Like I said, that an issue with Swarmer missiles not MissilesLet's look at some of your points
Swarmer missiles do not work as advertised (drawing PD fire), as PD simply ignores them as unhittable and focuses on other targets. Swarmer missiles are also only available in one size.
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Talk about the strength of a hard counter.
- Point defense is a defensive system masquerading as a weapon system, where a limited number of slots on a limited number of ships can more than counter any Accuracy advantage missiles have over kinetic/energy, and a few slots more can completely neuter any missile attack against an entire fleet, regardless of missile size or damage.
You mean missiles are better in some areas and worse in others? Doesn't sound like a problem to me as the point is that they, in 1.4.1, under-perform in all cases and not as the situation dictates.
- Average damage per day is the primary balance point for the three main weapon types, but that's base damage only - only torpedoes (a specialist slot weapon, at that) gain any "versus" bonus, while kinetics and energy have weapons up and down their lists that do better versus their toughest defense and against their weakest defense. Those bonuses are also greater as weapon slot size goes up, while larger missiles are really only useful versus Corvettes as they lack the defensive depth that missiles can't punch through and missiles' tracking bonus only helps against ships that might otherwise avoid the other attack types.
The whole point of my comments throughout this and other threads was to indicate that multiple changes are necessary to fix missiles across the board, as they currently underperform against kinetic and energy weapons in a number of ways. Just a flat increase in base damage will not fix those other areas, but simply paper it over and I'm not convinced that it would even do that well.
See the last point. All weapons are supposed to be better in some areas and weaker in others, but you have derailed the argument (ie moved the goalposts) for the change as it was based on the overkill issue which has been proven wrong. I could probably also prove to you that no matter the combination Missiles will underperform compared to it's equivalents but it's too time expensive to me. Along with that, we have been arguing over the same points for the last 4-6 posts so I'm giving up on the argument - If that can't convince you I don't know what will.