after 29 days you cancel the move, the army needs another 29 days to march back to the original province.
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
I also think that armies which marched halfway to another province should march back first, not teleport on the province instantly. So if it'd take 30 days to get to the next province, and after 29 days you cancel the move, the army needs another 29 days to march back to the original province.
Whilst I like the idea, I'm not sure it's possible. Wouldn't that mean you can have armies in limbo? They have to be in one province or another, not somewhere in between the two.
 

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Whilst I like the idea, I'm not sure it's possible. Wouldn't that mean you can have armies in limbo? They have to be in one province or another, not somewhere in between the two.

They will still be in the province they started, only still marching. So the base gameplay doesn't change, just the fact that when you cancel a movement they don't 'snap' right away in the middle, but need time to get back.

In the warplay, it would be at all times as if they are still in that province, unless they actually finish a march somewhere.
 

iOpleuridon

Corporal
56 Badges
Feb 5, 2013
25
0
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Stellaris: Megacorp
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Teleglitch: Die More Edition
  • Victoria: Revolutions
  • Europa Universalis III Complete
So let me get this straight: You advance less in military technology because you hire Napoleon Bonaparte. Yeah, makes sense alright...
You advance less in military technology because you hire Napoleon Bonaparte...when you already have four other generals, each with their own strategies, tactics, and demands. Some of the resources/focus devoted to your military has to go towards keeping them all in check and coordinating their actions; this is represented by a small but stacking penalty to military points.

EDIT: Apparently I hadn't refreshed this thread for a while before posting...
 

beckermt

Field Marshal
56 Badges
Mar 28, 2012
2.555
1.382
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
This is the pinnacle of gamey mechanics in Paradox games. Oh, how much fun I'll be having constantly juggling the same leader to fight successive battles in three different continents.

So let me get this straight: You advance less in military technology because you hire Napoleon Bonaparte. Yeah, makes sense alright...

No, you devote military resources to Bonaparte's needs, thereby depriving other areas of military importance of those resources.
 

Belissarius

The Gothfather
10 Badges
Mar 7, 2002
1.544
20
Visit site
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Shadowrun Returns
  • Crusader Kings III
I've never really understood why generals cannot be physical units on the map in EU games. Sure, it takes a bit of micromanagement, but IMO that's not a bad thing for such a powerful factor. It would solve this whole insta-teleport thingy completely.

I agree with this concept. Its not any more micromanaging then moving any other type of unit in the game. So it really don't add to the micromanaging load.
 

Nimic

Captain Lurker
100 Badges
Jun 12, 2003
1.772
158
  • Europa Universalis: Rome Collectors Edition
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I've never really understood why generals cannot be physical units on the map in EU games. Sure, it takes a bit of micromanagement, but IMO that's not a bad thing for such a powerful factor. It would solve this whole insta-teleport thingy completely.

It was like that in EU2, you know. It wasn't so great whenever it turned out that your super-general spawned on a small island colony on the other side of the world. This was particularly fun as France and having Napoleon spawn in the Pacific.

There's also the question of what to do when an army containing a general is wiped out. Obviously it is a design decision from Paradox not to have generals disappear as soon as they lose a battle. Which is honestly quite historically accurate.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.060
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Wrote a bunch of stuff and the forum ate them with 404, oh well..
You advance less in military technology because you hire Napoleon Bonaparte...when you already have four other generals, each with their own strategies, tactics, and demands. Some of the resources/focus devoted to your military has to go towards keeping them all in check and coordinating their actions; this is represented by a small but stacking penalty to military points.

EDIT: Apparently I hadn't refreshed this thread for a while before posting...
You get one free general, not four. Many other generals also were active in wars throughout Europe during Napoleon's time and yet France was the leading power in military technology at the time. They didn't detract from the advancement of technology, if anything, they contributed to it. Napoleon didn't teleport to Americas, Spain or wherever when a battle needed to be fought. He also didn't lead those armies just by himself. Same goes for other grand military powers.

It's contrary to history and gamey, yet at the same results in terrible gameplay. We'll constantly be juggling commanders across theaters and I don't see how that's fun or balanced either.
No, you devote military resources to Bonaparte's needs, thereby depriving other areas of military importance of those resources.
I very much doubt that Bonaparte himself ate up 100% of the resources available to whole French commanders, including admirals. Because the game begins penalizing if you recruit just another commander.

Heck, we cannot even have the historical commander numbers available to those countries. I'm not asking for HoI numbers but just 3-4 including admirals?!!
 

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Heck, we cannot even have the historical commander numbers available to those countries. I'm not asking for HoI numbers but just 3-4 including admirals?!!

If you take the right ideas/technologies, you can get more free generals, can't you?
 

firelordzuko

Colonel
71 Badges
Oct 16, 2011
823
45
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Warlock 2: The Exiled
Curiously, the game files show that some countries (not looking at anyone in particular, heh, France?) have huge numbers of pre-set historical generals, the same as in EU4. During the Napoleonic Wars, you have all the big names including His Majesty the Emperor, but also half the Marshalate plus lots of others. If you start the game in 1805, does it seriously expect you to either take half their batons away and fight all your battles with the Emperor, Murat, and Villeneuve or suffer a constant decrease (!) in military power? Really, I hope the leader cap is scaled to a country's base tax or something like that. Or better still, remove the leader cap and tie leader support to money, not power, like advisors (though that might give awkward situations if you have a leader who is also an advisor). I always considered power to be an abstract depiction of the political head-banging you need to do to force your bureaucracy to accept major changes; supporting a leader and his staff, even if it's Murat, shouldn't fall under that.
 

Gemberkoekje

Lt. General
116 Badges
Oct 3, 2011
1.232
10
  • Pirates of Black Cove
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria 2: A House Divided
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Curiously, the game files show that some countries (not looking at anyone in particular, heh, France?) have huge numbers of pre-set historical generals, the same as in EU4. During the Napoleonic Wars, you have all the big names including His Majesty the Emperor, but also half the Marshalate plus lots of others. If you start the game in 1805, does it seriously expect you to either take half their batons away and fight all your battles with the Emperor, Murat, and Villeneuve or suffer a constant decrease (!) in military power? Really, I hope the leader cap is scaled to a country's base tax or something like that. Or better still, remove the leader cap and tie leader support to money, not power, like advisors (though that might give awkward situations if you have a leader who is also an advisor). I always considered power to be an abstract depiction of the political head-banging you need to do to force your bureaucracy to accept major changes; supporting a leader and his staff, even if it's Murat, shouldn't fall under that.

Isn't that just 'names' though? I mean, isn't it simply the case that there are simply more French generals in the history books compared to, for example, ottomens?
 

firelordzuko

Colonel
71 Badges
Oct 16, 2011
823
45
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Warlock 2: The Exiled
Isn't that just 'names' though? I mean, isn't it simply the case that there are simply more French generals in the history books compared to, for example, ottomens?

Likely. You might argue that there are more big names because the Revolution produced an unique officer corps that rewarded brilliance and boldness which is precisely the kind of character you want in your history books, while their adversaries, say, Wellington, Blücher, Kutuzov, Archduke Charles and so on were solid generals and remarkably dull fellows. In any case, you're unlikely to have much use for the preset Napoleonic generals unless you play Napoleon a lot, so from a general gameplay perspective ... well, see above.
 

Nimic

Captain Lurker
100 Badges
Jun 12, 2003
1.772
158
  • Europa Universalis: Rome Collectors Edition
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
You might argue that there are more big names because the Revolution produced an unique officer corps that rewarded brilliance and boldness which is precisely the kind of character you want in your history books, while their adversaries, say, Wellington, Blücher, Kutuzov, Archduke Charles and so on were solid generals and remarkably dull fellows.

That, and the fact that the Revolutionary officer corps was not drawn from the aristocracy, which had ensured good breeding but not good abilities.
 

knul

General
17 Badges
Jan 15, 2006
2.412
3
  • Magicka
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
It was like that in EU2, you know. It wasn't so great whenever it turned out that your super-general spawned on a small island colony on the other side of the world. This was particularly fun as France and having Napoleon spawn in the Pacific.

There's also the question of what to do when an army containing a general is wiped out. Obviously it is a design decision from Paradox not to have generals disappear as soon as they lose a battle. Which is honestly quite historically accurate.

I would let all new generals spawn in the capital. About the wipeout, you could have the general flee to the capital, much like how shattered armies now flee.